Reacting To Video Game Music! | FFXIV – Amaurot (Mortal Instants)



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28 thoughts on “Reacting To Video Game Music! | FFXIV – Amaurot (Mortal Instants)”

  1. This song is part of a whole leitmotif of themes played for a place called Amaurot in the story. If you recall listening to “To the Edge” in a request from over a month ago, the vocals play off the same theme as this

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  2. "What was that…that didn't sound like an instrument…"

    So, funny thing about Soken: he's actually got a habit of using non-instruments to get specific sounds. Like an empty ramen cup with trash in it as a shaker, or a cardboard box under a piano. Sometimes it's a joke, but often it's not.

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  3. The Song is generic by itself, but it really hits different based on your experiences beforehand i think.., you described it perfectly as its not a boss, since they are 'big' and 'climactic', this one is setting the scene of its climax, in a way, its like the 'prelude' before the storm hits, but youre pretty spot on, but nice work my dude

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  4. Probably not as requested because this is the instrumental version of the song coming later for players. The vocals full song and rock version is called "To The Edge". It's a great example of how, no matter how Soken composes a piece, it's essence is still alive. The recent trailers for the new expansion are quite similar in taking a beautiful song track and turning it into a gorgeous instrumental orchestration.

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  5. I think there's non other dungeon music you react before. The dungeon are more ambient and in the background to set the tone. In the actual game there will be even more "away" than this as it has those catastrophic sound effects of crumbling building, Meteorite, And the most important voice that is in our face is the narrative. For the context, This is basically an illusion of the day the world end made by a villain to show us his past. His own world that was gone. He describe us the very reason he try to destroy the world we living in so he could bring back his own world. (Now I think that I describe too deep)

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  6. This melody, in all of its various in-game song formats, is one of my favorites in the game. However, it's hard for me to say how I would feel about it if I'd heard it before I knew the story. I do tend to gravitate towards more melancholic sounding music, so I might very well still greatly enjoy it, but as it stands, having of course heard it when playing through the story, the melody is now inextricably linked with what was, to me, the best antagonist in this game – and honestly one of my favorite antagonists of all time. I hear it and I think about him, the tragedy of his people, the lengths it drove him to for the amount of time it did… it all hits me in a very specific way.

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  7. There's a part of my soul that wants to figure out how to sing this version of the song as a *keen*, a form of grief-music. I just… I can hear the screams of soul-deep pain in the music. But then, I've played the story and know what the dungeon is showing.

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  8. its not requested as much because its not a particualer boss theme ever one wants you to listen to their favoret boss theme well this is a dungeon them and dungeon that takes place in a recreated vision of the final days that happend over 5 millenniums ago in this game

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  9. "Welcome to the final days of Amaurot…
    The fabric of our star began to fray…
    …and the unchecked energies of creation begat malformed beasts.

    Just as prayer gives rise to Primals, our dread made manifest our deepest fears.

    The first beast was striking in its unsightliness
    Yet even its defeat did not halt the march of oblivion

    The land buckled; the cities burned; the waters ran red with blood…
    The beast bellows and gives birth to terror. A terror which, in turn, gives birth to new beasts…
    As if feeding upon the horror, the beast bloats… then shivers… then ruptures.

    Yet this was far from the worst of it. Come, and I will show you…
    Just a little further… And you will see the end of a world.

    The star was fading. We saw that we had to weave its laws anew…
    But between us and our goal loomed a final misbegotten fiend.

    From the depths of despair, the last harbinger arose…
    Its voice was fulgent destruction, and none could stand in its path.
    And as it edged inexorably closer, we knew…
    Without decisive sacrifice, our star would surely perish."
    – Emet-Selch, narrated throughout this dungeon

    I HIGHLY recommend, in your own time, to check out the version with the voice over. It really adds to the flavor.

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  10. It is 100% background music. But also in the dungeon the bad guy is talking to you throughout it. So that would be lost if there was a bunch of loud musical stuff going on. And this dungeon is a representation of the bad guy's city being destroyed so it is going to be a little more melancholy/quiet.

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  11. I think the word you were looking for was “subdued.” Since this is background music for a dungeon, it’s never allowed to get too out of control or distract from what’s happening on screen.

    And I totally understood what you meant. It’s enjoyable, it’s perfectly… fine, but it doesn’t blow your hair back.

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  12. I think the music has to be more subdued for this dungeon. You're basically being taken on a guided tour of the death of an entire people and planet (spoilers, sorry!). So the setting itself is meant to take center stage. The dungeon itself and the person narrating your way through it are more important than the background music itself, lol.

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  13. Since the music plays second fiddle to the narration of the story going throughout…it is definitely more of an "ambiance". The music pushes you through the dungeon and almost seems to help you keep your head as the world is literally crashing in around you. It's a nice anchor in the chaos.

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  14. For context (avoiding spoilers), the adventurers are in a city catastrophically falling apart and they use teleportation magic which wasn't shown in the video to move from the city to space, where it becomes apparent that its not just the city that is being destroyed. It's an end of the world scenario.

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  15. This dungeon is an emotional gutpunch and this music sets the mood perfectly. The main antagonist (at this point in the game) has you bear witness to the final days of his world. Personally I prefer 'Neath Dark Waters and To The Edge, which use the same leitmotif.

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  16. when you run the actual dungeon, this music is heavily set in the backround, because there's a voiceover talking about what is happening and why you end up in space actually
    this is basically just the baseline for the "storytime"

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  17. Well, you heard it, folks. Jessie hates FFXIV. Can't believe I liked and subbed to this guy…

    Is what I would say if you weren't right and if I were an asshole. As it stands, only one half of that equation is accurate, and you're not wrong.

    This is a beautiful song, but it is not the game's most singularly stand-out on its own merits. I really love it as a song to just chill to, but it really is an ambient piece, meant to enhance the setting rather than steal the show.

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  18. "that doesnt sound like an instrument" wouldnt be surprised lmao soken did say in a interview for the new vynils for the game saying that he messes around with random things in his office to try and make new noises for songs LOL

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  19. I just now realized To the Edge (the Warrior of Light's theme) has the same beat as Mortal Instants. It makes sense since this is the theme for the destroyed Amaurot and To the Edge is meant to be the theme for a member of Amaurot's elites trying to save his long destroyed home.

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