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First
Sick rework
I will never understand, how come we cannot take squadrons to become our trusts, at least until heavensward since that is how you become captain.
i wonder if its just the Side Dungeons or rather Side Quests or is it also Trials as well i wonder if those are included as well and the way i see it they should add the hard mode dungeons as well maybe they will at some point same with Trials
Halatali even before the rework was such a fun dungeon.
bro mr happy is either on ozempic or getting no sleep
Kinda meh, dunno why they get rid of Firemane adds, 2nd boss "electrify" could've been target cast that would electrify all party if person didn't take out his mark out of water.
What i certainly can't forgive for these remakes is a Hraesvelgr redo battle. So they just straightforwardly cut out cool platform mechanics so it could've been doable with bots…. yeah…. fun fight<ability to do with trust – is pretty sad mindset
Aw no more wisps on first boss
Soulless fucking garbage, SHB ruined this game
I wouldn't say they did more considering the state Toto'rak is in LEL
Im not a massive fan of these reworks mainly because the bosses have a single mechanic. Granted, its not Out/In like every dungeon mechanic for the last decade but its not that much more original
I'll be slightly less annoyed getting this in roulette now! Counting this as a win.
Lets be real these are like more or less FATEs bosses
Still, lvl 20 dungeon only
Generally I like the rework, but it's depressing to see how fast the bosses melts with a 1 player who knows what buttons to press and everyone else being a trust party.
Also I feel the first boss room looks way too barren now.
You can survive the lightning on boss#2 so it will enforce greed for sure, since that boss doesn't get invuln anymore.
Mr. Happy abuses his NPC's? Cancelled (/j)
As far as the horrible duty support downgrades go, I think I'd rate this one as more of a sidegrade.
Cascading aoes are a good way to start. As a baby player those felt good early on
They should have used this opportunity to make firemane match its FFXII form since that's clearly the origin.
They also need to rework the early game class gameplay. Unless you are somehow super invested in the already weak arr story, you'll just end up quiting as a new player.
The main reason for doing Halatali is to get company seals for killing certain mobs.
Dungeon design in XIV isnt bad, it's boring and too basic. Never changes.
They should probably rework Sastasha boses aswell, to be more than just damage sponges. Even with npc, last boss is just "burn him down", they dont even try stop ads from spawning.
Its first dungeon so i wouldnt go that crazy on mechanics, but there should be some sense of danger.
So many systems I've never interacted with. What is the point of having Duty Trust and Squadron Command Missions? What is the difference?
soo
First Boss got a new Cone AoE attack & Tankbuster…
2nd Boss has a oneshot water AoE & Tankbuster marker….
Last Boss fire shield mechanic is a longer add phase… gotta kill the small fire orbs instead of the 3 Fire Sprites, has a big arenawide AoE, and Tankbuster marker…
i'm hoping and praying that since they're doing optional content that they do coils eventually. . . it seems a lot less unlikely now
probably right about chimera getting nerf'd…and it's going to piss me off
Man, I have a lot of catching up to do when I come back. Too many games are coming out. I just finished Metaphor Refantazio.
Waste of resources
I disagree with Sohr Khai.
The last boss is just a wall boss that's easy as all now. It barely does anything interesting. The fight before was easy once you knew what to do and was actually fun and interesting.
Too hard now
1. Now if they could just make Sastasha less of a slog that would be great!
2. The early job gameplay also DESPERATELY needs a rework. Some of the newer jobs especially SUCK at lower levels and older ones feel like they don't get genuinely fun until you hit Lvl 60
Good to see the rework is already making healers question their choices to play the role
Glad to see lower dungeons teaching mechanics now.
Lmao dmv portrait.
damn that 3rd boss vuln sfx is sick
Not rolling my eyes when I get Halatali in roulettes is definitely a win.
I like all changes except for the final boss the fact you HAVE to do the fire phases now makes it like opposite of old version boss two when go invulnerable, preferred when just kill fire sprites instead engaging the fire orbs & then go back deeps the boss.