Gunbreaker Changes – Dawntrail Media Tour FFXIV



I was invited by Square Enix to check out FFXIV Dawntrail early, and here’s how GNB is changing as well as what I think it means for the future of the job!

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0:00 Intro
1:13 New Skills
2:51 More Info & My Thoughts
4:01 Tooltips

#ffxiv #dawntrail #mediatour

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34 thoughts on “Gunbreaker Changes – Dawntrail Media Tour FFXIV”

  1. I just wished Reign of Beasts combo didn’t break Gnashing Fang so we could weave Mits freely in No Mercy.
    At the very least, we can now probably use an alternative opener to shift them around if mitigation weaving really becomes an issue.
    —-
    Actually, since Reign of Beasts combo has higher potency than Gnashing Fang and Double Down doesn’t break its combo, it will probably be optimal to go into even bursts with zero carts to use Bloodfest immediately.

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  2. Um actually 🤓 you mentioned that gapcloser changed bc Trajectory can only target enemies, and not enemies and allies “like thunderclap”. Thunderclap is monks gap closer, GNBs old gap closer continuation can only target allies as well. So the only change is losing its damage to targeted enemy’.

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  3. More weave space is nice….having to remap for Sonic Break gonna be interesting…maybe I'll just have a second button for no mercy so I don't have to change my muscle memory, lol.

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  4. I am a little mixed with gap closers no longer dealing damage, on one hand its DPS loss but on the other we can use them when needed which is why I think they did it, we just used them for dps weaving.

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  5. Love the GNB changes. Weird that DRK and GNB got "we have thunderclap at home" while the other two tanks keep their identity/potency damage gap closers. It doesn't solve the problem faced by tanks and it takes out job identity from DRK and GNB because rough divide and plunge are such cool skills for their jobs. The rest all looks rad though.

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  6. All my hype for dawntrail is fucking gone, gnb already lacks ogcd so why remove one??? Class never felt bloated to begin with, this is possibly the worst change and also makes low level gnb far worse to play because less damage due to an ogcd being removed, im never putting that garbage trajectory shit on my hotbar

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  7. Losing an OGCD (Rough Divide) without having anything to replace it? Not a fan of this. There's already too many attacks in my No Mercy window where I don't have any OGCDs left for double weaving; why would we want LESS?

    Some might say it's so we can use defensives, but let's be honest: no tank should be popping mitigations between every GCD. We only need space for 1-2 such things in the window. And we already had that space, and more.

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  8. losing the damage on the gap closers suuuuuucks. for both DRK and GNB. it would be fine if they were just "thunderclap at home" where you could also target allies for it. but because they are JUST at enemies, losing the damage means they lost utility. when i am up in the bosses face doing damage i dont need a gap closer.
    not to mention, all the gap closers are rather generic. they're all just slides with slightly different animations. so the aesthetic is kinda lost on them. like plunge and rough divide fit the aesthetic and lore of the DRK and GNB basically being offensive tanks.
    ah well, getting lionheart finally is kinda cool though.

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  9. Another leap/jump replaced by a lame-looking dash, can't say I'm liking that trend, and it's making me wonder if there's something up in the backend that's making Square want to move away from those kinds of animations now, because it sure as hell ain't being changed for aesthetic reasons (or "job fantasy" in Dragoon's case).

    I'm also not a fan in general of these "buff turns into attack button" changes across multiple jobs, that wasn't the kind of hotbar consolidation I was looking forward to, and now it's going to make those jobs awkward to play because I had my buffs and attacks set up a certain way and this throws all of that out.

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  10. This is the worst job change I've ever seen. They are removing 5 ogcds on even windows, and 2 on odds. Who is this change for? because if you dont like to weave, why would you play GNB. It is the only tank I like, planning mitigation was the whole thing. I cant understand why would they purposely remove the aspect of the job we like. This is like making Fire 4 an instant cast and blm moving around because it would be "easier". This is killing the job indentity. And you cant even mess up sonic break now. This can't stay like this, they need to fix it. The job cant become easier from lvl 90 to 100. This is a heavy hype kill for me. I'm sad now. I'll play something else, but holy molly, this is dropping the ball. I can only hope they fix this.

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  11. Pluses: i womt have to worry about bad ping and delay getting me killed/ clipping me when im forced to rough divide for damage. The Lionheart combo looks cool and fated circle continuation is long overdue.

    Minuses: the gap closer we got is lame. And feels like they couldve done more for it. They didnt add more to heart of light, and say what you want about burst strike continuation ogcds but i found it fun. I was hoping lionheart got continuation for it or something.

    Overall though
    Really hoping that for lower level content they buff potencies to make up for the rough divide damage lost.

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  12. Im sad the rough divide animation is gone and I wish we got something to replace it with oGCD wise, but I think this will be a net positive. Just weird that Paladin and Warrior dont have the same treatment

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