Make Healers Better
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This complain is about healing in casual contents being too easy. Isn't that the point? In casual contents, DPS/Tank/Healers are all just chill and nothing engaging not just healers.
You play as SAM on savage and ultimate, how about try healing there lmao. This villain arc starting to feel cringe.
The thing I was most disappointed with in SGE is that it isn't RIFT's Chloromancer. Look that up if you don't know what that is. I wanted several damaging abilities, some sacrifice and self-debuffs to bolster my party and overall reduce RSI-embuing gameplay as it currently stands. Or make us like we are in PVP, because holy hell is it fun, and our DPS role plays more like a 4th role, outside of the usual Green, Red or Blue.
I'd say about healer balance that Yoshi's told us before they're not going to add new jobs to the game. But Yoshi says a lot of things that end up getting peer pressured away or forgotten. Case in point: Viera M & F and Hrothgar. So yeah. Lack of foresight indeed!
Phlegma is literally just melee range Miasma 2 that SCH had in Stormblood. The button you used instead of Ruin 2 to weave if you had MP to spare and were good enough to stay in melee range. Phlegma doesn't benefit weaving much now since cast times are all 1.5s but it still rewards you for being close to the boss.
call me a casual but i actually like the current sage i wouldn't mind a bit more than just 2 dps buttons but i don't think it is as big of a problem as you make it sound, i feel like i can focus a lot more on the mechanics as a healer and use that knowledge to make kills really smooth
I just noticed that the URL for this video has UWU at the end. watch?v=sbWubxOTUWU
Do I main ninja because I love to feel like I'm entering cheat codes or because it felt engaging entering a combination to get abilities instead of pressing one button to get that same ability? Keep in mind how few people raid as a ninja versus other melee dps when besides that difference ninja is just another dps at the end of the day. It seems like the community is confusing trivial gameplay as better, and as a result the game devs churn out either simpler classes and solutions or change the original complexity of a job or scenario to fit exactly that kind of crowd. I still like this game more than eso, but one thing I like about eso is that is gives you all the freedom to be why you are either damn good or suck ass as your role.
It is nice to see different opinions even though I disagree with some of your statements.
In case it makes you curious on what I disagree with, I simply prefer healer rotations in general to be simplified for better concentration on situations where there is but only a few miliseconds window to heal/bene someone before they die.
Nocturnal wouldn’t stack on SCH shields. Only neutral sect made it possible to double stack shields. I’ve seen no meta yet for double shield healers unless it’s P3S.
Since Chair has already done the dirty work of providing criticism, I guess I can waste some time (and calm down from Elden Ring salt) tossing in some ideas for healer DPS rotations to keep the mood balanced (keep in mind I'm going with the assumption that they'd do the thing and make healing not drop the combo. Because, you know, that's the smart thing to do):
>WHM – WAR of healers, 1-2-3 combo (Water IV, Stone IV, Glare) and make the 3 AoE heal with the range of Cure III or something. Blood Lilies become your 'empowered' versions that are essentially your Fell Cleave. Sure, people will meme it for being the 'simplest' but you're gonna appreciate when your prog WHM isn't stunlocked by options when an emergency happens. Maybe they get a DoT explosion mechanic a-la BLM's Thundercloud. Instead of a DPS buff as a secondary combo, maybe they can keep up a "Regen Up" buff that makes their regens spicy so they don't have to be interrupted as often during their Lily windows.
>AST – They get a DNC-esque rotation semi-determined by the stars (RNG). Rework Minor Arcana: Cards are still drawn and redrawn the normal way but you can use a Suit (Fourfold Feather-like resource by doing your Simon Says) to either change it into a desirable card (in case you drew poorly), into Lord of Crowns (boomboom DPS) or Lady of Crowns (back-pocket heal). Maybe give a way to spend multiple to give a weaker raid-wide version? Maybe give them a DoT proc chance like old BRD to give them Suits too so you don't force them to rely on rng DPS to get an emergency heal. Luck and overcoming fate with good decision making should be a part of a class about fate and stars.
