The FFXIV Meta in Patch 6.1



Play what you want? Not quite. There is certainly some push and pull. Let’s talk about the FFXIV Meta this patch, what jobs are actually good and what ones should you avoid?

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Timestamps:
0:00 Meta in FFXIV
0:16 What IS meta in FF14?
0:31 Where does this worry come from
0:54 World of Warcraft
1:38 FFXIV Meta
2:00 Casual content meta
3:30 Revive is great
3:37 Extreme Trials are Wild
4:28 But that is an oversimplification!
6:03 White mage was not meta
7:20 But that changed NOTHING
7:46 Dark Knight was not meta
8:42 VALID META is selfish DPS meta
10:07 What do you guys think

Today I want to talk about the meta in final fantasy 14. My kneejerk one line response I want to outright say is obviously play what you want to play it’s a video game but the answer is a little more complicated than that.

Meta in a nutshell means are you picking the right job to complete content in final fantasy 14 and if you don’t pick this so-called meta you will have a harder time finding groups and potentially be treated like trash in the ones you do get in.

A lot of this mentality stems from world of warcraft where yeah if you were playing something like a feral druid you got dumped on by your group. Uh oh no we expected a boomkin not a feral I’m not wasting my key on this. Surprisingly enough even I experienced this during their shadowlands expansion when I went to play beastmaster hunter and resto druid beastmaster druid at the time was no where near considered powerful as a DPS and resto druid was frankly not holy paladin or resto shaman that were popping off. I don’t keep up with world of warcraft these days so who is to say if that’s still true.

But this is final fantasy 14 meta video, but it’s important to keep that context in mind because that’s a commonly shared thread between people I talk to.

So one thing that has been buzzing around like what is final fantasy 14’s meta. What am I meant to play in order to not play an lolferaldruid or an lolbeastmasterhunter.

It’s hard for me to not have some classes I recommend even for more casual content. Take for instance the Agalia alliance raid where during it’s initial launch you had many newer players tank the floor at a wild rate. Obviously that has been largely cleaned up now the content has been out a while. But even here any job with a revive instantly has a huge perk above the rest. Red mage and summoner can and have saved runs that were going poorly.

Factually having extra revives in a party especially in expert and savage content is a huge perk. There is no denying that sometimes healers make mistakes, heck even I play a healer so you know at least there is one fool out there. So having a DPS swoop in, revive a healer to allow them to limit break and save a run is a pretty big deal. Such a big deal that when I personally have been pushed into what DPS would I play personally that having a revive pushes me strongly in favor of those jobs.

Endsinger for instance still in pf has a comical amount of deaths. If those deaths are healer deaths and no one can revive that run is over.

Red mage just simply has a nauseating amount of revives which allows a red mage player to essentially hard carry until their mp hits 0. Which I’d argue, and probably argue successfully for most savage raid progression groups, makes red mage very meta.

But that’s an oversimplfication. Summoner only has one swiftcast revive which often is all you can afford to have, if you in many forms of content die more than that could cover you’re now in trouble of not beating an enrage check. So you have that extra card in your pocket.

Which means in most progression environments black mage is a little out of luck. But it is how they say that a good black mage does wonders. But few candid raiders would say yeah I actively select for black mage over red mage during prog. Very very few usually ones with black mage onetrick friends.

But enough of revives.

P3S introduced a brand new form of meta, where the astrologian job became the defacto pure healer because of the macrocosmos ability that essentially nullified the hardest mechanic of that fight life’s agonies.

This pushed white mage to suddenly become less desirable where white mage, frankly already had a significant problem with mp concerns for many players that was later essentially deleted with the lily cooldown being lowered.

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17 thoughts on “The FFXIV Meta in Patch 6.1”

  1. maybe the wow players will eventually settle in after push back from the core community. i would rather not having to keep reporting toxic behaviour. cause ive seen some shit.

    Reply
  2. Something that I heard about recently was Reaper being excluded from DSR groups because apparently it's Enshroud didn't happen on convenient-enough timings for some of the mechanics and phase transitions. I'm hoping this is less prevalent now but I heard and saw a bunch of this in the first 2 weeks of the Ultimate being out.

    Reply
  3. my experience is that most ff14 players dont care if you use a meta job just so long as you dont die alot, and the ones that do make damn sure you know before you even go into whatever content youre trying to do.

    Reply
  4. I have a conditional for which job I take into harder content.
    If I can beat stone sky sea ×3 with invisible hotbars, I can take the job in. Otherwise I practice more or change jobs.

    Reply
  5. When you said that the meta mentality came from WoW, you were a little bit correct. It definitely became more widespread with the massive influx of players at the end of ShB. However, the concept of playing only "meta" and ostracizing people who don't, goes on throughout all of FFXIV. Like back in HW where if you were a BLM or a MCH, you'd get laughed out of PF parties. SB, where the pierce meta was widespread and if you weren't playing jobs that fit into that, good luck.

    Meta has and will always be an aspect of every game, the only difference is how heavy the community uses it or how indifferent they are about it.

    Reply

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