Reacting to Lynx Kameli's "The Downfall of Final Fantasy XIV"



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20 thoughts on “Reacting to Lynx Kameli's "The Downfall of Final Fantasy XIV"”

  1. ff14's budget has actually only increased over the years.
    Because the costs have also increased.

    also I legit imagine this guy has not touched grass.
    also I've played about 10601 hours.
    while touching grass, biking, working a full time job of 37-.42 hours.
    Seeing friends and family, and playing path finder scenarious.

    his 12000 is not really that impressive.

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  2. I genuinely wonder what on Earth this guy was thinking "BUT ATTRIBUTE POINTS, THOSE WERE SO COOL RIGHT GUYS?" Like…he's been pretty bad at articulating his points up to then, but that is just insanity.

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  3. The comment about tank stances, way back when being in tank stance increased enmity gain while lowering damage output. And there was a "dps stance" for tanks that didnt give much enmity generation but increased damage. For example paladin tank stance is shield oath, there dps stance was swords oath.

    Edit:stat points were a thing but it was so irrelevant…healers put in mind…..casters put in int….the problem, at least one of them, was scholar/summoner, they shared attribute point placement so everytime you wanted to go from scholar to summoner you had to buy in a game item called keepers hym to re allocate those skillpoints(i still have the item to this day for nostalgia reasons.)

    Melee had there own "mp guage" equivalent called tp as well. Using sprint would deplete that gauge to zero. Making fights fristrating for melee. I mean bard LB3 back then was literally white mage Lb3 😂😂

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  4. "Niche substitute for WoW"
    That's the issue, he came in with that mindset, itsa FF game made for FF fans first. An MMO game for MMO fans second. That's what a lot of mmo players who dont play final fantasy come over to try tend to forget going in.

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  5. when i watched his take the first time, i saw his comment that he quit and deleted his character…so i was like…well, there goes your credibility then. Whatever you say in the vid, is invalid 😂

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  6. I subscribed cause you are one of the people who doesn't agree with this guy. Its like he wants people to hate the game and just be as miserable as he is. I mean sure the game has its ups and downs but that doesn't mean that the game is going downhill. This formula always happens every expansion and every new expansion people keep coming back and they love it and personally I love it too. I watched Xeno's take on this idiots video and he doesn't agree with him either. If you don't want the game then just don't play it. Don't trash on us just because we love the game. Yeah i saw that he trashes people who love the story, people who love the main characters and people who do RP and just be casual to enjoy the game. Like Xenos said this game is for everyone. Go back to WoW if you don't like FFXIV content.

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  7. @39:33
    Left to Right: Deliverance (WAR), Darkside (DRK), Sword Oath (PLD).

    Deliverance and Defiance used to spend your stacks differently in HW and in early StB your gauge is halved when changing from Defiance to Deliverance. Back then since Inner Release and Berserk are different, all IR did was make your Inner Beast (Defiance) or Fell Cleave (Deliverance) cost no gauge and so during those days being able to do a lot of Fell Cleaves was a mark of good tanking as staying in tank stance was not something you want to do.

    Dark Knight used to be the only tank to be able to use both Tank Stance (Grit) and DPS Stance (Darkside) together, but as Grit reduces your attack while Darkside increases it, to clear enrages you have to let go of Grit which also means fewer MP regen opportunities as Grit doubles Syphon Strike MP regen and Darkside disables passive MP regen. Coupled with Dark Arts (increases potency of next WS/Sp for ~25% of Max MP) and TBN it was a real dance of MP management.

    Sword Oath
makes your auto-attack hit twice and gain gauge for Sheltron/Cover twice as fast (as you remember, gain is from AAs). Also makes you not hit less because of Shield Oath’s reduced damage. (now Iron Will). In fact all of tanking back then was all about balancing tank stance’s lower damage (ideally you never need to use tank stance aside from initial combo) and aggro maintenance through pure damage.

    To illustrate how aggro was a complete team game back then, a tank’s entire fight rotation may depend on whether or not you have a Ninja in the game who used to have an action (EDIT: Shadewalker, not Smokescreen) to transfer aggro to someone like a Shirk-over-time. It’s very involved and adds quite a bit of pieces in the jenga tower balance of raid contribution.

    I am kinda toxic in expecting new tanks to not have tanxiety because right now pressing tank stance and hitting things was all they need to do, but with how tanking was back then? I completely understand. Do I get the sentiment when someone said “tanking used to be more involved”? Yeah I do. Do I want to go back to that system? Hell no.

    Signed, a casual AF omnitanker.

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  8. Lynx mostly comes off as bitter, which hurts the points that at least have a little bit a value. Doesn't help that he had a falling out with his raid group in Shadowbringer so he fell of the game with him not being able to find another. I have seen a rumor that it was more the group was found invovled with RMT clears but no idea if there is any truth to that one. He did falloff the game in Shadowbringers whatever happened.

    I have said this in other videos, is that Lynx has no idea how close to death 3.05 Heavensward was for ff14 with how many people wore walled by Trash in the Savage Alex 1. Then Alex 3 was the great wall that broke countless other groups I knew back then. He clearly wouldn't know that given he came with the wave from Blizzard shiting the bed with WoW at the time of Shadowbringers. Now as for the Devs not reinvesting in the game… I guess the new Data Centers aren't a investment. Oh and another thing to point our in Shadowbringer we has players wondering where our Deep dungeon was which was cut for Bojza to be a thing. Endwalker, we got DD back and Criterion, I hope with ff16 being done other then DLC, we might get all three. I do agree that standard dungeons do need to be a bit harder, or offer Extreme dungeons something easier then the what we have now.

