How Important Are Food, Materia & Pots in FFXIV Raiding?



We are now sponsored by Steelseries! Check out the gear here w/ a 12% discount using the code MRHAPPY http://steelseries.7eer.net/c/198881/100327/2390

Facebook: www.facebook.com/mrhappy1227
Twitter: www.twitter.com/mrhappy1227
Twitch: www.twitch.tv/mrhappy1227

Mrhappy Coffee: http://www.doublejumpcoffee.com/mrhappy

Green Man Gaming: http://www.greenmangaming.com/?tap_a=1964-996bbb&tap_s=3349-015e5

source

32 thoughts on “How Important Are Food, Materia & Pots in FFXIV Raiding?”

  1. I've only recently gotten back into FF14 raid healing after not touching it for years. I do keep my gear melded and use food but I tend to have a lot of Mind+ Tinctures I never seem to use cause either my regular healing is enough or people die to a 1 shot mechanic. What I'm wondering is should I just use Intelligence+ Tinctures instead? Do they boost a healers damage during those dps windows when I don't need to heal?

    Reply
  2. I guess the other question then becomes what is considered hardcore or not, and to me, Food and Materia are the most laid back, and low effort thing that you can do to improve your damage. It requires no performance out of you, just simply gil. Putting in the effort to learn a savage fight is significantly harder than buying and using some items. Pots require a small modicum of consciousness, but food and materia are just free damage.

    Especially since it's not like you lose your food buff when you wipe. I can't imagine a game that would do that. 😉

    Reply
  3. Really good info here, as a super casual player (that uses everything except pots because I don't care about savage) this really helps detail the importance of these tiny tiny buffs. However…C'mon Happy, we love hearing ya talk but…math is for nerds. We ain't nerds, we're GAMERS! (explosion.mp3) How about you show us eh? ehhhh? Drag your group into one of the raids without anyone using ANY of these things, I think it would be fun for people to actually SEE the difference rather than hear about it. 😉

    Reply
  4. Regarding the interaction in the twitter post, we've come full circle from ARR/HW raiding… it was that kind of general ignorance/raiding mentality (not using stat boosters) that killed the morale of the raiding scene asides from the raid design philosophy at that time. The standards made back in HW (like using food/melds at minimum) helped new raiders in SB and ShB to succeed because even those fights you would not go far without stat boosters. As many veteran players would collectively agree savage raiding recently seems like a joke but, its not that its getting easier, the players themselves are getting better because of those standards (ignoring the fact job design factors into this but that a whole other discussion). History is literally about to repeat itself.

    Reply
  5. It’s funny to mention Unreals for materia melding since unless you are using a gear at a specific ilvl the materia melds will be disabled. Regardless even for practice or whatever materia is basically permanent once you’ve put it into the gear so there’s no reason to not throw it into guaranteed slots on a job you’re playing

    Reply
  6. Thanks for this video. A bit of a Chicken|Egg issue is: casual players don't parse, they have no idea how much DPS they are doing, etc. SO even if they use food/potions/materia they don't see the difference in black and white. The first time I started parsing I realized how low my DPS was and that pushed me to improve.

    Reply
  7. Something that I wonder as a casual is how much variation are players actually getting for crits? Like if you have get that 100 parse what % were actually crit hits? If we use happys example of 23% sheet crit would a 100 parse get 25%? 30%? Obviously you don't want to rely on luck to be able to clear but I do wonder how much buff alignment, lucky crits and proper prepared items all stack up against each other

    Reply
  8. Like. On the one hand I totally understand someone completely new wanting to dip their toe in the water so to speak and see if they like savage raiding. So I get going in without all this stuff to test the waters.

    But if you have any serious intention to run savage content and clear it, then you’ll need to do these things. There is a sharp divide between an “expert” dungeon and a “savage” raid. The game doesn’t do a very good job of expressing different difficulty jumps in content.

    Reply
  9. Pots are the only variable that should widely be regarded as not necessary in nearly all content. If you're progging, do it… but that's not the 99.9% of all other forms of content out there. People in that situation aren't doing this with pugs and are just among those who know the stakes. All other fights though can either be outgeared or outplayed (i.e. do mechanics right and know your rotations) to not need a demand for pots. Food and materia are both set and forget… at least until you need to reapply food an hour later. It's not an issue to at least do cheap and effective melds for. If you want to do raids (i.e. be a raider) you need to be prepared like one. No one should expect any less than a bare minimum (e.g. being hit capped).

    Reply
  10. materia is clearly well worth it…. in terms of dps.
    if it's PRACTICE then unless there's an adds phase or mid-fight dps check, 2 features which do not exist the first fight of panda, then the player who wasn't melding is correct. It isnt worth anything. (unless it offset his speed tier)

    in PRACTICE what are you practicing? Doing your rotation optimally while resolving mechanics correctly. the only stats that matter on non-healers for this are skill/spell speed, to keep the flow and synch of your gcds consistent, vitality, and for tanks, tenacity (which shouldn't be a meld usually). For healers obviously, other stats remain important because they affect survivability and in some cases the amount of casts you need to stop dps to heal.

    in actual clear attempts or progressing through dps checks, the value of every stat is high, and yeah, every advantage is worth it. in practice, direct hit, crit,and det boosting aspects of food and materia aren't doing anything, and since nobody actually uses vitality tinctures, those are only worth as much as you need them to remember where your pot windows are when adjusting your ability timings.

