What FFXIV Combat Changes Do You Want to See in 7.0?
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Honestly at this point just walk back the focus on the 2 minute window and I'm pretty much good.
I like the stacks idea, like the 1, 2 3 combo no reason to not have them all stack together imo.
make every enemy in the overworld apply vulnerability stacks too.
Ugh. ENOUGH WITH THE CHANGES!!! You donât even have a solid foundation. How many times must you reinvent the wheel before realizing you didnât need to do that?!?!
PvP combat system. Simple and effective and full of life. Failing that I'd welcome just killing the 2 minute burst.
They should probably communicate with players more. The raid drama and kaiten event is hurting their relationship.
They really need to be more transparent and use Live Letters to let players know what direction they are taking jobs and combat with no room for error.
I have no idea how they can talk about Kaiten and button bloat when there are other abilities that just aren't necessary. Using a PvP combo system for your 1-2-3 seems like a simple change and would be an amazing QoL.
As a person who uses certain tools to make my 1, 2, 3 all one button for most classes I can confirm it's great. Doesn't make things boring just let's me clean up my hotbars so I can play more comfortably. There is literally no reason to ever press those buttons out of order so it works wonders.
Personally I don't like hitting 5 buttons per second. I love Diablo 3 and League of Legends CDR because it gives me time to see and press buttons. Having to smash my keyboard each second just becomes exhausting. But even League is notorious for having champions that breaks your keyboard.
personally getting rid of button bloat would be sweet *stares in WHM*, removing "direct hit" and its cap would be sweet (there should be no reason with all our skills that we "miss" on add or a boss)
Hearing someone complain about being able to get their mitigation out as a warrior while during their combo has to the be the funniest complaint I've heard come from xiv
I think I want them to put combos into one button. It causes needless bloat. There is no real thought put into them outside of monk really so maybe have monk be the exception. With branching combos getting a 2nd button. ie a 1-2-3 combo and a 1-4-5 combo. make 1-2-3 into one button and 4-5 in another button and have the 4 be pressable after using the 1 from the first button… I hope that made sense. xD That would effectively make 5 buttons into 2.