    Also it's cool to not care about the story, but shitting on that part of the player base, which is one of the reason the game is alive, like it or not, is just a sign he wanted a reason to shit on the game, only to say what he claims was always on his mind, but only while the classic end of expo doom saying starts up in mass. FFS a break and just get away for a week and see if your still feeling the same way. Some people just need to step back clear out their mind on the game.

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  9. 42:00 Yes, it was. They removed it in Heavensward. Because everybody just put 30 points (you couldn't put more) into their main stat and that's it. There's literally no point in allocating it elsewhere.

    Elemental resistances didn't even matter after ARR content. There's a reason for every thing they removed or changed.

    Do you know there's actually difference in basic stats depending on the race you chose? I'm sure you don't , because it doesn't fucking matter and it doesn't make any significant change!

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  10. I've got 6400 hours playing FFXIV since 2014 doing virtually all kinds of content. If he spent double that literally just doing raids and be a petulant child about it, that's on him.

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  11. He's not a veteran, and I kinda doubt him saying he's played for 6 years is actually true. Regardless of that, there's people who have had the same play time as that and even far longer (Legacy players) who don't share this kind of outlook. I've watched lynx's vids in the past and had watched his original vid of him announcing his permeant departure on his other channel. I don't know what happened between him and his friend/raid group, but it was obvious some stupid drama happened, and now it's just evolved into this pent up passive aggressive explanation of what he thinks is wrong with the game as opposed to what's actually been happening. Which to be honest happens in between EVERY expansion. I genuinely hope Lynx finds a more constructive way to cope and handle things, because this obviously isn't it. It's not healthy. He needs to move on.

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  12. The Lynx Dude's entire video is just hopping on board with all those other videos, but having no idea what the hell he's talking about. Nowhere in that video does he mention that he hasn't played in more than two years nor does he mention the actual reason why he left. (Static-related drama he started).

    I'm almost willing to wager that most of the footage he used in the video that didn't have his name in the party list was probably taken without the knowledge or consent of the people who actually made it.

    I'm actually curious as to what he actually spent those 12k hours doing if he was a story skipper and was only interested in raiding as a Tank, but I refuse to give this poozer even an accidental view. I never even heard of this guy until Xeno, Arthars, and now you posted videos picking this dude apart, and similar to you, I've been in FFXIV since 2019 and know people who've been around from the 1.0 days.

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  13. He's just so damn bitter about everything that doesn't involves the content he likes doing which is savage/ultimate raids, despite the fact that EW got two ultimate raids and one of the hardest pieces of content ever in P10S. He has some valid points but they're easily overlooked because he's more busy talking about how the game got rid of all the arbitrary systems that gave the illusion of progress and how jobs are now easier to get a grip of.

    As for moments of glory, aside from popping LB3, I love whenever I get a crit on a high damage skill use, seeing double down crit as a GNB main will never not be satisfying to me.

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  14. After coming across many different takes on this video I think many people just fundamentally didn't understand what he was saying due to the bitter tone he took towards the scripting (if he wrote a script at all)

    IMO I don't think endwalker made many people feel like it was "filled with content" bc a lot of the content is one and done or things that SE has been doing for 10+ years at this point with ffxiv, which is his predictability point. Things like criterion, Island Sanctuary, and the new Deep Dungeon didn't really have any lasting impact in the way that a bozja did or even a new trial does. It felt rather lonely for me this expac tbh because there was hardly a time outside of an instance or an RP venue that I was actually interacting with other players. These issues as well as not really feeling too attached or strongly about the MSQ made these last couple years feel boring/pointless TO ME. However, there are players that found great satisfaction with the closing of a 10+ year story and the aforementioned content added, and for that SE does deserve praise. Not everyone has to like Endwalker in the same way that not everyone has to dislike it either.

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  15. It is funny that in these videos, the 'lack of content' just goalpost shifts into an admission of the same amount of content being there, but the person not liking it.

    Predictably we get the Bozja complaints. I would have liked to see a Bozja-style map, but honestly… I'd rather we have those zones redone for some form of longevity. They were experimental and I don't blame the devs for not seeing what they did there as priority this time. They shouldn't intro more zones like that if it won't be something they can keep active and give reasons for people to keep going there.
    When the devs put time into instances and trials and raids, we have roulettes to keep them active. When someone wants to go to Eureka, they have to server or data center travel for groups… and even then they gotta find discord groups before that and coordinate. Yeah, it is a fix for the dying content, but SE can do better and I don't think we SHOULD get more Eureka or Bozja stuff if it can't be done in a way to keep it more active a few months later. The devs put too much time into this stuff for it to just sit there or leave people thinking they can't do them if they don't know the work arounds to get groups outside of the game.

    "Moment of Glory" is just the 'omg homogenization' complaint reworded. I personally feel like the jobs are in a good spot right now. Yes, you can find abilities that feel like other abilities your role-mates have, but jobs have also never been more balanced… and that really is the trade off isn't it? The more distinct and specialized individual jobs get, the more often you get the "LFG: no white mage, no bard" or whatever isn't deemed flavor of the month. I'd much rather people continue to be able to clear and find groups on whatever they play.

    One disagreement: I don't think the removal of housing would give people like this any additional or higher quality raiding content. SE can't just train art designers on the coding of raid mechanics and hiring of the former group does not limit their hiring process for the later. If anything, the removal of content that he doesn't play reduces the playerbase that might raid or fund the game to hire raid designers. The existence of housing, RP, MSQ and all the stuff he doesn't enjoy has enabled higher quality raiding. With MMOs, varied content is what brings people in.

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