How WoW Tries and Fails to Copy FFXIV



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7 thoughts on “How WoW Tries and Fails to Copy FFXIV”

  1. Yeah but in poker when you lose to RNG you lose and then deal again and even if you get bad rng you can still pull out a win if you're observant and recognize the tells of your opponent, not you and 40 other people and you have to run through an entire raid and reclear trash and shit because of rng that you need external programs to read because there is either little or no telegraphs at all. That's not exciting tension, that's fucking annoying and stressful and it's bullshit.

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  2. Talking about incentivizing level boost by making leveling boring. Umm in Wow you can level a character from 1 to max in like 10ish hours of gameplay if you try.. In FFXIV, which also has level boost you can level 1 to max in 200ish hours of gameplay and to be honest the vast majority of the story is a slog. So boring I could hardly keep my eyes open. I just want to stop doing the story and run around exploring and do dungeons and just do whatever I happen to run into, like Wow leveling. Just head off in any direction and do whatever you want, Dungeons, PVP, Quests, Torghast, Pet Battles. You can even level by just mining and herbing if you wanted. In FFXIV if you step out of bounds of the msq you get level locked until you go back and complete the story, so it makes more sense to just use the msq exp to level instead of getting locked and then doing the msq for 0 exp. This makes anything ouside of the msq pointless. Please FFXIV take my training wheels off. The problem with ffxiv and the story is that the story should not take away from the gameplay. Gameplay first. I'm trying to play a video game. There were points in FFXIV where I would be logged in for 3 hours and do nothing but read text and watch cutscenes. The gameplay is being sacrificed for story. I want more than to kill a single mob in a purple circle every few hours of cutscenes and text and walking back and forth.

    In wows defense of the incentivizing level boost argument, wow has only consistently made leveling easier and take less time over the years. I would go as far to say that the problem with wow leveling right now is that it is too easy and too fast.

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  3. @14:00 When I played ffxiv I was constantly looking at my level because I played white mage and all I could do was flip through my skill list wondering when I was going to get more than 1 button to attack with on my action bar. Please give me something other than stone. One thing that did keep me pushing for higher levels was the excitement of getting new abilities and filling out my bars but acquiring new abilities was very slow. It wasn't until I got holy at level 45 that I started to feel like I had a decent amount of buttons to push. Then later on you get the Lilly gauge an Afflatus Misery at level 74 with a potency 900 damage aoe, this is around the time the class starts feeling whole. This took me about 120 hours of boring on rails story gameplay to get to.

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  4. DBM does not show you how to beat a boss at all. It literally only makes you more aware of boss abilities which there are tons of people who complain that boss abilities aren't telegraphed. Honestly, all boss abilities are telegraphed in some way shape or form and it all becomes second nature when you do it enough. Whether its something the boss says, a cast timer, a sound, a cone, a swirl, health % or phase, and it's all learned with boss experience. Sorry it's not a bright sifi looking orange cone or circle. I don't even know what he is talking about with rng on bosses. Is he talking about a random player gets a debuff? What boss has RNG in wow? I can't think of any on the top of my head. It's easy to prepare for all possibilities, and I can't think of any type of rng that you can't counter and wipes the raid. You just have to pay attention to what is happening and understand what is happening, which comes with experience.

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