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Thanks for the guide !
Perfect timing thank you for the guide!
nice, first one out with a guide.
Why are 3rd encounters so bad
please stop uploading shit guides for week 1, you're just ruining the experience for us trying to party finder this shit jesus christ
I wonder if those fire resistance down go thru invuln? Or if two different tornadoes always target different players? If not then maybe you can put a PLD with Hallowed Ground in the north between tornadoes to take tb+tornadoes. Don't think it's possible tho, since that would make the whole mechanic kinda braindead.
Ilya: "…this is going to be 'one-hell-of-a-cluster-fuck-of-a-mechanic' when you see it…" LOL
0:15 Heat of Condemnation
0:35 Experimental Fireplume
1:26 Darkened Fire
2:48 Devouring Brand
4:00 Trail of Condemnation
4:48 Adds
7:40 Dead Rebirth
8:11 Fledgling Flight
8:52 Experimental Gloryplume
9:55 Fountain of Fire
13:35 Firestorms of Asphodelos
14:42 Storms of Asphodelos
16:36 Darkblaze Twister
18:20 Death's Toll
20:28 Mechanics Repeat
ORANGE
Thanks mate.
Btw you can survive 2 explosions just stay stacked dpsing
timing for last gloryplume is when the big ball (orange) goes up you move out then spread/stack accordingly (guess you could go tank/melee heal/ranged group again and then adjust accordingly)
Thank you for getting this out so quickly. Your guides are top tier and my go-to!
0:08 Put up some mitigation and you should be fine.
> The sage's shield doesn't even break
ty for saving NA PF's ass LOL very clear and easy to follow, appreciate it a lot
Cheers o7
This one was my favorite in normal, it shouldn't be that bad
sees vid is 20 mins long 👀👀
Really well explained, great work on the video
this great, thought is was only a kill run., but it's a walkthru! thanx
the big birds were like our dps check (untill we focesed on hitting them already during the "strings".., and using pots there xD.., grade 5 were fine)
I'm at a point in my life where I see you more often than my family
how does it feel to know your name is all over pf
Just so everyone knows, you can take another hit of Darkened fire if it's 4 hits after your initial one. So you can stack two players on each cardinal, 1 with 5, 2 with 6, etc just so there's less movement.