I wanted to make this video and share my understanding of the game’s progress and systems. I know nobody asked for it but this was something I just really wanted to make for everyone! It’s my hope this gets the creative juices flowing and gives people idea’s as to what to expect in the future.
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Disclaimer: The MMORPG known as FinalFantasy XIV Online as well as all its related publications and merchandise are owned by Square Enix. I have no claims to it.
Primary Sources:
Video Games-
FinalFantasy XIV Online
Publications-
Encyclopedia Eorzea Volume I
Encyclopedia Eorzea Volume II
Alternative Sources:
FinalFantasyXIV, The Lodestone/Sidestory
FFXIV, Letter from the Producer
Published FFXIV Brand Art Books
#ffxiv #jobs #endwalker
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Love your work
I want a melee magic DPS 🙏
i used to be very much on the side of "geomancer is never gonna happen because there's no way they could make it's terrain-based magic gimmick work in 14" but i could see them pulling a sage and making a more druid-ey class with whm's old stone/aero/water spells and smn/sch's old poison dots (they could also call it Green Mage like tactics lol)
i still really wanna see a blitzballer class though, but i know it's way too silly to be a main job lmao
I’d love to see a FFXIV version of combat trees. It’s an old consent so I’d hope they make it fresh somehow but I want more complex RPG decisions to make. I would love for there to be a noticeable difference in people who play the same job. That would give them at least one explanation where they don’t have to make a new job.
I would adore seeing a necromancer type job. After the dudgeon in Shadowbringer (you guys know the one) and the multiple instances throughout the series where it is more than hinted that the dead can be brought back to a mockery of life, it wouldn't feel out of place. And with jobs like Reaper having you delve more into "evil" aspects of the world, I don't think it would be that out of place tonally either. I could only hope that if it does come to fruition it becomes a caster that is actually fun to play. Maybe one that focuses less on juggling MP, standing still, procing a single buff, etc. etc. (can you tell I don't like the caster playstyle?), it can focus more on minion management or something. Keeping summons that you produce up and dealing damage while they threaten to decay and vanish. Maybe even add a system where sacrificing them for big damage is key to your planning?
I really would like a spellblade/mystic knight/rune fencer type of job, as a melee (maybe scouting) dps. Many people say that it's too similar to RDM, but their similarity would be like DRK and RPR.
I wonder if we have something from the New World or Merycidia be brought over to Eorzea to learn. If they want to add a new job, I hope it has a compelling backstory and questline added with it.
I want a Centurion. Garlean style gun blade with their artifact armor being the ARR centurion set. I don't care if we have gun breaker. I don't care if it's a melee, ranged or tank, I want to have that garlean soldier aestetic.
I'd also like to say the empire was bad and expansionist and not something to idolize, I just like their fashion.
I'd like them to add a proper dot class in cause they took them off smn and brd's dots are basically just filler now
That carbuncle line hurt me. It hurt me bad. My best memories of early 14 were the times the tanks or healers died or dc'd and carby came in like the champion of clutch.
I want a weapon less magic job called “spell weaver”. It’s weapon slot holds a “seal” which appears over ones face when the job is equipped. Yeah, it’s ascian thing. But good ascian.
My guess for the next expansion is a melee job that uses the same gear as NIN and a caster as its gone the longest without a new roll. I also have a gut feeling that the caster will likely be focused around Dots, likely using things taken from ShB SMN. But that may just be my caster bias hoping XD.
My opinion? I think they should just add one more melee job and be done with it. The more jobs created, the higher their initial level is, and if the new jobs start at Level 80, then there will be no way to enjoy older content. The fact that you have to choose one of the original nine jobs to even unlock other jobs is already pushing the ire of players who want to play as Sage or Reaper out the gate, having these new jobs require you to be Level 80 in a trash job is going to drive a lot of people away. I know that they don't want to give too much power to you, but things need to be simple again. Just expand on the old jobs and make them interesting again instead of adding in new content that is unaccessible until you hit Shadowbringers. 🙁
I'm running only one job for the entire of FFXIV on my new character, I'll be a Monk up to Level 90 and not take any more jobs until I get there just so I can spite those who omni-90 everything and waste their lives getting all the relic weapons. X(
I personally would like rune-fencer/mystic-knight as a job, yeah I know RDM kinda is already that in a way but if they do it right it could be pretty cool, besides it would be the first magical melee DPS (yeah I know NIN mudra counts as magic damage but still)
I feel the existing jobs need to be fleshed out before we get any new ones. Warrior's similarity to DRK comes to mind.
