The Second Fall & Rise of FFXIV! | Grinding Gear Reacts to Episode 2!



Clip from the Grinding Gear YouTube stream on https://www.youtube.com/amovetv

The stream where this clip was taken from: https://youtu.be/AgG_LHSZVBM

Subscribe to the main channel: https://www.youtube.com/amovetv
Support Garrett & Kyle on Patreon! https://www.patreon.com/garrettandkyle
Subscribe to the stream VOD channel: https://youtube.com/garrettandkyle

#GrindingGear #FFXIV

Follow Garrett: https://twitter.com/garrettart
Follow Kyle: https://twitter.com/kylefergusson
Follow Grinding Gear: https://twitter.com/garrettandkyle

00:00 Intro
00:16 Anime Talk
4:45 Start of the Reaction!

source

20 thoughts on “The Second Fall & Rise of FFXIV! | Grinding Gear Reacts to Episode 2!”

  1. I played 1.0 early access (I bought the physical deluxe edition). It uh, it was bad. Weird thing: movement animations were insanely fluid. Like, to an absurd degree. Think FFXV, where if you are running in a direction and turn around, your character actually stops, braces themself, and then launch off the ground in the new direction.

    To give you an idea of how bad the UI was: I had a friend who was almost done with a game design course at the time, who had raided in WoW (WotLK was current expansion at the time). I asked him to try and swap my equipped weapon for the other weapon I had in my inventory. He gave up after 5 minutes of trying to figure it out. I then showed him and he refused to entertain talk about FFXIV 1.0 ever again. That was the worst UI I have ever seen in a game to actually navigate.

    Also, leves didn't just spawn endlessly from the levequest giver NPC. Each would get a list, and real time had to pass for more to populate it, meaning you would be forced to travel to other locales for more levequests, even if you had the allowances. To make this even weirder, enemies killed in the field gave massively reduced experience vs levequest kills, by around a factor of 10. So killing stuff inside levequests leveled you at similar rates to WoW classic, and outside of that, you got basically nothing. And there were almost no enemies wandering the field. Like, you look around a zone, and there might be 1 enemy within draw distance if you are lucky.

    …That game was bad.

    Reply
  2. I think we all learned something today, Kyle perhaps more than he wanted to. (Also, bonus nerd tip to Garrett- while I think you correctly identified Trajan as the font the video uses, the actual game uses a font called Jupiter Pro for its titles, which is very Trajan-like.)

    Reply
  3. The whole arbitrary tedium and exploration focuses won't work in MMOs built like they've been built, but I feel like they will be really nice in a VR matrix-esque kind of MMO where you are entirely immersed, at the least to a much higher degree

    Reply
  4. I remember getting into the first alpha. My old PC could barely handle it, but I did get it to work for a time. It very much was as garbo as described. I even remember waiting for a long time in the alpha forums for the actual alpha to drop. There were massive problems from the very beginning, even before the game actually started!

    Reply
  5. FFXIV 1.0 tried to be FFXI 2.0. The problem was it was just different enough from FFXI that a lot of people didn't like the game right away, but also not different enough to bring in players from other games because it had so many outdated systems that FFXI used. Those systems worked in FFXI because the game was older and people who still played (surprisingly a lot of people) were used to the janky-ness.

    Reply

Leave a Comment