>>Choose either SCH or SGE to be 'the DoT Healer'. I think SGE thematically makes more sense with DoTs, being the medicinal practitioner and all, but SCHs probably would feel salt until the end of time if the new guy got their stolen toys but I think that's funny as fuck soooooo
>SCH becomes a weird sorta DRG/SGE hybrid. They take SGE's Kardia mechanic (Healing Partner). They have long, strung-together combos (a 1-2-3-4) with slightly shorter-than-normal cast times as baseline. Gain an Aetherflow charge upon finishing the combo, up to a max of 4. You can spend Aetherflow for your fairy shenanigans or to act as a Swiftcast/Eukrasia for your next spell, which augments it and makes it instant-cast. Reasoning? Well, SCHs are supposed to be the strategists of the battlefield – choosing a priority healing target, having long, flowing combos and ways to augment them for situational change sounds like it slots, doesn't it?
>SGE becomes the DoT pusher – use and abuse your knowledge of magical medicine to crumple your enemies from the inside! Shortest filler combo of the bunch with just a 1-2 (Dosis III, Phlegma). You have, like, 3 DoTs to manage, all with different (but aligning) durations to keep it interesting – hard-cast for the longest-lasting, instant for the shortest. Each DoT tick increases your gauge, and once your gauge reaches 100 you get an Addersting and an Addersgall. Addersting allows you one use of Toxikon, an instant-cast spell that does damage inbetween your 1 and your 2. Addersgall gives you access to your normal Addersgall kit. Use 3 of either resource and you get a charge of Pneuma, the big fuck-off heal laser that makes no sense but it's cool and I like it.
Oh and for fuck's sake just give all the healers access to some shielding and regen and emphasize them differently between them and be done with it – it's clear that you don't need to have both to clear even the highest-end content, so why even split them in the first place? WHM has the most regen and least shielding, SCH has the most shielding but least regen, AST has both in equal measure, and SGE has a wacky shield-over-time mechanic that merges the roles weirdly.
What's the dress he has on thumbnail?
Lol this channel. Nothing educational.
How foolish of you chair to think the devs have no foresight with healer. Clearly in 4 years when the next healer is released, it will be a Regen Healer and Astro will regain Nocturnal set. Then 4 years from then when the next healer is released, it again will be a Regen healer, and Astro will have Diurnal sect removed, finally addressing the complaints of all Nocturnal sect mains.
something that triggers me is the fact that u dont use cure or cure 2 or gcd heals for that matter, so now u have this 1 button class that not even uses all the spells
> Healers are not fun!
Agreed. I'm a healer main and I approve this message.
> MUH ROTATIONS
Nah, literally no class' rotations matter until you hit EX Raids where DPS checks become relevant. I play Black Mage by shitting into my hands and throwing said feces at the keyboard and STILL somehow pull more aggro than my non-MT teammates. I leveled Summoner without even understanding how the fuck Bahamut and Phoenix work. Dancer? Click shiny button while ADHD running and jumping around the entire stage. Samurai? I might live in Japan to buy anime figures and put them in jars, but I ain't no weeb. Warrior? Hold W with one hand, play Arknights with the other. It's ALL fucking braindead.
Green jobs are interesting when you hit Savage/Ultimate content. You aren't working off a rotation made by some guy on Balance you'll never be as good as; you gotta coordinate with your cohealer and figure out which (O)GCD goes where while budgeting for potential immediate threats like raidwide-into-raidwide combos, bullshit like FoA, or limp-dick no-brain Physical Ranged DPS somehow eating AOEs like crayons despite having free movement.
This is easy enough to do when you're in a static, but if you're pugging? Better bust out the water-based lube you keep in your bottom drawer, 'cause Nael and Titan are gonna tear your bussy apart without it.