A tank with a hammer is a pretty big want. Gotta imagine theres a garleian wanting to stick it back at the empire. Maybe outside games but still square, a pyche user like the world ends with you with partner support skills that change based on the class you link too. And kinda outta nowhere kinda skys of arcadia love something fairly new with a boomerang
In defense of Emerald Carbuncle's design, it usually plays the role of a buff summon in previous FF games… So if anything, it's more true to form than ever.
As for a new job, I just want Yo-yos. Giant Yo-yos.
So based on everything, it seems like its certain that the next expansion to introduce a Melee job with the SCOUTING gear set, and if there's still going to be 2 jobs, the other one will either be a caster or a range physical job, but more likely a caster.
I'll always have a candle lit for Beastmaster. As a full job, I could see it as a ranged physical job using throwing axes as primary, with a sort of Tamers' Bell accessory akin to the RDM's focus or the MCH's aetherotransformer. Since pet entities seem like a nightmare for game design, instead the BST might have a 'ranged' phase where they focus on weapon skills, and a 'command' phase where the pet is mechanically a tether between the player and the target represented by whatever companion is glam'd to facilitate other abilities. The pet doesn't 'exist' on the battlefield outside of appearance.
As a limited overworld job, Beastmaster would probably be the first step towards a fellowship/adventuring fellow system to sunset FFXIV down the line as it wanes in popularity. Charming is out of the question, but a jug pet system might let them take another crack at the Chocobo companion AI to make it more competent or customizable. Though, to what end I don't know, probably for another Eureka/Bozja realm where things just work differently. Or maybe even just fun options for Duty Trusts.
As a minigame/sidequest chain, I can see the New World or some other continent having an arena system where you assume control of a monster in a series of challenges like the Masked Carnivale.
I'll take just about anything so long as it means some version of the FFXI artifact armor makes it into the game. That's all I really want.
I think when I say I want new jobs, what I really mean is that I want new lvl 1-90+ questlines/experiences. In a game so rigorously gated by story, the jobs added in each expansion starting at higher and higher base levels made them feel more and more shallow, regardless of abilities. There just isn't enough of the job woven into the lore of the world, no NPCs to follow us through the game, or philosophies that change as the regions and scope of power changes. And I know for certain I won't get anything close to that from this game anymore, they made that abundantly clear with the workflow of developing the role quests in Shadowbringers and Endwalker. I'm mostly fine with that.
does anyone else remember when the ranged jobs like bard and machinist had a cast bar?
You know… I feel like at one point our WoL should be able to create their own job, with all the experience, skill and power they have.
So… I kinda want a limited job based on that concept. Not sure what concept exactly we could use since Onion Knight is already taken by the Allagans though.
Other than that, I think having more limited Jobs tied to the lore would be really cool.
I kinda want a melee healer or a summoner tank class
i would be thoroughly surprised if they never introduced geomancer. theyve been hinting and nodding at it for years now, and we already know that they canonically exist.
I'm still in my own weirdo corner hoping that level 100 (or 99) will be forever the max level in XIV, and instead of continually trying to tack on new things to existing jobs that already feel "complete" (outside of smaller adjustments or reworks if deemed absolutely necessary), they move that dev time to introducing 3 or more new jobs per expansion instead. I really don't feel like we need the obligatory 10 levels to get through every expansion release, and obviously the more jobs that are added to the game, the more effort is required to "update" a class to the new max level.
I just hope they make the tanks a bit more unique again. They all kinda feel samey now..
Do we need more jobs? I dont think so.. But im guessing they will add one or two more and leave it at that then. They already have so much to do now, with so many.
Equipment, balancing, skills etc.
-Bozja "introduced" the Beastmaster – but how pets are treated so far I don't see it being a thing anytime soon.
(maybe with some kind of adjusted beastmaster-exclusive minion system, where your monsters are just for show, and depending on what monster you ahve active your attacks change, etc.)
-Geomancer has been a thing ever since Stormblood, but nothing came out of that.
-Time Mage is probably a no-go on a server-based combat system.
