So You're New To Tanking in FFXIV…



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46 thoughts on “So You're New To Tanking in FFXIV…”

  1. As some one that's been maining a healer sense AAR big pulls have always been my bane, having to time my sprint cool downs to keep up the the tank as they run off and ready to fire off my full heal before they get killed when they finally stop moving and there invincible power wears off. It's gotten to the point were I look forward to the bosses cause then everything runs at a slower pace and I can stop stressing out for a few moments.

    Having said that most tanks are pretty cool about it if they and by extension the rest of the party die during those pulls. They'll just go "Oops, guess we'll pull fewer next time," and move on. But then you get those few that actually rage at the healer because "How dare you not keep me alive!" and will either quit the dungeon or just afk at the entrance and wait for the party to kick them because they don't want to take the penalty that comes for quitting.

    Any ways love the vids, I've used just about all of your guide videos to give my self a heads up on what ever dungeon/trail/raid I'm about to do, I've even gone back and watched some again to get a refresh on them when a friend asked me to help them with a few as well.

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  2. I've personally been running into newer tanks lately that think that a big group of enemies "die faster" if they use their single target attacks, even in Lv80 dungeons. Really frustrating especially when some don't read the chat log, ignore you or they choose reject your help.

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  3. Came back after a year and a half hiatus. Was a main healer, decided "eh, lets try tanking" and swapped.

    Took awhile to get the mindset to change since the priorities are vastly different, but definitely having a lot of fun with it now!

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  4. Now I just need the healer and various DPS versions of these videos and we'll be pretty good! Healers and tanks are the obvious ones to hit first but way more players will be DPS in the game so I'm very interested to see what you say about melee vs ranged. Also, I would mention that new players should 100% go through the Hall of the Novice for their role! I can't tell you how many new FC members I've had to emphasis this to not even from a gameplay perspective but a gearing perspective because it gives you a really nice set of early level gear that'll last a LONG TIME and help make dungeons way more tolerable than that person still rocking lvl 5 gear in a lvl 20-something dungeon.

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  5. I feel like you have specifically put this video out for me. Not really new to tanking but haven't tanked since the end of Heavensward and i'm like oh 8 years in and still learning new things. Now that i'm knocking out goals before 6.0 (everything to 80) this helps alot. Thank you Haps

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  6. I find it interesting how people use the frog head to signify new players despite it coming from the final area of Shadowbringers. Not to mention it comes from a FATE chain which new players wouldn't even know exist and on top of that it's such a grind that normal people probably will never get it.

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  7. The thing that always made me nervous was tanking EX fights that require you to use shirk to share enmity on devuln stacks etc.
    I woukd get so nervous trying to see the cast and then selecting my other tank to do it

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  8. One minor detail for advanced tanking:

    PLD is the optimal OT as you can cover MT on the first hit on TB instead of actually swapping. Great in savage content where OT is not comfortable being MT.

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  9. I have been playing Dark Knight for the last Month or so and I was so anxious to dive into Dungeons because I felt like there is so much stuff I didn‘t know.

    Turns out that it wasn’t as hard as I imagined BUT there were a couple of things that I wish I had known. Things like space out your cool downs, keep the boss as steady as possible (so positional dependent jobs don’t hate you), etc.

    I also looked for advice online. And although there are a couple of great „how to tank“ videos out there, this is hands down the best one I have seen yet. It contains everything I wish I knew before diving into a dungeon for the first time. Thank you for this 🙏

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  10. Using a mitigation cd that last 30 secs 25 seconds before the boss hits you with the tank buster is what tanks need to learn.
    You'll mitigate all damage prior to tank buster letting healers dps more, and the ability used will be off cd sooner.
    And raid bosses have a habit of jumping away or you'll need to tank swap after tank buster, meaning if you pop your cd seconds before the tank buster hits you the other 25 secs of that cd will be wasted.

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  11. Great guide overall. One correction I would make though is that Reprisal is not AoE, its single target. Could be that I misunderstood what you were trying to say there but that's what it sounded like to me, and clarity is important.

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  12. When I pull a group of 3 I generally Shield Lob one mob, Intervene another and then Provoke the third, all in the span of 2 seconds while running, before doing AoEs. Is this bad, correct or overkill?

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  13. Picked up this game a few weeks ago , been playing a summoner and wanted to try tanking , got the dark night and have not looked back , been years since my days of bear tanking wow . Thanks for this video .

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  14. #1 advice for new tanks: Pay attention to your chat window. The number of times I've gone into dungeons and had to completely stop until the tank finally paid attention to the spam of "Turn your tank stance on," even after multiple wipes, is incredibly annoying.