I unfortunately had to change healers for reclears every week despite being in a Savage static, which a) is tantamount to pugging to begin with, and b) meant adapting to not only different heal kits, but also different usage timings and different iLVLs EVERY WEEK because every player just HAS to be unique and different nowadays. On top of spot healing, raising, and extra attention for anyone who takes Weakness or Vulnerability. All this more or less on the fly because the 6 other players in the team aren't gonna be patient enough to wait while you get acclimated to your new fuckbuddy. This was simultaneously the most and least fun experience I've had with FF14. But let's get back to the point.
Healer isn't fun because the experience as a player is fucking awful.
Decided to try relevant content? Great. Everything is now your fault. DPS forgets to pop Troub/Samba/Tac/Barrier and you wipe? "You fucking suck, healer." Tank misses any mitigation and someone/everyone dies? "MORE HEALS PLEASE!"
You joined any static as a healer? Great. Have fun with everyone backseat gaming you in voice chat instead of just chat chat. Playing healer in FF14 is like being a teacher in America: they'll all tell you what to do because your job is so easy, but none of them will actually do it. HEALERS HEAL. GET EM UP GET EM UP. WHY DIDNT YOU SHIELD ME. YOU DON'T HAVE TO WORK SUMMERS?? NOT ENOUGH HP.
Were you actually hoping to
get paid over summer vacation?join a static and enjoy stable weekly loot drops? Go stick a cactus needle up your urethra and sit in the back of the bus. Case in point, the literal 0-parsing MDPS in my group had loot priority over me, and my static disbanded after 6 weeks because every non-healer had BIS and they were "tired of raiding". FYI, given standard priority, it takes healers 8 weeks to get BIS. Guess who didn't get BIS.The healer damage rotation only has 1-3 buttons because healers need to close their eyes and curse God and anime for bringing them into the world.
Have you ever heard anyone in any party ever say "DAMAGERS DO MORE DAMAGE" when dying to any enrage? No? Didn't think so.
In closing, healer can suck my two-inch yellow dick I'm switching to DPS.
Maybe they could make that healing abilities cause damage to enemies when your target them. So jobs can use their their healing rotation to do dps
"Tunnels visions is a sign of incompetancy"
I feel called out
I think they are too scared of people picking up a job and not being able to play it properly. Imo they should tell players beforehand if a job is difficult or for babies (for example 1 star being easy and 3 stars being hard). That way they can design jobs for players who have a higher skill ceiling more freely.
If you dislike just spamming 1 dps button then put your Glare not only on 1 but also on 2 and 3.
There – now you can press 1 2 3 on a healer.
tldr make ff healing like wow healing, if that happens im becoming a healer main
I was a healer main in ARR, HW and StB in ShB I finally decided that healing wasn't going the way I wanted and switched to dps honestly having way more fun with the game now… even though I normally prefer the healing and support jobs on most games it jsut isn't fun in ffxiv
Sad thing is that 2 DoT gameplay was Stormblood levels of good. We're 2 expansions ahead, so 20 more levels where other jobs got something new. By the time they do this change… they're only at Stormblood level of gameplay still. We're still 2 expansions behind. 3 if they take another expansion to do this reversion.
I'd be lying if I say that I wasn't a little disappointed in SGE's kit, kinda hoped for for a more "involved" rotation
TERA had more interesting healing, and that's the real crime
Tbh I’m glad al least healing is like that. If I wanted a damage rotation I’d play a DPS. It’s just not why I find the game fun in the slightest
Damn, lvling AST and thought I was having a blast, thank you for correcting me
Finally, a good fucking take.
when i saw the title i thought to myself it's not that bad(could be because of my experience with other mmo where healer feel like dogshit to play to me tho) but i definitely agree the dps part of those jobs need more depth, and if they start talking about button bloat again, just fuse some of the heal together, most people won't even see the difference
What no Kaiten does to a man
I'm glad Summoner and Scholar share levels because I can pick with job I want to level at the day.
