The Moment That FFXIV Became A Great MMORPG



So Galactic and I ran Coils of Bahamut in Final Fantasy 14 and it completely uprooted what I thought was even possibly for a game. Not only has this MMO given me the same excitement that I have not had in many years now, it also has provided me with an amazing opportunity to see raiding and how it can be in this game. Exciting!

0:00 Can A Moment Change Your Perspective?
0:30 The Descent
3:43 An Enemy Returned
6:44 Familial Matters
10:42 Dragons End
11:56 This Is What Changed

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32 thoughts on “The Moment That FFXIV Became A Great MMORPG”

  1. Mercadia is pronounced Mer-ka-dia, sicne you asked :p

    Yeah, the coils were something special. It's an incredible raid and it has a beautiful story and music. There,s something solemn and epic at the same time and that final fight when the music swells and bahamut does his mega flare is an incredible moment. I really want to try the Ultimate version of the fight soemday

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  2. The lore in Coils is amazing and it was the first time I really got invested in the lore of FF14. I understand why they removed Coils from the Raids Roulette, but its tragic that people who dont seek out the side content will miss it.

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  3. What’s fascinating about this is that it is purely optional. You are not required to beat this before moving on in the story despite how crucial of a story element this is. Granted, it’s cake now thanks to unsync but the story here is way too important to skip.

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  4. Most of the raids have such a good story it seems wild that you can find quality storytelling in what's called "side content". Hope you keep enjoying, I think you will 😀

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  5. Eons is a bit much. The whole world came into it's current form some 12000 years ago and the Allagans were around "just" 5000ish years before the start of the game, while eon to my knowledge is used for millions of years and upward. Besides, Dragons are functually immortal to begin with, and will live forever, unless they die of illnes of injury, to the point that some of them can barely seperate what happened yesterday from what happened a thousand years ago. We also don't know how much of a mind this primal had, compared to his physical counterpart, before the Allagans killed him and the other Dragons summoned a primal in his general shape, but bigger.

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  6. 1. Coils is the true ending of ARR. It gives so much closure to 1.0

    2. The Coils were actually pretty controversial when they came out.
    Because they were so much more difficult than just about anything else in the game at the time, most players never got to see some pretty important story content

    The outcry was heard though as from here on:
    A) Raids were made into side stories. Good on its own, but not VITAL to understand the story going forward
    B) Raids were separated into Normal and Savage versions

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  7. I think you have a tiny but significant misconception about the purpose of the "Alligators" as you put it. Bahamut is their weapon. They intentionally torture the dragons and release him on their enemies. It's like a screw you all button that they can press at any time.

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  8. Coils is honestly the best story in ARR imo. It's too bad you didn't do the story with stream. I hope now that you see that "side content" is still main story related, you will also stream it. This may be a hot take but there are many of us who would trade in any hildibrand stream for raid story content on stream.

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  9. I did same thing with other youtuber – helped him to clear coils on what is pretty much story mode, with promise that we will clear it later as a full group with min ilvl, no echo.
    It was a hard fight.
    Most fights in the raid are just annoying.
    But Bahamut Prime was the first time when we had to finally get into a voice chat and have proper callouts.
    It is a hard fight. Really hard.
    But it is so rewarding to see when all mechanics work together.
    Both tanks have to do their job properly – kite boss and add to specific places and keep them there.
    Manage their mitigations at correct timings.
    Know when it's beneficial to do the damage burst.
    Bahamut Prime is one raid of a kind. Frankly, newer raids can be harder. They are faster and they require better coordination.
    But none have same mechanics that Bahamut has or same responsibilities.
    It is a shame that this raid is not adapted for a story and duty roulette since, for example, O12 (last of Stormblood raids) that IS in duty roulette (and in free trial) and is pretty hard raid that requires players to understand what they are doing and O12 kinda almost has this part where tanks have to keep two targets separate, but it's not as important as with Bahamut.

    One of the raids in this game is outright required to proceed further through the story (won't say more to avoid spoilers but aside the fact that it appears in like 9/10 of raid roulettes – it's a really good raid series) but realistically – every Normal and Alliance raid is required to do because every single one is adding important insight to the world of FFXIV as a whole (ok, not every single one – Nier raid series is pretty inconcequential and brings more confusion than anything else even to people who have good knowledge of Drakengard/Nier series but that's the only outlier) or directly to the story – bringing characters, concepts and plot points from raid of one expansion to the core narrative of another (or not, it will depend on what developers will want to do with it).

    For someone who had to live with complete change of narrative and dropping of the narrative plot points in their favorite games (would it be complete design change in Dragon Age 2 or Mass Effect 2, complete abandonment of plot points in different Megaman series or even the fact that in Baldurs Gate 2 you start with Minsc and Jaheira even if you killed them in BG1 and game literally forces you to deal with it), seeing this dedication to continuity is just incredible!

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  10. These pronunciations are cracking me up (not like I did any better). Looking forward to your Crystal tower analysis, and eventually the Heavensward raid comparisons to ARR. Congrats on your journey so far!

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  11. Glad you got to do this! I was hesitant to do raiding in FF14, and the lack of CoB support in the roulettes made it very hard to do at the time. Raid stories may not be part of the MSQ progression, but they are still all feed into the overarching story of the game, and often provide additional context if you have completed them. The Alliance Raids and Normal raids can be done by PUGs which means everyone gets to enjoy the content, with Extreme Trials and Savage raids being optional for those who want a coordinated challenge.

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  12. there's a reason that a LOT of people clasify FFXIV as a RPG-MMO, its very story first, online game second. if you enjoyed how they wrapped up a part of the storyline neatly then you're in for a treat as you go further into said storyline.

    I'm fairly sure your pal Galactic will be able to guide you to any of that which is off the MSQ, like Coils here, but there is so much good writing to come, Ishikawa is responsible for much of that.

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  13. I can't recommend enough going back and at least trying to do coils at min ilvl with echo turned off. The fights are really fun and challenging. I've finished coils, alexander, and omega so far in my MINE static and coils has been my favorite of those 3.

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  14. So glad you enjoyed this! The Coils series is basically a love letter to all the 1.0 players who stuck with the game. It's basically an epilogue to the 1.0 story before ARR basically moves on to really be its own thing.

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  15. Fun fact worth noting: that halberd that Nael summons that Hildibrand and Gilgamesh were fighting over… it actually showed up in the 1.0 Hildibrand questline, too. Though… not quite 1.0. Toward the end of the questline. Right near the very end, it turns up in the possession of a random farmer who bought it from a merchant. While helping the farmer tend his field with what turns out to be very explosive material, Hildy ends up miunderstanding a prophecy and thinking he's fated to fight Dalamud himself.

    While holding what he believes to be a defunct weapon, he fires the weapon (it's a Gun-halberd, after all), ignites the field, and sends himself flying – setting up for the start of the Hildibrand questline in A Realm Reborn.

    Fun fact though… the one that Hildy and Greg fight over later isn't actually the real weapon. The real weapon is called "Bradamante". The one they fight over in ARR is called "Pradamante", and is merely a replica.

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