The older alliance raids get in FFXIV, the easier they become.
What can be done to make these raids relevant again and fair to the new player experience?
source
The older alliance raids get in FFXIV, the easier they become.
What can be done to make these raids relevant again and fair to the new player experience?
source
Seeing how they are revamping ARR dungeons and trials currently. I would think it would be a good cap off point for that ARR rework to rework the alliance raids. The heavensward and onward raids are all still fine. I As they feel a lot harder with a lot more punishing machanics. though not with all bosses atleast. But ARR really needs some bigger reworks. Wich would make sense as shadowbringers has made crystal tower manditory and integral to the story moving forward. So reworking it to be a bit more in line with modern standards and making it more fun to play would make sense.
Unskippable cutscene for alliance raids? You make me sick
YOU WANNA KNOW WHAT I THINK ABOUT THAT? >:C HUH??
You are so smol. ;patpat;
Honestly, on a larger scale, they could probably use a full modernisation, as we've seen with more recent alliance raids, cutting down on the cutscenes and instead turning them into in engine animations that occur while players transition would probably work much better, allowing the saving of these to the final bosses where they can shine with spectacle. As for mechanics… It really does boil down to they need retuning stat wise. It's safe to assume what an the Ilevel is at max, so maybe tune so that they play like mini extremes or what current feels like, also redo many mechanics to actually feel more modern by presenting some of the mechanics you'd want taught around this time. The dragon that starts the first crystal tower raid off is a great example as it's both easy to delete, but the mechanic with the skeletons is extremely opaque.
They've reworked all the MSQ dungeons and they all look great and the bosses are refreshing to fight, but I think at some point they're going to have to update more than just dungeons. I heard they're changing the big dragon bridge fight to be a solo duty and revamping King Moogle Mog's mechanics to be easier to understand for new players. I think they should revamp all required trials in ARR so they aren't just boring bullet sponges with obscure mechanics that are skipped anyways. The same goes for the CT raids, nobody likes level 50 and there's nothing to do in the fights except hitting 123 all day long.
If they make them harder or take longer I’ll just not do them. They should just make the content doable with the trust system. I’m sorry but i don’t think we need to make a 10 year old game that all the players at max level keep alive harder bc the sprout wants a more authentic experience on 10 year old content
Can you still take off all your gear to only get the crystal tower? It was like that for years and i have no fucking clue why it was designed that way.. if it is unlocked, make it possible to get in the roulette. If you join with poor equipment and are being a detriment to the raid they can kick you out.
Wish they vamped up some of the mechanics. The Labyrinth 3 way split should have the multiple adds spawn to the 4-party in the back so they have something to do and stay alive so another alliance light party can fight their target. The boss that gets tethered with machines in CT should be invulnerable until some members take the tether and destroy the machines so it can't be cheesed.
It was designed as such. Its a chore fo every player. Nobody wants it longer or more challenging. In most games these contents doesnt exist anymore. Its not current expansion so lets leave it as is. level sync just means max ilvl. No alliance raid is ever hard when we reach max ilvl, be it now or back then. Crystal tower raids can still wipe you if you dont respect mechanics. But most veteran knew mechanics already. Punishment for not respecting mechanics is longer kill time. Lets leave it at that.
If you want min ivl experience, you can. But dont need to make our dailies hard. Its probably fine by people who started playing 3 months ago, but hell we've been playing that raid for almost 10 years. We dont need harder or longer dailies. Those dailies itself already take 2 hours if you do them all. We cant be spending 40 minutes on an old dungeon/raid. We have current ones to do as well.
The solution is for newer player to understand that they're playing obsolete content that their only purpose is to serve as story, dailies and nostalgia. Saves the time to create new content, and better time can be used for current expansion. Dont worry, those harder content or extra hp you're asking for gets real old real fast when you're levelling other classes. When events come, you' be glad older content are nerfed so you dont have to spend 40 minutes in alliance raid and asked to run them 80 times for different item. Making it longer will only serve toxicity.
I saw a thread on the ffxiv subreddit about there being a worm phase on cloud of darkness and everyone was like "I'm sorry, there's a what????" so yeah, if there a mechanics people don't even see then its probably a sign it needs a revamp or adjustment.