-Other classic jobs kind of got mushed together.
Shadobringers post-story patches introduest the "Chemist" – I always wanted to see that one as a healer. Somebody throwing potions to their teammates!
But other than that I think we're out of FF jobs now. And don't even start with Green Mage, Chocobo Knight or Rune Knight and stuff like that! 😀
… maybe Gambler as a Gold Saucer Limited Job lol
Tbh I still want a FFT chemist healer that just chucks potions at everyone.
at some point, adding new jobs like this won't be as exciting. i'm sure getting ninja as a tenth job in ARR was amazing, but imagine the job pool starts reaching 30. what kind of effect would having another two have? plus, how new jobs unlock is totally unlike how the base classes work, with level sync decreasing a job's cohesion and high unlock level decreasing its general accessibility. something will need to change eventually. not just with job design, but with much of the game's foundation in regards to leveling, quests, and job incorporation, in order to support ten more years of expansions. maybe this would even mean something similar to FFXI's subjob system, not adding new jobs, but compounding current ones in some way.
I think that for the next expansion they should have ZERO new jobs. Instead, put the focus on getting existing jobs where they want them to be. We know they're aware that some jobs are in dire need of full, or partial, reworks and that they don't have the resources to do them all at once (which is why only a few jobs got reworks in EW AFAIK). After all current jobs are in good spots, I say start only adding one and make it the Meteor Survivor's job for that expansion's marketing.
My personal opinion on future jobs:
1.) Next expansion should release at least 1 or 2 limited jobs to join BLU and then release more content for "limited only" to both give BLU's existence in 14 more validation as well as add variety for the Limited content.
2.) Beast Master as a pet based tank to join SMN and SCH as pet DPS and pet Healer
3.) Blitzball player as ranged dps with focus entirely on debuffing enemies rather than buffing the party. you could also lean into Wakka's reel based overdrives for a cool job gauge with some sort of 3 seal system like so many other jobs already work off of
No idea.
There are plenty of existing Jobs – despite Yoshi P's saying otherwise – from Final Fantasy that could be ported to FFXIV easily. Chemist would be extremely easy, for example. While others would be more tricky. And then we get into Limited Jobs and the possibilities there and how criminally underutilized that is as a concept, relegated to a mere side game instead of fully fledged content in its own right.
The only logic to adding brand new concept Jobs instead is so that they don't anger people who like an existing Job and would be annoyed (and VOCAL) about FFXIV's version not being THEIR preferred version. Yet we've seen with RDM and SGE that it can work if people like what the concept turns out to be, even if we've seen with BLU (a special case) and DRK (I still remember people wanting a "sword MELEE dps" – who still insist on that to this day along with insisting RDM isn't one – insisting DRK was supposed to be a sword Melee dps instead of a Tank), so it does cut both ways.
But you can also get that same thing with brand new Jobs being picked over fan favorites and people upset that THEIR beloved Job is going to get lower billing than Dev self-insert pet projects (I can see the vocal comments already…)
The biggest issue with all of this – and, imo, one of the potential biggest issues with FFXIV's long term viability – is the rigidity of FFXIV's trinity and combat system (the other being the lack of an open world and content aside from Exploration Zones like Bozja and Eureka). This prevents, for example, DNC/BRD/MCH from being true Support Jobs, which also precludes TIme Mage, Green Mage, etc that could serve a similar purpose. In FF13 terms, Synergists and Sabateurs have n o real place in FFXIV outside of a few party buffs rigidly chained to a 2 minute burst window…which is the third thing that I could see being detrimental to FFXIV's long-term future.
And notwithstanding your analysis isn't QUITE right – RDM is arguably a melee Job in terms of uptime, just with flexibility – PLD and NIN aren't classified as Casters just because they can break from melee for periods of time but have to reengage to access a considerable chunk of their damage. RDM NEEDS its melee to enter into its burst, and losing that would tank its DPS. If SMN can't engage in melee and loses Ifrit's 2 hit combo, it hurts, but it doesn't absolutely destroy SMNs damage if it had to go a whole fight without Ifrit's 1-2 the way that it would destroy a RDM having to skip its melee combo AND THUS also its 3 hit magic finisher. And we still don't know how the Devs see Limited Jobs (BLU is listed on your Job list/levels page as under Caster and shares Caster Role Actions)
I do agree, though, in a general sense, if there are two Jobs added having one in melee and one not makes sense. If one Job added, it could be either, but would probably be melee, though COULD be a tank – melee is the most stacked role right now.
