Patch 6.1 Job Changes: Buffs, Nerfs and Quality of Life | Xeno Reacts to FFXIV Live Letter 70



Xeno reacts to the Final Fantasy XIV Live letter 70 (LXX). In this video Xeno takes a look at the upcoming balance changes for Final Fantasy XIV Endwalker Patch 6.1. Xeno reacts to all the buffs, nerfs, and other changes Yoshi-P presented during the Live Letter and rants about the Dark Knight change who may cause more problems than it helps.

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23 thoughts on “Patch 6.1 Job Changes: Buffs, Nerfs and Quality of Life | Xeno Reacts to FFXIV Live Letter 70”

  1. The SMN change was because it was still possible for the carbuncle to not cast Searing fast enough and yeet off for Bahamut if it was moving too much at the point of input. Imo they need to ditch the carbuncle casting anything, it is the last possible form of clipping on the job. I promise you they only kept it because people would complain and be sad if the carbuncle was taken away. It should just do small ranged autos when it is out and that is all

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  2. Idk why change trick attack. Keep it the same, make mug a personal burst. Bigger burst during full raid wide.
    “Too many bunnies”. How. Are you mashing? Do u have ur mudras on separate corners? Idk about keyboard, but suition is such an easy input for me, full circle starting from 12 going cc. Messing that up is extremely hard

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  3. At this point Xeno just has to shill his dark knight idea into the forums repeatedly under some alias and plagiarize from his own video without actually posting the video so no dipshit discredits it because its Xeno.

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  4. Yea that living dead change wont really work for a good number end game tank busters, especially not against an attack like ahk morne. Whats the point if youre continuing to take damage. IF you actually heal equal to your max HP before 10 seconds using normal heals instead of a bene, youre likely to be offed by another attack because you wont have invulnerability and not at max HP when it wears off.

    Yea, you need to get the full 10 seconds regardless if you fully heal it off. Its just needlessly post fatal when none of the other Tanks oh shit button doesnt have this stupid downside. Just flat out remove the "DIE ANYWAY" portion of walking dead and its all good, literally.

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  5. Hallowed Ground is the only immunity that requires no healing to survive. It has the longest cooldown because it is the best.

    Holmgang is the worst by design, which used to root yourself, lock your ability to turn around and required a target to hit with it to activate at all. Now the only bad thing about it is its potential to do absolutely nothing. It has the shortest cooldown because it is the worst. If you don't get healed, you will be killed. ASSUMING it succeeded in protecting you at all. ASSUMING you were able to be saved at all.

    Superbolide requires healing to survive. Noticing a pattern here? You'd be stupid not to. When the invuln wears off, you better hope your healer did something cuz you're absolutely going to die if you get breathed on wrong. And don't @ me about HoC. That shit barely recovers a third or a quarter of your HP. It also gives a slight boost in LB generation. Their self-healing is so trash, they can't hope to do a 1HP mechanic by themselves.

    Walking Dead has the longest period of safety, which is why it is better than Holmgang. You could save yourself if there were enough enemies to hit with drain, but at the end of the day, just like Holmgang, this is NOT an oh shit button. If you are using it as an "Oh Shit" button, then you are only delaying the inevitable. Quit your bitch ass crying and either use it at the start or don't. Don't except that you're able to be saved after BOTH you and the HEALER have burned out all CDs to keep you alive. If you couldn't cut before, you sure as fuck weren't going to cut it later. Now with the buff, DRKs can reliably save themselves, and keep the status quo of Holmgang being the worst.

    If they make a 5th tank, they will make sure the new tank's immunity will result in death if you are not healed.

    If you want a safety blanket, then go PLD. If you want to make Walking dead work, then use it at the start. Stop pussying about and make sure you die. Otherwise, quit your crying and do shit right.

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  6. What Living dead should do:
    Same effect of granting Walking dead when taking fatal dmg during the 10s duration

    During Walking dead:
    Keep the HP restore on hit, if you get 100% of your HP before the timer expires, you become immune to all attacks for the remaining Walking dead duration

    Added bonus(not needed): if you are at Full HP during walking dead any and all healing will be converted to barrier healing up to 25% of the targets max HP for 20s, when the barrier breaks or the duration ends it grants the DRK 3000MP

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  7. You KNOW they're scared of making living dead the best tank invuln or taking away drk's uniqueness.

    But like….just shorten the time of the invuln to tank standard and let walking dead not cleanse early. Just put the dog down and get it over with

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  8. Just give me back Power Slash and i'm good 😂.
    Not sure tho… I mean they have surely thought about that for sure… Like it cleans from death but not the invul. Otherwise it's ultra a$$ and dumb.

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  9. Hear me out! What if you got a buff and a debuff from Living Dead. You got doom saying if you don't get healed to full you die. And you get Walking Dead saying you have invuln and self healing for however long.

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  10. Since i started at end of Shadowbringers i wanted to stay SAM for Endwalker but now i want to abandon SAM completly due to these changes, not only 100% crit will probably nerf SAM max potential but also SAM will be locked out of log parties.
    Removing of kaiten is dumbest thing ever, there are multiple abilities that just occupy hotbar, myself i literally never use shoha 2 and stuff like 2x ogi should get merged with ikishoten.

    Reply

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