Let's Play Final Fantasy XIV Online Co-op Part 33 – The Road to Bahamut



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Game Description:

Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4 and macOS releasing later. An Xbox One version is in development. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.

The original Final Fantasy XIV, released in September 2010, was a critical and commercial failure. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release’s criticisms. This new game, initially dubbed “Version 2.0”, features a new game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.

The game released to largely positive reception; critics praised the game for its solid mechanics and progression, and they commended Yoshida for turning the project around. After a poor 2013 fiscal year, Square Enix executives attributed the company’s 2014 return to profitability in part to the game’s strong sales and subscriber base, reaching a total of over 20 million registered players by 2020. Since release, the game has had a number of content updates produced for it, including three major expansion packs: Heavensward (2015), Stormblood (2017), and Shadowbringers (2019).

Gameplay

Final Fantasy XIV is an MMORPG and features a persistent world in which players can interact with each other and the environment. Players create and customize their characters for use in the game, including name, race, gender, facial features, and starting class. Unlike in the original release, players may only choose to be a Disciple of War or Magic as a starting class—Disciples of the Hand and Land are initially unavailable. Players must also select a game server for characters to exist on. While servers are not explicitly delineated by language, data centers have been placed in the supported regions (i.e., North America, Europe, Japan) to improve the communication latency between the server and the client computer and players are recommended to choose a server in their region. Regardless of server or language, the game features a large library of automatically translated game terms and general phrases which allow players who speak different languages to communicate.

REVIEWS

“a great MMORPG experience”
8.6 / 10 – IGN

“One of the best takes on the MMO experience I’ve ever seen”
92 / 100 – Ten Ton Hammer

“rounds up every great MMO feature we’ve seen in the last decade”
9 / 10 – Machinima Inside Gaming

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16 thoughts on “Let's Play Final Fantasy XIV Online Co-op Part 33 – The Road to Bahamut”

  1. You can turn off everyone else's skill effects without turning off yours.

    This game has some of the prettiest and immersive skill effects in mmos, and seems like a shame u can't see them D:

    Loving the playthrough!! ❤

    Reply
  2. i do enjoy your playthrough and since you said story is a little much, you guys might benefit from a patch by patch approach. which will not help anymore with arr since you already did the hms and tower raid, but it might help for hw and onward. ff has on the website a patch archive, so that you can see wihtout spoilers what was added at that time. right now you are on 2.3 which was shortend quite a bit. i would estimate you have around 6 hours of arr content left before you reach ishgard. (i was able to do it in 3 hours in ng+ but at lvl 80 you just breeze through the dungeons anyway lol) you can do it !! also welcome to progging 😛

    Reply
  3. I wish the ground targeting cursor was better on controllers. If they pulled the camera up a few feet it'd be much easier to place it. It's easy enough to adjust your own camera when you're using your own abilities, but when you're using an object it's way too low down.

    Shame you went to Stone Vigil (Hard), for my money that's the worst of the ARR Hard mode dungeons. Cannon fight's just kinda a mess, though the other bosses are okay.

    Titan's music is incredible. Really fun to watch you fight the hard primals.

    Alisaie is easily the better of the twins. Though it takes a little while for her to get a more distinct character from her brother.

    Reply
  4. You turned off all battle effects, which is why you didn't see the cannons firing. Turn them back on for yourself at least. I'd also recommend putting your party member's skill effect to limited so you can at least see their lingering aoe effects and stuff. It's good for knowing where to stand to catch aoe heals over time, among other things. I get that it can be overwhelming, but you get a feel for it with time.

    Good job beating Ultima Weapon. That specific fight is categorized as a high-level duty. Admittedly, it's one of the easier ones, which is why people queue for it in Duty Finder. Normally, for high level content, you'd be looking for people in Party Finder. Much like everything else in the game, they get better with time.

    Reply

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