Viper is having it’s rotation slowed down WAIT WHY DO THAT? PLEASE NO! The brand new melee DPS job is so fun and I love it so much but they want to slow it down! There are also other job changes like astrologian, monk and red mage and samurai but the VIPER change to make it slower!? Please no! It’s so fun!
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Timestamps:
0:00 FFXIV Dawntrail Job Adjustments
0:13 Job Adjustments in 7.1
1:13 Monk Job Changes
1:49 Astrologian Job Changes
2:23 Viper Adjustments
3:27 Black Mage Adjustmnets
3:54 Tank Adjustments
4:26 Red mage and Samurai Changes
4:47 Pictomancer Job Changes in 7.01
5:26 VIPER SHOULD NOT BE CHANGED
6.1
Final Fantasy XIV
source
FINALLY I FIND A MELEE DPS I VIBE WITH AND YA'LL WANT TO GUT IT NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Umm Every DD class had a shit load of positionals and Monk came in after ARR ended, Ninja, Drg, and Bard had positionals up the ass then they were changed. Monk needs to change too.
Weren't they talking about the negative feedback on dumbing down jobs and how they want to return some of that complexity to the game in 8.0 not too long ago? Man, wtf even is SE's feedback management.
The class is already easy to play. But it is engaging. Everytime they strike gold with a class, they end up messing it up. What a shame. If you struggle to play viper, one the class just released. Two, maybe there's a bigger issue at play.
I've been loving Viper, but I don't get why people say it feels fast or busy
I feel like Reaper's opener feels faster and busier.
I think there are a few Viper abilities that would serve better as OGCDs rather than GCDs. I want it to be even faster and busier
but I've also only hit level 91 RN, so I could be missing something
It just sounds like they intend to make adjustments to the positionals.
I wonder if they will revert some of the BLM changes to stop making it feel so darn clunky compared to the smooth it was in Endwalker. I've been BLM main since 1.0 and this iteration is my least favourite. I pretty much hate it
players "omg why all jobs in FF are so braindead"
same players "omg pls nef viper" xD
I think I'm honestly done with final fantasy xiv for good, It has been shit show since stormblood ended. Spending constant effort on building popularity and ignoring players thats been here since 1.0 and arr up. I dont feel the magic in final fantasy 14 anymore I honestly think the devs are just tired, but it isn't an excuse things being hard it gets nerfed for dumb ass single brain cell players. I'm tired of it honestly so as soon as I can I'm returning to ffxi I'm sick of the dumbass devs dumbing down everything for retard players that cant learn and read their own skills. Honestly I'm tired of all these modern cliche bs game makers are doing so its time to return to the superior games until path of exiles 2 comes out. I'm extremely depressed over the game being more and more dump down, the fact that the only content that matters to the devs is ultimate/savages so many things dropped
Noooooo I like being open AF
Viper feels a bit too fast for me of lot off GCD
As far as the enmity thing goes I have notice I can rip aggro with MCH and come close with WHM.
I’m scared they’ll ruin it, job is an absolute blast to play. Like who the fuck complained about positionals? Maybe their data shows people missing the positionals a lot but like job came out like literally last week. Let people adjust to the job instead of a knee jerk reaction and already trying to dumb it down.
They should take a look at DRK, though. It’s absolutely dreadful to play outside of burst windows, MP regen is so freakishly slow now with blood weapon having only 3 stacks. We want to press our cool buttons more often SE waiting for 60 and 120 seconds to press our cool buttons is not good design when 90% of the gameplay is 1-2-3 with the ocasional gauge spender to avoid overcapping.
I dislike position classes as the reason I never bothered with Monk. So I hope they do remove them.
Is there any way to contact and say you dont want viper to change to much? I like the business,
Vipers positional requirement is not hard. Now they are gonna make the job less fun
Viper is fine as is. Shrugs
Haven't played all the jobs or roles in general yet since DT hit but so far I've not noticed much of anything that needs tweaking.
