I wanted to make a video for entry level FF14 players (and potentially drop a few tips for advanced players too!) using the experience I’ve gained over the years playing WoW at a very high level.
Hopefully this helps even a few individuals out there!
00:00 Sprout to Sprout
0:51 1. Assigning Abilities
5:06 2. Low Speed Combos
6:59 3. Combo Sequences & Positionals
7:45 4. Utility
8:45 5. Combos & Positionals Full Speed
10:09 6. Look Away!
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I am a mouse clicker due to having tiny Japanese hands. So, having consistent format of skill bars isn't neccessary. It instead becomes motion based on cursor location. Basically, all buttons needs to be placed relatively close to the middle. I can't have laid out buttons all across the screen unfortunately.
Nice tips video! And its nice to see you making this type of content for FFXIV already <3 I feel like a proud mom, having watched you from the beginning (from afar a bit, since I have to watch vods or youtube due to time difference!) But I'm here!
Something that's nice in FF is you can copy your core/cd abilities to another action bar and stick it in the middle of your screen then hide your main action bars with keybinds and scuffed layout. I use it as I would use weakauras to track these things in WoW.
Definitely great tips. Something I also do, kinda like how you keep buffs and certain buttons at the same position, I also keep positionals at the same position. My flanks will always be on CTRL+Key and my rear will always just be my resting position.
Another key tip that isn't mentioned very often is depending on the job, it's better to overcap or reapply certain buffs and abilities out of rotation if it means you get more potency on a combo action.
For example, on NIN, you use Armor Crush from the Flank to refresh your speed buff. If you don't have any resources available to you to do max damage without hitting the boss from the incorrect position but you so happen to be on the Flank, it's better to combo action into your Armor Crush than it is to hit Aeolian Slash which is from the Rear.
The difference between hitting Armor Crush and refreshing your buff is an overap on your speed buff but you lose only 20 potency versus losing 60 potency from hitting Aeolian Slash because you couldn't get to the Rear.
That isn't applicable to all jobs, but at least for NIN, it was helpful for me in TOP especially when running around the boss and getting completely rng'd to the point I had to expend all my resources to keep uptime.
Frustrates me to no end when people use wildly different buttons for each job, especially on shared actions like sprint. You should always know where various things of a job are based on their function, not build muscle- memory completely different from job to job. I played WoW on and off since 2004, and have been raiding consistently in FF for about 2 years now, there is definitely some differences in the way jobs work in FF vs wow, but the tips in this video focused on the philosophy of dpsing, which is good. One thing I will add is learning a job via savage the best practice, obviously go in with a knowledge of the rotation and opener, but as you do a fight most jobs are very static in their rotation and the boss is very static in their mechs compared to wow, so you line up with where you are in your rotation with what the boss is doing and you learn so much faster. I do wish in final fantasy that you could obtain your full combo much earlier, some jobs suffer this less, but I would say jobs like blackmage and reaper feel almost unplayable pre 80 because so many core parts of your kit arent unlocked until then.
Nice and calm aswell clear approach.
PS: You remind me of my uni professor in terms of translating thought process
there is a huge point to maining a certain job. Speaking as a monk main since ARR.
My UI setup for monk just doesnt work on other jobs. I don't need huge debuff (and buffs) windows on other jobs. i dont need to keep an eye on DF and Demo all the time on other jobs.
also setting up your filler combo through Shift+whatever or ctrl+whatever is a huge hindrance. Filler is only 6 buttons so it makes sense to just make a 3×2 ui block for it and assign it to a similar block on a keyboard.
Set up chakrasPBTCRoFBH neraby.
Move with a mouse. side buttons are strafe. Hand is free to roll the rotation.
"keep your abilities on the same places across jobs"
And then there's me, a gamepad user, wondering where the fuk I put arms length on my machinist hotbar 🤪
First part is just subjective. Theoretically makes sense and I personally do something similar intuitively but I don't see it being proven to necessarily work better at the highest levels, that is early ultimate/savage clearers. Seems to me people should just do what they find intuitively more comfortable rather than force themselves on a system like yours
Second part has been explained to death. There are tons of info by people who are actually good and experienced at the game explaining shit. No offense to you. You're probably better at problem solving than most of the 14 player base anyways who just wing it or if you're lucky try to copy good info online and replicate it in their gameplay. Its a video game so its not that hard can figure out most things but its always better to stand on the shoulders of giants than try to problem solve everything. Whether that be googling arr rotations at level 50 or seeing what the world first guys streaming does for this particular mechanic of an ultimate fight
This is a bit of a tangent but there's this thing going around in the community about playing different roles to get better at the role/job you want and its a bit of a meme. Waste of time for that purpose. Do it if you want to play the other healer, not to get good at your monk. Not saying having more experience with other parts of the game isn't a good thing to be a more knowledgeable gamer, but if you suck at your monk in savage you should try to work on that more rather than jump to healer and think that somehow this new perspective will automatically make you play the job better. You are probably just lacking in playing monk.
This video is fine but my opinion is that its been done before and done better more succinctly, more in-depth, with more innate knowledge of the whole picture rather than just arr experience. Like how you address what are imo, non issues that are resolved simply by "playing more"
Getting good at the game is easy. Boils down to drilling the moves and increasing resistance while doing good problem solving
Starting as Monk (and using Samurai), having two modifiers (shift and control) for a core set of twelve buttons just made intuitive sense. Monk: unmodifieds being just the standard damage buttons, control for the buff/debuffs, shift for the aoes. Two modifiers on Samurai allows you to sort the abilities into different sticker "channels".
Did find that when you play enough jobs you find you have to settle on more than one consistency model, simply because some give you more abilities of a certain type than others. Some jobs for me are a shift 1-3 aoe, Q gap closer, others are Q aoe/4 gap closer. You can hold both types in your head 😅
As another rotation-learning tip: if you're trying to learn your opener, rather than waiting 2 minutes between each attempt early-on, you can set your Duty Finder settings to Unrestricted Party, then enter and leave any duty to reset all cooldowns quickly. The Unrestricted Party option tells the game to not try to matchmake you with other players for that instance, and to let you enter solo and without level sync, so it'll instantly prompt you to enter the duty, and you're not leaving anyone high and dry (or getting a penalty against you from the Duty Finder system) when you leave immediately. FFXIV does have a limit per time of instances entered (like WoW), but rather than WoW's 10/hour, FFXIV's is 100 per day, which is a lot harder to hit unless you're really spamming the cooldown resets.