Let's Play Final Fantasy XIV Part 191 – Dark Knight Class Story



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Game Description:

Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4 and macOS releasing later. An Xbox One version is in development. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.

The original Final Fantasy XIV, released in September 2010, was a critical and commercial failure. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release’s criticisms. This new game, initially dubbed “Version 2.0”, features a new game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.

The game released to largely positive reception; critics praised the game for its solid mechanics and progression, and they commended Yoshida for turning the project around. After a poor 2013 fiscal year, Square Enix executives attributed the company’s 2014 return to profitability in part to the game’s strong sales and subscriber base, reaching a total of over 20 million registered players by 2020. Since release, the game has had a number of content updates produced for it, including three major expansion packs: Heavensward (2015), Stormblood (2017), and Shadowbringers (2019).

Gameplay

Final Fantasy XIV is an MMORPG and features a persistent world in which players can interact with each other and the environment. Players create and customize their characters for use in the game, including name, race, gender, facial features, and starting class. Unlike in the original release, players may only choose to be a Disciple of War or Magic as a starting class—Disciples of the Hand and Land are initially unavailable. Players must also select a game server for characters to exist on. While servers are not explicitly delineated by language, data centers have been placed in the supported regions (i.e., North America, Europe, Japan) to improve the communication latency between the server and the client computer and players are recommended to choose a server in their region. Regardless of server or language, the game features a large library of automatically translated game terms and general phrases which allow players who speak different languages to communicate.

REVIEWS

“a great MMORPG experience”
8.6 / 10 – IGN

“One of the best takes on the MMO experience I’ve ever seen”
92 / 100 – Ten Ton Hammer

“rounds up every great MMO feature we’ve seen in the last decade”
9 / 10 – Machinima Inside Gaming

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11 thoughts on “Let's Play Final Fantasy XIV Part 191 – Dark Knight Class Story”

  1. Natsuko Ishikawa was on the writing team, and wrote such things as: DRK quests, 1-50 Alchemist quests, Rogue class quests, Crystal Tower, Warriors of Darkness, the Doman arc of Stormblood, etc. And then, come Shadowbringers, she was promoted to Lead Story Designer for the msq. So yes, DRK came before ShB, but Ishikawa was the writer for several of the best stories in the game (and some midling ones) already.

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  2. i think in that off-screen first time dungeon, you were getting Doom applied by the random pulses the first boss sends out. you're just supposed to go stand on the lit-up pad to cleanse it. or possibly you were getting hit by the Final Sting of the bee adds he summons? if that, it's just kill order. but it might just be the bee trash mobs later that do that. congrats on a generally successful if sleepy and occasionally befuddling first go at tanking!

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  3. The Darkness meter in the first quest is a relic of how Dark Knight used to play on release. It was a balancing act because some of your skills would consume your own hp to do damage. it got reworked because… well, hurting yourself at the wrong time sucked for a tank taking a tankbuster to the face.

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  4. (Maybe you'll answer this yourself later, but…) The Trust system and Duty Support are two different but related things, and you can actually change the hotkey to open the Duty Support menu instead. Duty Support is for bringing NPCs to dungeons just to get through the dungeons. Trust is a separate system I sincerely doubt you personally want to engage with where you level your NPCs (starting in Shadowbringers, which is why that's the only button for now) for titles and NPC glam options. That's it.

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  5. So that confusing menu is trusts which is actually different from duty support. Trusts are a separate system where you can actually level up the scions and use any of them in any dungeon from shadowbringers onward regardless of who was actually there. Normally for story dungeons you can only use the NPCs that are there during that story, but trusts you can use any of them in any dungeon assuming you've leveled them enough. You can also unlock glamours for the NPCs if you level them enough and there's also a couple achievements, it's just a side grindy thing you can do if you want. Duty Support is an entirely separate thing and if all you want is "run a dungeon with NPCs" you want to go to the duty support menu directly which is above the trust button in the blue controller menu thing, you don't have to open trusts first to get to the duty support. Duty Support and Trusts USED to be basically the same thing when it was only available for Shadowbringers and Endwalker but when they added duty support to the old dungeons they made them separate features.

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