One issue is we don't even know if this is how the Devs see it: We didn't know they considered "Ranged Physical" a separate category until they were trying to calm the angry playerbase over the whole "DNC isn't going to be a healer" debacle (after playing coy about it for months), or even that there WERE DPS sub-roles – they entirely added that concept with 5.0.
So what they factor in and how isn't really super clear.
Yoshi P has said they add Jobs based on the themes of the expansion and that fit what's going on in the story, though that's not always super clear. Neither DNC nor GNB really had anything to do with ShB. GNB only did through the Relic content/Bozja, and Dancer had no relevance to ShB and has had little to EW, despite Thavnair being the place it would've made the most sense to add it. SGE is a bit more poignant with Old Sharlyan, though it cost us a second spec of AST to get. RPR hasn't yet been important other than "Zenos's Job" (and they could have let him do honestly anything and just given him boss animations…which they did in all his prior encounters), though it may be in some Void/13th themed Four Fiends arc that we may yet get. So even that statement by Yoshi P is a bit…more ephemeral. It's probably true in a back-door way of what the Devs are thinking when they decide to implement them, but it doesn't always carry through to we the players/fans.
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About all we can say for sure is they will likely come up with more Jobs, and they will likely fit into FFXIV's rigid trinity and combat system. If they do not, they'll be Limited Jobs, and I suspect Yoshi P isn't keen on introducing many of those considering how poorly BLU was received (even if people that chose to like it anyway have found it interesting and engaging since, and it COULD someday be a good vehicle for the solo player experience, especially with Trusts now as they are in the game)
I think we can also safely say it won't be a Healer anytime soon, as the Devs are already on thin ice in that design space as is and I don't think they REALLY wanted to add another but thought they might have to in order to appease the Healer playerbase. I also suspect, with Tanks in a similar place but tuned much better, they won't want to add another of those (though of the two, they'll probably add a Tank before a Healer…)
Offhand, I'd wager another Melee (Scouting) and a Caster, though they could also do a Ranged and Caster (though this would violate the pattern you noted). 6 Melee would make it the most bloated of all categories, though they might argue the armor types there with 2 each for Maiming, Striking, and Scouting…but then we get into the stickiness of Pure/Barrier healers being distinct and why NIN's and Ranged don't just all use the same armor anyway (surely there's no more thematic distance between NIN and DNC than between MCH and DNC…) If Melee + Ranged/Caster, I could see them adding another Ranged saying BLU already counts as four Casters or something.
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But yeah, if I had to guess, Scouting Melee and either Ranged or Caster OR just a Melee alone, and that fits under FFXIV's rigid combat system.
That's what we can probably reliably guess here.
Id love to see subjobs implemented. Even though you can play every job having a supplement job can really elevate the gameplay potential.
Speaking of removing mechanics from other jobs to "make room" for new jobs: I've noticed that they've removed nearly all DoT abilities from nearly all classes. Bard has 2 left, and Healers each have 1, but all the others are gone. Even Summoner had its 3 DoTs and the DoT spreading ability taken away.
I wonder if they're planning to add a job that entirely centers around DoTs in the future, maybe along the lines of the WoW Affliction Warlock.
I'd also love to see Geomancer be made playable. It could even be a magical ranged DPS with a more support-y playstyle, as a counterpart to Astrologian's healer with some DPS and damage buffing style.
I personally believe they should stop adding new jobs for a time. They are starting to have a detrimental effect on already existing jobs. Until they can come up with something unique that doesn't take away from jobs should they consider making a new one.
I really want green mage.
Don’t forget about GNB. It is a completely new job to FF. It is clearly based on Squall and Seifer but 8 didn’t have the job system and they kind of just used gun blades even if you built them be mages. I think there is probably a good argument that while warrior is kind of the berserker/Viking stand in for xiv GNB is kind of the “fighter” class or what is usually called warrior in ff stand in with a gun blade theme.
Where's my Blitzball player!!
Class evolution system. when a personal limit break hits , jobs can progress to a higher tier job, with new skills and gameplay. Then go back to the "normal job" when the gauge is exhausted.