Yeah yeah another Job balance video. It’s important! Maybe MCH will be addressed next patch. Haha… Anyway, glad to see that even though they’re not big or high-end FFXIV players (I think), Bellular and co. still put effort into research unlike some creators out there. Crazy how a little bit of fact-checking and research suddenly creates a far more accurate picture. Madness. Truly.
Original Video – https://www.youtube.com/watch?v=tJxZhbcid54
Bellular Gaming – https://www.youtube.com/channel/UCBmJg7NVk-Tb7nwntOud_dA
Twitch – https://www.twitch.tv/serenaya_carrin
Twitter – https://www.twitter.com/SerenayaCarrin
Discord – Seren 0069
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"I love challenging content" oh shit " please nerf because its too hard" SE " we nerfed it just you could clear" but but i wanted to play a job that suits me so it's less challenging" SE "buffs job" Jesus why is this job easy to clear
The only thing I hate about machinist is how it walks with its weapon out. Like bro, you holding a gun or a vacuum cleaner?
Square should just do away with the ranged tax at this point. As you've said, there's no point to it anymore; melee have just as much uptime as ranged, and have for a long time.
Here's what I don't understand: uptime and utility may be an issue, but there's still one more thing that they've even said themselves that they balance around — job difficulty. So why don't they just make MCH harder to play then give it a higher DPS potential to compensate? You can make a job difficult while still having 100% uptime. I know SE has seriously cracked down on making every class easier, but there are still classes that are harder to play optimally. For example, anyone playing optimal drift monk knows it takes a lot of practice to recognize which burst window you're going into, recall the sequence, and execute it properly while still doing mechanics on top of keeping a mental note of your leaden fist/disciplined fist/demolish uptime outside of burst windows. It may not be HW levels of punishing, but the devs have literally said they use that as grounds for giving monk great DPS. Why not just do that with MCH?
Also, (this is directed at SE not Serenaya) while I do agree that having to play around raid buffs is grounds for making a job have higher rDPS in more skilled groups, that difference is going to need to be way smaller than it's ever been in FFXIV history. If you're going to make playing around buffs completely braindead by making literally every class have a burst window at the same time, then you can't honestly tell me that greedy classes deserve to have much lower rDPS than buff classes in higher skilled groups.
"since shadowbringers" is a little soon. Back in the day classes used to be really in depth! sigh i remember true cross classing
The more they homogenized the less it's balanced, wtf