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thank you for the tips, mr kou <3
I always use it on large groups since I main tank 😉
I appreciate you reminding dps to arms length if a tank goes down because I do this all the time and alot of others don't realize it can slow a potential wipe from happening🙏🙏🙏
I get so meny questions from healers as to why I don't die as fast, I just tell them it's skill, muahahahaha!
somehow i prefer Arm's length over Rampart even for big pulls.. idk, it feels like a bigger impact, especially combined with reprisal
Good on you to help the newcomers breh.
After i found out about the slow effect i always make sure to pop this as my first cd alongside reprisal when i w2w.
When doing dungeons I always pull mobs before tank to pop my arms to make their life easier
I'm always amazed that people don't know or forget about the slow effect on Arm's Length
Hey! You gave away our secret
I always use Arm's Length, especially in Palace of the Dead… That slow effect can be the difference between life & death if you hit a luring trap!
It's a fun free mitigation debuff.
Casters, have sleep, if it gets to the point where they need to hold agrro for any lenght of time, they use that on the group and just wait and pray that the party gets up in time. maybe rez the healers if they can.
Surprised that more people don't know about this
An important thing too to keep in mind is that the slow only procs if the enemies deal physical damage.
Enemies that cast magic or spit at you or whatever won't be slowed by Arm's Length.
I tanked after the tank died as NIN with Shadeshift and Arm's Length long enough for the healer to get the tank back up
For dungeons with ~1 min between pulls, starting off with rampart before arms lets you get another rampart as the second big cooldown next pull. Very helpful for the last stretch of zot where most tanks I've encountered use 1-2 big cooldowns on the first pull and only 1 on the second. It's also nice having that bigger flat damage reduction so that someone like a sage can use a couple rounds of autos to weave their healing rotation without spamming them all up front to prevent death and then having them run out too soon and making the rest of the pull harder. With just arms, you can end up dropping pretty low from one round of autos sometimes, let alone when you pop arms too late and it takes two rounds for enemies to actually become slowed.
If your first thought to this is that arms is more effective the more enemies you slow, so is rampart and every other mit.
Whenever im melee dps and the tank dies, I immediatly pop arm's length + bloodblath.
Then proceed to AoE like never before, even then you still might die but you'll give your team a few extra seconds.
You know something you gotta be dummy to forget a move that is good for Extreme and raid bosses haha
It's shocking that people don't know this but I'm pretty sure when they added slow to arms length they didn't mention it
Fun fact: the logo is the same as gigachad