The Dark Inside Guide – FFXIV Trials



We’re taking on The Dark Inside Trial. Fantastic fight with interesting mechanics. Did the guide help you? Let me know in the comments. Watch the Extreme version of the fight here: https://www.youtube.com/watch?v=JXbFxFc0hV0

00:00 Introduction
00:15 Kokytos
00:32 Exoterikos
01:05 Ania
01:15 Paradeigma
01:38 Phlegethon
01:45 Styx
02:10 Complete Control
02:30 Astral Flow
03:12 Adikia
03:23 Triple Esoteric Ray
03:42 Algedon
03:55 Astral Eclipse
04:37 Trimorphos Exoterikos

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19 thoughts on “The Dark Inside Guide – FFXIV Trials”

  1. Astral Eclipse doesn't make intuitive sense. Like, the star formation you zoomed in clearly shows that upper left and upper middle are clear, yet you were in the upper middle and the upper left beside you exploded. So I feel like you need to explain the orientation of the patterns. The second and third explosions are easy because its uniform across the arena so all corners/the center is always clear for the 2nd/3rd explosion.

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  2. Phlegethon doesn't target everyone in normal. I've had points where I was split from the group and noticed everyone else was dodging that and it wasn't forming on me. I'd guess 4-6 of the heroes, though I'm not sure.
    My recommendation is that if you get good at this you put a marker on your head so people can follow you around if they can't grok the spatial awareness for the floor-spinning bit. Since Styx is basically a "has your party survived well so far?" check, this will save you a wipe or two every time you roulette queue into the trial.
    You can see it in the video, but it's also worth a direct warning: Zodiark's hitbox doesn't move to the corner with him when he uses Algedon. This can make it easy to miss if you're mainly watching for ground tells. Of all the mechanics, this is the one I have the hardest time dodging, even though it has one of the longest warmups.

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