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For the first 3-4 hours, I enjoyed the fight, but the amount of people rage quit after 3-4 pulls turned me off from the fight. And don't get me started on people refusing to read whatever strat was being used. Brambles prog, 4-5 people can't do towers, enrage to clear, 4-5 people can't do towers
It may be technically successful, but I get the impression that players don’t enjoy it as much as other content. Probably mostly due to the struggles with folks leaving so frequently.
Regarding the mch being more used, in JP since Idyll strats forced B phys ranged in a position where the buff is p much not as effective (phys range is on bottom left inside, and dnc + brd buff can't reach the melees as far as I know), I've seen some pfs where they just straight up locked B phys range for mch only lol if they can't buff might as well bring in the dps haha
Who really asked for this? I don't care about it at all, this shows more the disconect Yoshi P and the dev team have, don't really seem to know what players want anymore.
I think it's fine, it definitely is NOT savage diffculty, it's very much a "keep an eye on the cast bars" fight which I know a lot of people can't do because they're watching there hotbars too much but it's a fun fight but I will concede that towers are a little too punishing.
Top tip, join "kill" parties if you've cleared, generally the most consistent pulls and generally (minus pf liars) full of people that just wanna get it done and more rewards as a bonus as well.
Launching it at Christmass day was noble idea, but stupid. I had no time and when i had time, there was always something coming up.
And now its basically pointless, since as time goes, it becomes more and more irrelevant. No way in hell you find 23 people willing to prog for few hours. And if one leave, everyone leave. So back to PF waiting for refill.
Content for nothing. Maybe for streamers with enough sheeps, but for everyone else it will be like it never existed. Same as old EX trials, same as old Savage raids.
honestly i don't get any the issues, worst offender is the demi system and how much u needa grind if u weren't a first time clear person day 1
i get needing to make it relevant for more then a few days but after you get 10 clears in especially with content that's rough to clear with so many players you cant rely on it makes it feel like such a headache
I just want the damn hair 😔
Just stand in tower lol NA so BAD
On OCE most groups cant get past the first Deaths hand and those who can have long since moved onto clear groups.
IMO it was a terrible idea, just Criterion 2.0, once people have their mounts, it will be dead content for the rest of us who want to do it, even worse, Criterion only needs 3 others, this needs 23 others….. let alone 23 others who can actually do the content.
I tried to do it several times but the alliance never fills up. There's always a tank or healer missing so people start leaving and it becomes a cycle of people joining and leaving and never actually queueing up. Also: since i haven't had any actual practice most parties are P2 and not P1, so i can't really join.
People are assblasted because cool rewards are locked behind high end content and they're getting sweaty on PF. Im just happy to do be able to do fun high end content. Maybe folks should change their attitude and overall approach on content instead…
It's not the difficulty of executing mechanics that's the problem, it's the heavy punishment from anyone failing mechanics. It's the most unfun form of difficulty, because you can do everything right and still have zero chance of succeeding for the entire 90 minutes. I was excited for this new content and tried it right after release, but seriously, multiple sessions of tower prog (on different days) just killed all enjoyment. I went and cleared my first Savage content instead and had much more fun. I had a similar experience progging EX3, where constant meteor prog and ice prog sucked all the fun out of it.
24 people is obviously the biggest issue with this fight. I also think that when you fail the hands in P1 and P3 you should just get a damage down and not a doom (even if you can esuna it)
JP doesn't cheat… ah ye…
Those LOGS miraculously been reported from aether.
I love that logs lock me out of content I want to do. Despite you being able to do the content in the game without logs
@Mrhappy1227
Will you discuss in future how squeenix desicion on "duplicate jobs in party = no LB3 generation" is BAD for game health?
For example in Alliance roulette if you get in alliance with duplicate job – you will NEVER see lb3 before boss dies
I want the goodies, but there's no way I'm ever going to be able to even attempt this sort of content on Dynamis. I've never even entered the latest Extreme, much less done ANY Savage fights on-content. I'll have to get the stuff from the moogles in a couple years or so.
27:50 this content is great and should stay but the fact SE dont add the relic until X.25 so about a year into the Expansion and then dont really add the casual stuff until after the half way point is really bad. So in essence an expansion doesnt really get going until its almost starting to end as the next one is hyping up, this needs to change. The 1st savage should not on patch x.05 and renamed x.02 and then we actually get a x.05 which starts including Variant/Criterion and some exploration/casual zone and for this expansion should have dropped a 715 Ilvl relic
The elephant in the room is that these numbers are the majority who will ever clear it.
Regardless of the dumb timing of the release, the people who were interested in it, cleared it already and they are also the most likely to log a fight.
You will get a few stragglers here and there and people who get carried, but this is pretty much it. And sacrificing a whole patch for this is a mistake that should never be repeated.
Square really needs to focus on content that the majority will engage with first and foremost, vanity projects like this should only exist when everyone else is fed.
Lets compare this mess to another roulette where the content would be scaled up to level cap and check how many people it would satisfy and engage with it on a daily basis,especially if it has a new type of currency as rewards for some good stuff to exchange,let alone repeatable multiple times a day.
Sure its hard work to tune the numbers the first time around, but once its done, its easy to ramp it up at the next level cap and keep adding new random stuff to exchange to keep people interested. This should have been done years ago,hell this is what moogle tomestones should have been from the beginning, because everyone always complains that there is barely enough content where you use all your abilities.