I hit every single avoidable mechanic because I care and want to give the healers something to do.
you're SO close to realizing that the game's encounter design is actually just kinda bad. all you have to do is your rotation, and if your class doesn't have a rotation, you have nothing.
I had healers that couldn't keep up on healing with the normal mode of Zodiark last night. Both in level 90 gear.
My only thought was… 'How?'
Yep, 14 being wowified to stupidity. One of many reasons that the few times I come back, I only last a week or two. The design is lazy. Been saying the stuff for years back when I was addicted to it.
Hi, scholar main here, pls give more dots and/or buffs instead of more healing, we've got healing covered already.
Thank you Yoshi P.
Keep whm brain dead, give the other healers a rotation.
Easy
True. Spamming glare is so boring. Needs to be more complex with a few spells/procs would make it fun
fucking based
This, all of it.
Cope
Every down side he brought up sounds good to me and i want to be a chill healer now
I like being a healer but then again, I've only been playing for 2 months. I don't know half the stuff you boomers knew
It’s funny to watch this channel transition to fill the niche of “whining about the game they make videos about” tbf it was a gap in ffxiv YouTube
"giving a little more to manage is not going to make them worse when they can already be close to rock bottom" is legendary and literally just true. villain arc of the century.
1:32 Well, "half an eternity" is still an eternity. This is mostly evident when trying to do your daily roulettes as a high level DPS.
Also, I've refused to touch healer roles in every game just out of concept, but here's a thought I have: how much can you feasibly do to make each FFXIV healer job "unique"? Sure, you can have different skills that are essentially renamed copies or slight variations of others, but healing magic in general seems very limited when talking about how to make different healers "unique". The only thing I can think of at this point is to introduce some kind of physical healer that relies solely on targeted mass heals and long regens, or maybe something like a chemist, nature-based arborist, or a literal "field medic" that uses actual medicines that he shoots into their teammates. Maybe even come up with a close-range self-AOE-based healer that is designed specifically for small engagement areas like trials and smaller raids…?
Another idea I had: "healers" that aren't just healers, but actually provide PHYSICAL shielding. (This could also be implemented as a tank role, or perhaps some kind of hybrid role that could be pulled by the duty finder as either a healer OR a tank. This would probably require an entirely new mechanic system, but imagine if the previously mentioned arborist could cause large trees or roots to grow into a small wall with an HP or timer gauge, and it blocks directional cast attack? It would be completely unique, and also pull a LOT more players into the healer or tank roles to help with duty finder queue times. DPS gets way too much attention, both healers AND tanks need something new to freshen up the experience.
I'm speaking from an entirely outside perspective here, but the healer classes all just look nearly the same, with slightly differing learning curves being the primary distinction. No offense to my healer teammates, your tank mate wholeheartedly thanks you for your service and sacrifice. 😌
Look, no! As a WHM, give me some complicated stuff too! D: I stuck with it since Stormblood and I want it to match its aesthetic again!
I do think that all healers should have a deeper dps rotation, but bringing back Nocturnal Astro? Homie you craaaazy. That junk never got used 😂
On a serious note, aside from making DPS on a healer more engaging, i kinda disagree with your other points. It’s a “WORLD WIDE” game now, so making healers easy to pick up is gonna be the norm. Same thing for tanks and how the huge enmity change happened a while back to make it easier to hold aggro. Sure it will rub a few people wrong, but the majority will like it, especially new comers.
I feel like they should completely revamp healer’s damage rotation and keep healing the same. They shouldn’t need to make you sweat to be able to heal more. Just make healers fun to use for what you’re gonna be doing 70% of the time anyways which is DPS. Most content is supposed to be casual stuff to just relax and not get hot and bothered by, let it stay casual, we’ve got harder stuff.
Give astro back Nocturnal Sect, give Scholar more optimization woes, let WHM stay the same. I don't heal as Astro anymore cos it just Feels Bad.