Positionals aren’t hard they are just annoying. It adds complexity but since there is no real relevance to that mechanic outside of boss fights it is just an annoyance. If all combat in the game required you to hit the enemies in different locations to deal more damage or have the player face away from an explosion to take less damage etc, it would feel more natural to have positionals on bosses. If there was more micro stun type of animations for melee attacks that allowed the player to quickly get behind a target to hit them in the back, that would be cool but enemies out in the field just auto face you. It feels like you are not supposed to prioritize that mechanic at all because you are not given the tools to execute it when leveling and questing.
TLDR Its a core mechanic for some melee abilities in boss fights but not in questing/leveling/pvp, the majority of content people spend time doing. So it feels like an extra annoying thing we have to do because we never have to think about it out side of boss fights.
pve Viper is really good. probably 2nd best dps class to play compare to Samurai.
I'd hate slowing down Viper. I really wish the Dev's would realize that not every job is for everyone. I personally love the job and have even considering speeding the job up with attack speed to make the double weaves feel nicer. If they really don't like the speed, I wish they would just pick up Dragoon or Ninja. Something slower.
I'm sorry why nerf the viper on its speed its not busted in a pve situation
I agree. Personally I don't dislike positionals but I get why many do, but VPR does not need to be slowed down. I'm also glad PCT seems to be avoiding the "streamlining" because that is my favorite job currently. I love the new duties, we asked for harder, more engaging content and that's what we got. We actually have dungeons that aren't going to be braindead the second the next patch comes out, we have trash mobs that make you actually heal, we have bosses that actually use mechanics frequently and don't hold everything so long that once the item level increases we skip the best parts of the fights when we also have the mechanics memorized.
No one should be asking for any jobs to be slowed down at this point. If you can't keep up on VPR, play DRG, SAM or RPR. If that's still too hard SMN exists for people that want a super easy low maintenance job.
They say they want to give us unique identity for the jobs… it really feels quite the opposite.
Now it feels more and more like everybody is becoming SMN… they want all jobs to be the same slow, dumb and not fun at all. MNK is not fun anymore, AST not fun anymore, SAM is slow and not fun at all… gosh. I really feel like betrayed after being enjoying the fast-paced viper after giving up trying to keep playing the shit MNK and AST became after all these last nonsense changes.
They cant change Viper now!!! Come on!!!
Is there a way to avoid that to happen? Gosh… It doenst make sense at all! Job identity my as**
I feel you on the VPR changes. I don't play VPR but, I was leveling BLM to be my main before DT. Here's hoping they reconsider for us.
I don't think they are say that they will slow down Viper just that it's skill rotation will be changed. Right now it's main combo string can be alternated as you go to get different effects, like Swiftscale (that in turn makes you faster as it lowers recast time)
How I'm seeing this is that you will now have two sets of basic combos, one for setting Swiftscale and the other for the damage buff. add to the fact they might take away positions and it will just dumb down the class to the point no one will want to touch it.
I’ve been playing viper loads since it came out and I don’t think the positionals are even hard to do, I also play on mouse and keyboard.
Hey man, can you give us an update on how your doing? I know it's been rough recently.
Positionals is annoying outside dungeons because the boss mostly move with you , that feels bad
AST problem is the cards. The cards. They suck. 1 dmg card. I dont need a regen, i have regens. I dont need a shield, i have mit. I need DMG cards. and a system that MAKES SENSE.
Directionals are fine, it adds complexity to the job and justifies the high damage melee dps does. As for the speed of viper, I think that should stay the same its fun for most people.
I know its gonna sound harsh but this snowflakes that complain about viper they must be below casuall lvl, Viper is one of the easiest if not the easiest melee job in the game, literally tell u what to press after u use 1 skill like what do they want 1 button for a full combo?! Go healer…oh w8 healers are on a strike because healer has 1 button for dmg make up your mind or stop players the game
Because people want this game to be so easy their grandma's can play it. Almost there.
Enjoying fast pace Viper too, love a man who can jab jab jab…not a fan of position either, he should be able to jab jab whichever position he chooses…
I just want plunge back