All this remastering takes a ton of time the developers could be making new content instead. MSQ revamp made sense because the cutscene wait times were ridiculous and new player experience was horrible involving 20 second boss fights and running past enemies. Old raids still give original experience if you seek it with synced raids, although not balanced with the modern job design. Most players including new sprouts don't care if the raids only take 20 minutes, they just want the story experience and fast roulettes like everyone else, 40+ minute alliance roulettes with potential wipes can be quite hard to tolerate every day. Personally I'm happy looking up the history and watching crazy people like streamers run them synced to see how the mechanics work than have to torture myself with outdated design.
Firstly. Make the entry based on job level, not iLv. People kill roulettes by taking off all their gear and getting as low iLv as possible to get specifically Crystal Tower which makes it harder for people to do the others without putting up PFs. This hampers unlocks for Bozja, and other storylines.
Secondly, Ultimate already has a solution to this. It's called iLv sync. They should increase boss HP a bit, and even iLv sync a bit to make it so it fits the content for the expansion it's a part of, but doesn't feel too difficult for catch-up / casual content.
They did say that they are considering adding duty support to Chrystal Tower raids post 7.0, I would imagine they would update the fights and boss hp like they did for the dungeons they just added to duty support in 6.1
Maybe give some bosses ''invincibility moments'' that forces players to do all mechanics (like the book monkey in Gubal Library). Other than that, bosses should trigger their attacks earlier, as you said.
About Cutscenes: Just lock the gate till everybody watched them who did not skip them. They are short anyway (as most Boss introductions are). If people complain, then they are just too efficiency driven in a raid which is already easily steamrolled. People forgot how exciting it is meant to be, especially for new players.
P.S. Give the first hits of a boss extra damage because there are many impatient dps people who force a tank to go forward. I main-tank most of the times, people get used to it after seeing your name on the first boss so the other 2 tanks often respect it. It is often dps people who get impatient for the MT that waits till everybody is near the sealing barrier (it is more fun for all to not feel like you are missing out).
The Crystal Tower raids are really nice– except for people forcing it in Leveling Roulette so you have to run it over and over and over and over and over and– Yea. They seriously need to adjust this stuff. The cutscene thing I think is not the biggest issue. In my experience, at least, people will USUALLY wait and such.
Also if we're talking reworks can we PLEASE get the Bahamut raids adjusted and put back into the duty roulette. I literally can't do the damn things because they got taken out, and a ton of players probably don't even know they /exist/. It leaves what I feel is a significant gap in Alisae's story and also just kinda would be nice? To actually get the full story? And not have that roar at the end of base ARR be some weird thing that never gets expanded upon or explained in any way???
I think they need to remove the CT raids and revamp them into solo duties OR give them the MSQ roulette treatment and make it a 4-8 man boss rush. The only other viable option is revamping them to be current with more recent alliance raid mechanics. Any of the 3 would work imo.
Watch people be mad that they can't cheese the AR roulette with Crystal Tower anymore 🤣
So I'm a newer player and finished my first alliance raid last month. I've had a blast with them, but, I've noticed exsctly what you've said about speed running them. It feels pretty easy and the bosses die pretty quick, I see lots of people complain about them. I'm having fun with them but I'm also new to them and can see them getting stale in the future.
im actually surprised they have done nothing and never even mention fixing stuff like this at all. Like… just giving the enemies more HP and a small damage boost, or gear/level sync being more strict to bring it to original design seems like such an easy fix.
Then theres the whole problem of roulette giving you the labyrinth 80% of the time.
Crystal Tower needs a rework. That much is abundantly clear. Having played CT as a new player relatively recently, it's nice that the mechanics have long telegraphs or aren't too punishing if you fail them. But I'd like to see a CT rework lean even more into the "teaching players to alliance raid" aspect that it has. I just did Void Ark with a whole gaggle of grapefruits that acted like they'd never set foot in an alliance raid before and let me tell you that felt way worse than having to do the training wheels raid and being a little bit bored.
If they streamline the ARR ones to flow better then I'm all for it. Like the Void Ark stuff had a good balance of trash mobs and bosses. While Crystal Tower it felt like a chore and a rush to get to the next part. Sycrus Tower kinda got it right but then going to World of Darkness it felt like a chore again.
I agree they need to be retuned. I always talk about how it used to be back in the old days and the little ones tell, ok grandpa time for bed. Seeing the old mechanics would be nice again.
As for the cutscene issue, I think there should be a barrier in front of the boss area until all the cutscenes are over.
Don't agree at all, CT by it's nature is perfect for new MMO players mixed with seasoned players! What your talking about is changing them for us not them. I'm 100% sure full 24 new player group would wipe over and over and see all the mechanics.