I felt that many ffxiv skills obviously had multi segment attack actions, but only one number was displayed in the end, which always annoyed me, so I tried to change the damage display into multi segment display by myself.
I think if this function comes true,It’s best to have a switch that allows players to choose to turn this function on or off. Including the damage number of teammates, it’s best to provide free options.
In addition, I think if you want to realize this function, you don’t need to split the damage data to upload it to the server. It just need to upload the
total damage data to the server first ,and then split them with a calculation formula and play the animation locally. This will not increase the burden on the server.
※But remember, this is just an “if” video made with video software (mainly by AfterEffect), not a mod or others. It’s just my personal idea.
Design logic:
1. 【Continuous slowly several single segment damage with different animations】:
(eg.Midare Setsugekka)
Each slash will visually override the number of the previously displayed damage, and at the end the displayed damage number is the sum of the skill.
2.【 Continuous fast multi segment damage of the same animation】:
(e.g.Higanbana,Shoha)
The damage number of each same animation will be displayed separately (and generally the number is the same), and because there is a lot of data, the number animation will become smaller and faster. The last hit number shows the current total damage, and the last number animation becomes larger.
3.【 Continuous animation for continuous damage】 :
(e.g.Drill,the Wanderer’s Minuet)
This kind of animation usually shows a continuous effect, so the animation of damage numbers also shows the same string of characters, and then the part of damage numbers jumps up in multiple segments to emphasize the feeling of continuity.
4. 【Multi segment small damage of the same animation occurring at the same time with an end damage】:
(e.g.Empyreal Arrow,Heated Clean Shot,Air Anchor)
Similar to case 2, only such small damage numbers appear at the same time, so the animation of damage numbers will also appear as small and fast animation at the same time. The last hit shows total damage.
5.【Multiple large damages occurring in parallel at the same time】
(e.g.Twin Snakes)
Two or more same damage numbers appear at the same time.
6. 【Some mixed cases】:
e.g.1.Tornado Kick:first case1 and then case3
e.g.2.Pitch Perfect:Reverse the process of case2.
and so on
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感觉很多FF14技能明明攻击动作都是多段,但是最后显示出来只有1个数字这点上一直让我很不爽,于是就自己动手试了试把伤害显示变成多段显示。
不过记住,这只是一个用视频软件制作的“if”视频(主要用AfterEffect)并不是mod或者其他。只是我的一个个人想法。
设计逻辑:
1. 连续的慢速的不同动画的单段伤害:(例:雪月花)
每次攻击刷新数字为当前攻击造成的总伤害
2. 连续的快速的相同动画的多段伤害:(例:彼岸花)
快速显示每段攻击的分伤害,并且数字缩小变快,最后一击放大显示总伤害
3. 单次单持续动画的持续性伤害:(例:钻头,放浪神歌)
这类显示成同一串字符然后伤害数字部分分多段上跳,强调持续的感觉。
4. 单次的同时发生的相同动画的多段伤害伴随一个终结伤害:(例:九天连箭,热狙击弹)
这类就是多个小而快的伤害数字同时出现并跟随辅以一个大的总伤害数字。
5. 单次同时多段大伤害(例:双掌打)
两个或者更多个同时显示的相同伤害数字
6. 一些混合的情况:
例:斗魂旋风脚:先1后3
例:完美音调:2的过程反过来
等等
另外,我觉得如果要实现这个功能,不需要把伤害数据拆分开发送给服务器,只需要把原本发送给服务器的伤害数据,以一个计算公式拆开后在本地播放动画就可以。这样也不会增加服务器的负担。
source
※If you have any questions about this video content, you can read the introduction carefully first. Maybe I have explained it.
※Remember it is not a mod, just a video!! And some other job's “if” video will be released soon!
If you like my video work and are willing to support me,
support me:https://ko-fi.com/papapapachin
Can you somehow make a mod that can change combat font, mate? really appreciate the efforts you've put into making these insane looking mods.
This is a very good idea!!$
A really good idea! Some games do this along with the total damage number of the skill beside it. Dude I really hope Square Enix will contact and hire you for real.
It is really cool
Ngl, if more multi hit attacks like this existed in ffxiv, it would be probably be better. Having more hits reduces dps variation due to crits/direct crits.
man.. this is way better
I love the effort you put into this. I actually wish the devs would break down multiple hit moves visually with the on screen damage numbers. though I can understand there would be so much visual bloat in a party, so probably best not to. I'm curious, what is your favourite job?
It looks great, but realistically, it's not really practical.
More numbers mean more calculations, meaning more packets, resulting on a higher strain on data.
Love this with a passion!!
This is your best work yet. There are a lot of skills in this game that hit multiple time but only one numbers shows. Having this go live would make the game feel much more responsive.
It IS a very good idea but with a fatal flaw which SE tries to work against in Endwalker: Data overflow. A function like this will most likely never make it to any live server let alone being allowed as a mod. Because IF this would be used it must somehow bypass the log function and still count for one number while its multi-attack segments are still displayed. Otherwise this mod could get you into major trouble
I've always thought that having only one number for multi hit skills was pretty dumb. But the thing is, due to the bad coding of 1.0, they probably had a good reason to do that
If this was a mod, being a Warrior and spamming Fell Cleave would be even more enjoyable
This is absolutely fantastic. The one thing that has always annoyed me a small amount is how each hit doesnt feel individualized. This would be such a fantastic QoL the the game that would make the combat feel infinitely better. Thank you for your hard work on this!
Keep it up!
now do Sonic Thrust
man that demolish with all the numbers makes it feel real nice especially due to the amount of sound queues, wish we had this.
hopping for an AST new skills effects