    Reply
  11. I’m not toxic, nor am I an elitist or hardcore. But if I was in a savage party with someone who refused to meld or use food, I would blacklist them. I understand the player in this instance saying it was ‘practice’ and didn’t matter. Well it kind of does matter. You don’t want to practice the opening section 20 times because no one turned up prepared. Not using food/materia disrespects other peoples time. And I’m willing to bet this particular player as never tried to heal savage. When you constantly have to stop and individually heal single players who take a hit and nearly die. This can still happen of course. But not using food and melding increases the likelihood of dying.

    There’s a reason players who take the encounters seriously ALWAYS food/meld and pot.

    Reply
  12. This argument is older than this actual game? Don't believe me? Go speak to any ff11 player. Serious content, harder raids and such = min max, food, materia, casual content : don't give a flying fiddle if I go in 1 ilvl above minimum. Seriously this debate is dead and be well-over beaten.

    Reply
  13. Albeit don't tell ppl to practice with food, you might aswell volunteer to play their game for them if you are that upset about it. That means you can do all the gil making they probably don't have time for to waste stacks and stacks of food and gil on learning phases that pugs die to 100000 times.

    Reply
  14. When you craft the food yourself and for an insignificant amount of money, I use food every time I can on any content 70+, sometimes any content at all if I'm feeling generous. Same for the pots, just that I usually forget to use them.

    Reply
  15. I view melding as a necessary but food not as much. I'll food if asked or the group seems competent during but honestly if we progging I feel it's a waste if we dying to mechanics that we just need to learn. If it's a clear party though I'll food and judge how much of a clear party it is before pots.

    Reply
  16. Even if you can't afford tier 10 materia, tier 8 materia are dirt cheap and offer 2/3 of the stats on tier 10 materia. So cost really shouldn't be an issue for at least having something in your meld slots.

    Reply
  17. when I do practice runs I use weaker versions of tinctures to practice openers. it is a lot cheaper. instead of paying 1500 per portion I spend about 500. that way I am learn on what I am supposed to do. I recommend hq2. then when going for clear hq 6

    Reply
  18. been playing for 2 months. 90 Drg & War beat Endwalker last week and was able to clear the normals in 580 AH gear no melds. On Drg to clear the Savage P1 training dummy I need to be perfect on rotation and only win with 1 second to spare with no food. That being said I needed to get to beating the dummy with 10+seconds to spare. So I need to meld to beat time spent all my gil getting a craft from 1 to 75 in a day to meld the gear I will be farming Astronomy for and normal wins next week till I can get a 90 craft to meld my own gear. I am 3 weeks out for radiant weapon, so got some time to see what alliance raid drops in 6.1 and get ilvl 590 gear to meld. the AH crap is okay but if you don't have resources from playing for 5 years little things are big road blocks. I also still mess up the drg rotation perfect opener and my jumps drift cause I am just bad at the job, not gonna stop me from working for savage content.

    Reply
  19. I'd say that potions are the most forgiving things to not to use just because it requires you to fully understand your battle rotation/opener which might be screwed up during prog process since you don't know the fight. But food and melds are the things that support you the entire instance run which is a really big deal. At least it will significantly reduce chances of getting stuck on enrage overcome (screw you, Hippokampos)

    Reply
  20. I'm definitely a casual nowadays at the game but will dip my toes in EX trials and maybe savage if its a group of friends, but I ALWAYS meld my stuff and have food in my inventory at all times. I don't care about pots and have never used them, even when I was hardcore in HW and the first half of SB.

    Reply
  21. Vitality is king.
    in P4S I survived the Ultimate Impulse after Act 4 with 10 (!) HP 🤣
    Even during our first kill, there were one or two players dropping to three digit HP values.

    Reply
  22. Food is extremely cheap and easy and cost efficient and potentially makes a difference even during prog and practice because of the VIT bonus, please use it, literally four to eight hits of potage or whatever will cover you for a whole night, you really may as well.
    Materia is literally something you have to do like twice ever, once on your pre-raid BiS and once on your post-raid BiS. It's entirely free and it's permanent and it's passive and it makes a difference, just get it over with.
    Pots are something you buy like a hundred of once or twice per raid tier, put on your hotbar, and then only use once you have either cleared a fight or seen enrage, please just head to the marketboard and take care of that and your party will thank you since this is the sort of thing that's the difference between having an Enrage Prog session and surprise-clearing on a run that accidentally had no deaths and got deeper into the fight than you ever had been. Also pots are sometimes just kinda fun to use. Occasionally I'll be doing roulettes on my raiding job that's already like 5 or less below item level cap and I'll chug one during a dungeon just because I think it's funny. Like oh man I wonder how quickly I can kill Face if I tryhard as best I can as a Paladin. If your sense of humor is as broken as mine or you enjoy free dopamine learning to pot during whatever is pretty entertaining just on its face.

    Reply
  23. Something you can do for pentamelds is use budget materia. Grade 7 and 8s are dirt cheap on the market board nowadays. This way you're still gaining a ton of secondary stats but at a budget price.

    Reply

Leave a Comment