I Did NOT Expect This! FFXIV's Biggest Problem Is Now A STRENGTH.



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Copperbell, Toto-Rak, Westwind, Praetorium, Ultima Weapon and even that Lahabrea fight – Wow. New players are in for an absolute treat in ARR, when before they were given the worst that FFXIV had to offer.
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37 thoughts on “I Did NOT Expect This! FFXIV's Biggest Problem Is Now A STRENGTH.”

  1. New player don't know how better are later expansions and are not supposed to. Stop bitching around making early experience better, the game will lose it's charm. Look from the point of view of a noobie.

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  2. Not too long ago, I was doing MSQ roulette, and while I was watching the unskippable cutscene when you defeat Ultima Weapon, someone had actually skipped and was beating Lahabrea to a pulp. And the voice lines for both cutscene and battle were playing together…

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  3. Playing through some of the new MSQ Roulette and dungeons definitely makes me wish I played through the new versions when i joined late ARR hahaha. Well done dev team for revamping this content for new and veteran players.

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  4. In fairness, back in 2.0, Cape Westwind wasn't the joke of a fight it became. While it was never overly difficult, it was common for new parties to wipe a few times. It was the first instance of the full party, where tanks would have to learn how to share the load, healers had to focus on more than just the tank, etc..

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  5. one thing that i think it could help is adding more voice acting to the ARR cutscenes and probably replace the old ones with the currents VAs.
    it could say that "it would lose its charm"…but i dont think that keep something for nostalgia's sake of people that arent doing that content, should be a priority over those that haven't done it, and arent getting a good experience.

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  6. I quit the game after the skippable version of lv50 MSQ.
    It completely destroyed my whole ARR for at least 5 major reasons.
    I came back after a few patches but that stain stayed with me for a very long time.

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  7. Honestly i'm glad they kept the unskippable cutscenes in prae because with the amount of people who don't care if you're new and want to watch the cutscenes in the game, this makes it so much nicer for a new person.

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  8. I remember cape westwind and the old long msq "dungeons" almost made me quit the game because of how bad and anticlimatic they were. Only thing that kept me going is that i read beforehand that ARR is no good and that it gets better. Sure i'm kinda glad to have seen the old stuff now i guess but honestly good riddance, i'm glad for new players especially.

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  9. First time I quit the game was when my inventory filled up (it was around Heavensward launch). I had so many items that I had no idea what they were used for and was too overwhelmed trying to figure out retainers that I just decided to go play something easier. Took 6 months to try the game again. This time I made a new character and tried to not let the inventory fill this time by asking my FC for help with what I should keep or what not…

    It's silly to quit for a reason like that but it was my first mmo experience and everything was so alien to me…

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  10. Square Enix does this in a patch while Blizzard puts a UI update as an on the box feature for their next expansion sometime in 2023. That is the difference between the 2 companies.

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  11. To be honest, I kinda forgot about the ARR dungeon rework until i watched your video. However, I have played the new Castrum, Prae and the trial because of MSQ roullete. I kinda want to say will have some memories pre 6.1 just because the changes from 8 to 4, which is a lot. I like the new one, especially the reworked some bosses mechanic to be not only new, but refreshing. I haven't done any below 50 dungeons but I think it's the time to ask my friend to enjoy the new ARR experience 🙂

    they basically reworked ARR in Endwalker Patch Cycle 🙂

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  12. As much as I think Toto Rak could have kept some version of the photocells, I believe it was ultimately the right choice. The more often you do it the more that wonder from a maze of looping paths and dead ends will turn to frustration instead. Bless the Sprouts, but with some it's like the old adage. You can bring a horse to water but you can't make them drink. Some get lost and need to be found but keep running or fall behind when folks are grabbing the needed photocells and ultimately we want something easy to understand and catch up in for first experiences. Like with how much Blizzard stressed we needed to do without flying to appreciate the world and I meanwhile just groaned four months in trying to get my this-and-that done with less friction knowing I was going to do it again on alts. I think FFXIV excels in dungeon design with encounter mechanics and story relevance rather than level design, personally.

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  13. I haven't done new game plus yet. I'm waiting for them to wrap up the duty support thing all the way up to stormblood and then replaying the entire game in one go.

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  14. One of the nice details that they added was they made LB3 story-relevant too. Prior to this update the first LB3 occurs in Ifrit HM. Here they unlock it for the first time as you push your limits as Ultima Weapon is casting the Ultima spell. This is much more satisfying inclusion of that gameplay element into the overall narrative.

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  15. When I played the revised MS Roulette my firs tthought was: This will actually teach mechanics to sprouts. And now its not a discussion wether we wanna do MS anymore. Its basically – lets do MS great xp/time and not an hour of waiting arond for crappy fights 🙂

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  16. I am not a big fan of them "modernizing" the old dungeons from ARR, but I understand why. What I don't like though are the Trust system essentially replacing veteran players from helping and queueing old content to help new players. One of the things I was so proud of for this game was how veteran players were so willing to help (albeit, in exchange for gil and tomes), but now most of that will be gone thanks to trusts.

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  17. I haven’t had a chance to do the Baltimore trial at the end of a realm reborn since the change. I did it a couple days ago and holy crap. It’s actually some work right now.

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  18. I remember the conversations I would get into on old praetroum, I once had a 30min discussion trying to figure out who was stronger the white power ranger or the green power ranger from mighty morphing power rangers

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  19. You are exactly right about the early game changes, that's the main part that needs to be clear and streamlined so new players do not get frustrated and leave with a bad taste in their mouths before they get hooked in. I played GW2 a lot and then put it down in frustration because I wanted to play a staff Mesmer but the runes were gated behind PvP(which I do not enjoy at all) or a dungeon that is a nightmare to solo and no one runs it, so everytime I get the thought to play again, I remember how frustrated I was and how I can't even play a basic build concept because of how they gate certain gear and it always stops me from going back. I'm still tilted just remembering the weeks I forced myself to play PvP and tried desperately to solo that dungeon only to not even get a single rune I needed for PVE, it genuinely put me off the game so bad I highly doubt I will ever play it again.

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  20. The XIV team knows the only sustainable growth path for an MMO now is pulling in audiences who don't traditionally play MMOs. One of the huge things that keeps these people out of MMOs is the fear of friction when failing at old group content or even just not playing optimally. A huge amount of what the team does is in service to minimizing that risk of friction: massively expanding Duty Support, standardizing dungeon design, having The Echo, literally handing you free current ilvl gear in MSQ, raising the overall skill floor for most things, muting chat in Crystalline Conflict, even the harsh and near-instant moderation penalties for namecalling and insult reports.

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  21. I keep finding new changes. I was running the levelling roulette and The Stone Vigil came up. Halfway through I realised they had completely changed the middle boss fight. I didn't think the old boss fight was bad, but having to deal with the change certainly kept me on my toes.

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