    On the same vein, if you're new to tanking, do not be defensive about party members giving you advice. Most players are entirely willing to go slow and be extremely helpful if you say you're new. The moment you get defensive, or say something silly like "you don't pay my sub," you are going to have people leaving and blacklisting you. You might run into the occasional person that will leave if you go slow, but the vast, vast majority of players are okay with it. Single pulling trash packs and playing it safe, if either you or the healer aren't comfortable with larger pulls, will get you through the dungeon faster than if you wipe nearly every pull.

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  15. PROTIP: If you end up trying multiple tank class/jobs, put your role actions in the same place on your hotbar across all your hotbar layouts. A consistent layout will help build the muscle memory to launch a stun or interrupt at the right time and pop Rampart as a tank buster is telegraphed.

    (You should extend this beyond just the role actions, and across as many classes/jobs as you play.)

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  16. Speaking from my personal experience playing healing roles with players new to tanking (e.g. lower level roulettes), the most critical new tank mistake is not using tank role actions at all. This makes the healer have to work harder to keep the tank going, while also taking away time that the healer could be contributing to DPS or keeping other members alive. If a healer is helping with DPS, the encounter will finish faster, meaning less healing to be performed, and thus increasing efficiency (less time in the dungeon).

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  17. I do want to point out tank aggro fights in Alliance raids. Or even in Normal raids. I've seen so much of this since the surge of new players. This can be prevented by discussing who's Main Tanking and only having their stance on (in Japanese Alliance Raids, normally Party B's tank is MT). Or, as it's common there are ads that need to be picked up by the Off Tanks (best done with their tank stance on), just shirk to the Main Tank if you're getting close to grabbing aggro on the boss (by looking at the enmity meter in the party list just below the job symbols for in party enmity rankings or by looking at the enemy list enmity symbols). Either way, please please please, for the love of monk, don't fight for aggro and provoke fight and spin the boss constantly.

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  18. To add to your video, one thing that for some reason almost no one does, every tank has single target buffs that can only be applied to other or can be applied to self or others, when you are offtanking, you want to use these on the the main tank, on cooldown, or saving them in case of big tank bustes. In case of PLD and DRK, intervention stacked with sentinel and rapmart for PLD, and TBN for DRK are powerful enough to save a healer in a pinch, this is a bit difficult to pull and requires some skill, but saved a few runs for me.

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  19. Ran through the whole msq as a first timer on tank, and other than staying current on gear (and checking out guides on each dungeon), the best thing I did was add a notification chime to /party and /alliance chat. It allowed me to focus on combat and learning how to play but not ignore when my party was trying to tell me something when I've got tunnel vision.

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  20. One thing I would say for tank busters, most in arr dungeons are instant cast but dont hit too hard, later on they usually have a cast bar and will have a name that sounds line a heavy hit. Its vague advice but if a boss is using something like “stone crush” “heavy swing” “vine probe” “steel slash” or something with that sort of feel, there’s a good chance its a tank buster, for most non hard content theses still wont kill you (usually) but they do often hurt a lot so should be mitigated if possible. At level 80 they started introducing a red arrow marker that usually indicates tank busters, but this isn’t always used, just something else to watch out for.

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  21. Here's the main bit of advice. Say your new to tanking, or new to the instance your running. It will let your healer know heavier healing may be required as mechanics will be new to you for the fights. Make sure you read your chat as 99% of ppl will give advice after you have said you're new. Ff14 is very forgiving of new players. There is nothing worse then someone not listening are trying to learn. I'd rather be paired with a tank that is communicating and failing while learning then one who isn't and can never learn.

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  22. Thanks for this. All the detail is great, but coming from wow tanking the biggest difference is not kiting trash around in dungeons as in M+. In 14 it is best to keep the trash in one place. The video has some good examples.
    Also, stop and start pulling is bad in 14. Dps will blow all their CDs when they think you are done pulling trash, and if you decide to run off and pull more the dps will suffer. Sometimes it is tempting, but I try to remember it is better to make a mistake (pull too little) but at least be clear and predictable for the group.

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  23. Actually tanks are the most interesting classes in FF XIV. The issue is, tanks are supposed to know instances, and HAVING to enter everywhere even the first time as tank (as in there's no "specialization" like WoW to choose tank or DPS) can be really stressful and annoying. Me, if I could make my GNB tank at low lv stuff and DPS at high, I'd just play him.

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  24. The video was cool and all but I wanna make my wow friends play this game and the stupid frog 🐾 mask will make them ridicule how cool the paladín job armor can be

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  25. Understated how good Provoke is in dungeons now, it's the most efficient pulling tool you have, generates more aggro than your ranged attack, has a longer range and is off-GCD.

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