FFXIV Eden's Promise: Litany (Savage) – EzPz Guide! (e10s)



Mechanics
0:20 – Markers/Party positions
0:42 – Deepshadow Nova / Implosion
1:38 – Giga Slash
1:99 Umbra Smash (Tank Buster)
2:20 – Shadow Cleave (Clones + AOE stacks)
3:40 – Shadow Servant (Shadow Tails)
4:30 – Umbra Orbs
5:24 – Spawn Shadow (Rotating Doggos w/Umbra Orbs)
6:20 – Fade to Shadow
7:00 – Implosion x4
7:26 – Void Gates (Towers w/Shadow Tails)
8:17 – 1st Pitch Bogs + Umbra Orbs + Knockback + Implosion x2
8:44 – Shackled Apart (Tank/Healer + DPS tethers + Umbra Orbs) “Yeah, I said it wrong in the video, but it would sound like a cooler mechanic”
10:14 – 2nd Pitch Bogs + Giga Slash + Clones + Towers x2 sets

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21 thoughts on “FFXIV Eden's Promise: Litany (Savage) – EzPz Guide! (e10s)”

  1. I never knew there was green and red light on the boss. Just saw him lift tail or head.
    The numbered shadow drops outside on your position is super scuffed and hurts uptime a lot but I guess if you want it "ezpz" and just clear the fight then yes, that is safe enough.
    I wish you'd shown the last Voidgate a bit clearer with some graphics as this can be very confusing for people. Also didnt mention that dropping the pitch bog too close to the edge of the arena is dangerous as you could accidentally walk outside after being sucked in and die.
    Also having positions of healer/tank/dps explained would be nice, like the last towers need you to all move in pairs of a dps and non-dps so that when you get to the last towers where dps needs to adjust you wont get into a situation where two healer stand in one tower and it would be unclear which of them has to move to a completely different tower.
    The guide is easy peasy yes but tbh it leaves out quite a few things that would kill people without them realising it. Could do better. e7s guide was better.

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  2. Okay so, I am about halfway into the fight. All the mechs are easy to understand and do. I just need a static… Crystal data center sucks. ;-; Though one strat seems a bit, different which is the first clone spawn at the beginning of the fight. Crystal does this really unsafe "uptime" strat where everyone stacks south under the boss before the clones teleport so the melee lose no uptime. As a black mage/bard player i don't need to do that but I see so many groups die trying to do "uptime" strats that are risky in progression. I get that what clear groups do but the safe way I do clones is, in example I drop my clone NE I go to SE once they teleport so its just in the wall safely away from the team. I never understood why pfs do risky uptime strats when if we can't even reach enrage, the uptime means nothing. Thank you for the guides as always wish me luck getting the clear after progging this not so hard fight since week 1. ;-;

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  3. Tbh your guides are my favorite. I started savage raiding for the first time during last Eden tier and overall your guides have been the most helpful for me. You go in depth but aren't too confusing about it. Also your name is the best!

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  4. I love your little "this is how I wrap my brain around X mechanic" moments.
    It always shows an alternative way/ways to view a mechanic which is pretty clever, as it takes pressure away from the viewer so they can approach the fight with more confidence.

    I sailed through iconoclasm savage easily as a new player thanks to your "wrap my brain" moment on the portal switching.

    For me this is your unique angle on raids that makes this my favourite place for guides & keeps me subbed to your channel. Great work, I wish you every success! 😊👍

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  5. This is an amazing guide, FC mates and I are learning and progging through the fight and the way you explain orbs is great and extremely easy to follow

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