How Final Fantasy XIV SAVED Itself!

When Final Fantasy XIV was first released with version 1.0, it was such a disaster for Square Enix, then CEO of the company, Yoichi Wada, had to publicly apologize, feeling it had tarnished the Final Fantasy name. It would take a certain YoshiP to bring life back into the struggling MMORPG and save FFXIV.
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While Final Fantasy XI had initially struggled, Square and its team used patches to bring FFXI into a state players enjoyed, and eventually, it became a massively successful game for the company. But, after the incredible success of World of Warcraft, Square wanted a true competitor, and went about creating a new MMORPG in the form of Final Fantasy XIV.

However, for FFXIV version 1.0, many team members had been inexperienced in MMOs in general, and were overly reliant on future patches to win over fans.

Instead of entirely throwing in the towel, Square put Naoki Yoshida in charge of FFXIV, who went about both updating FFXIV to a fun, and playable state, while simultaneously working on version 2.0, A Realm Reborn, which was built from the ground-up, and essentially a brand new game that would win over fan trust, and renew the good name of Final Fantasy. Dave Klein breaks all of this story down, and how Final Fantasy XIV SAVED itself!

0:00 – Intro
0:22 – Hironobu Sakaguchi’s interest in MMORPGs
2:40 – The release of Final Fantasy XI
4:20 – World of Warcraft
5:11 – Planning on Final Fantasy XIV
5:42 – Final Fantasy XIV 1.0
8:03 – Yoshi-P
10:00 – The coming of Final Fantasy XIV 2.0
11:06 – Naoki Yoshida’s on making FFXIV good
14:25 – Final Fantasy XIV: A Realm Reborn
16:36 – Conclusion


31 thoughts on “How Final Fantasy XIV SAVED Itself!”

  1. Tanaka's performance was just baffling. He had been with Square since before even Hironobu Sakaguchi (he even got Sakaguchi hired) and had been deeply involved with a large number of the previous titles but for some reason, he seemed like he didn't care one bit about 14.

  2. I'm one of the rare people that actually enjoyed my time in 1.0 since I had come from FFXI. Sure it had some annoying features, but I was playing a lot right up to the start of ARR. The game as it is now is better than I ever could have imagined it back in the day and I will be playing it until it is no longer supported (probably another decade)

  3. And just add furry 😉
    (And thank Blizzard for messing up their Chinese host, leading to many Chinese WoW player jump ship to FFIV)
    On the other hand, ESO is also…. Yeah so for fantasy MMO FFIV is actually pretty attractive.

  4. Enjoying XI a bit more tbh. The 4 month update schedule and focus on raiding has really killed it for me. Too much FOMO content and content that's designed to only ever be run once or twice.
    Vana'diel feels much more alive than Eorzea.

    Thanks for keeping the servers on Yoshida but your game's kinda hollow.

  5. I've never been a fan of stories in games, always skip all but this game have the best stories i have seen, so cant skip. The game includes you character in the stories so you think you are in the storie and this is amazing. Is totatly worth the money you spend. All love for the devs and ppl who made this masterpiece

  6. …how in the world did you think that FF11 was a failure?? It did really well, and is still a functioning live service. You can literally still play 11. Go make a video about 11.

  7. The comeback of FFXIV is a pretty well known story, but I like how you cited how Yoshi P, made all the teams go back to the basics and not only replay FFXIV 1.0, but also competing MMOs like WoW. That kind of humility is sorely lost on a lot of developers these days e.g. Bioware refused to let devs even acknowledge Destiny, when they were making Anthem. Perhaps, if they hadn't had such egos, they could have learned and even improved on what had come before instead of insisting they knew better. Great, concise expose!


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