Halatali Dungeon “Rework” – FFXIV Patch 7.1



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38 thoughts on “Halatali Dungeon “Rework” – FFXIV Patch 7.1”

  1. i wonder if its just the Side Dungeons or rather Side Quests or is it also Trials as well i wonder if those are included as well and the way i see it they should add the hard mode dungeons as well maybe they will at some point same with Trials

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  2. Kinda meh, dunno why they get rid of Firemane adds, 2nd boss "electrify" could've been target cast that would electrify all party if person didn't take out his mark out of water.

    What i certainly can't forgive for these remakes is a Hraesvelgr redo battle. So they just straightforwardly cut out cool platform mechanics so it could've been doable with bots…. yeah…. fun fight<ability to do with trust – is pretty sad mindset

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  3. Im not a massive fan of these reworks mainly because the bosses have a single mechanic. Granted, its not Out/In like every dungeon mechanic for the last decade but its not that much more original

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  4. Generally I like the rework, but it's depressing to see how fast the bosses melts with a 1 player who knows what buttons to press and everyone else being a trust party.
    Also I feel the first boss room looks way too barren now.

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  5. They should probably rework Sastasha boses aswell, to be more than just damage sponges. Even with npc, last boss is just "burn him down", they dont even try stop ads from spawning.
    Its first dungeon so i wouldnt go that crazy on mechanics, but there should be some sense of danger.

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  6. soo
    First Boss got a new Cone AoE attack & Tankbuster…
    2nd Boss has a oneshot water AoE & Tankbuster marker….
    Last Boss fire shield mechanic is a longer add phase… gotta kill the small fire orbs instead of the 3 Fire Sprites, has a big arenawide AoE, and Tankbuster marker…

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  7. I disagree with Sohr Khai.
    The last boss is just a wall boss that's easy as all now. It barely does anything interesting. The fight before was easy once you knew what to do and was actually fun and interesting.

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  8. 1. Now if they could just make Sastasha less of a slog that would be great!
    2. The early job gameplay also DESPERATELY needs a rework. Some of the newer jobs especially SUCK at lower levels and older ones feel like they don't get genuinely fun until you hit Lvl 60

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  9. I like all changes except for the final boss the fact you HAVE to do the fire phases now makes it like opposite of old version boss two when go invulnerable, preferred when just kill fire sprites instead engaging the fire orbs & then go back deeps the boss.

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