Robot problems!
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0:00 – Introduction
0:32 – QUEST: “In the Beginning, There Was Chaos”
16:57 – RAID: Alphascape V1.0
26:53 – QUEST: “In the Beginning, There Was Chaos” (continued)
31:17 – QUEST: “And Like Fire Was His Mane”
34:56 – RAID: Alphascape V2.0
43:59 – QUEST: “And Like Fire Was His Mane” (continued)
45:18 – QUEST: “In the End, There Is Omega”
1:00:16 – RAID: Alphascape V3.0
1:10:43 – QUEST: “In the End, There Is Omega” (continued)
1:24:34 – RAID: Alphascape V4.0
1:33:10 – QUEST: “In the End, There Is Omega” (continued)
1:42:09 – QUEST: “To Kweh Under Distant Skies”
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Edited by Daniel Floyd
♫ “Pray Return” by Chris Logsdon
https://lnkfi.re/pray-return
#PlayFrame #FFXIV #FinalFantasyXIV #Stormblood
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TIME TO DEFEAT CHAOS!
Sorry Chaos, there's only room for one being of chaos in this instance and that's Chao'tic Carrie
I only know one thing: I want to kill Chaos. I need to. It's not a hope, or a dream. It's like a hunger, a thirst.
Hey everyone, it's time for another Final Fantasy Friday question🎉
I'm still in a bit of a final fantasy 16 mood, so it is question is: How many ANTAGONISTS could a full power Clive defeat before going down?
durmin capped on poetics nooooo
Reconfiguring gender through technology
I see
I replayed Final Fantasy 1 about 2 years ago this month. I beat it then but it took me a long time to beat after trying to replay it for decades.
Cutest place i've seen alpha and omega is Kugane's hotsprings (the northwest corner)
They are just chilling there taking a bath
1:26:30, hunh, like in Magic: the Gathering. If your spell target becomes invalid, the spell fizzles XD.
1:10:00 correction: it’s actually Final Fantasy V
And Omega was a Superboss in that game alongside Shinryu (which means, yeah, that epic battle between the two at the end of HW was a big ol' FFV hommage)
1:22:52 Oh no, Omega is hot!
Hey thats me in the mount (the Level Checker) at 52:39 😀 The reason why Dan may have not seen this mount before is that to actually unlock it you have to finish all of Endwalker and do a specific fate a few times to get it. Thats right, a whole 2 expansions after the Omega raids haha
God I love the divorced energy always coming off of Cid and Nero’s interactions lmao. They are fantastic. :>
target last known location on planet Et.. what now? loved this series. cant wait for your take on the SB alliance raids.
Excellent audio work on the Omega Datafile sequence! Great technique for file corruption.
I haven't commended it yet so I had to now, your Omega voice filter and added sound effects absolutely elevates this raid to a whole new level. I've enjoyed the extra leg work immensely, I know it must've tacked on a lot more time to the edit, but that time is well worth it.
Patch 6.31 of Endwalker released an optional new version of the omega fight, The Omega Protocol
It has a new phase with an arguably even hotter version of human omega
(do not watch the fight until you gotten up to the end of endwalker, hot omega isn't worth the spoilers)
I love the omega story line. Cid's observation at the end, that developing a heart would make it harder, not easier to get home, Nero's pep talk to Cid, Alpha's run. So much of it is just so perfect. It is also I think the piece of content that is most fully interwoven in FFXIV's world. Sticking only to the past Omega was the superweapon Teleji wanted to take control of burried in the pvp zones in ARR patches, turned on in the HW patches, and the empire found in base Strom Blood to get Shinryu. To help us defeat him we have the iron works, and references to everyone they ever touched, and both Midgarsormer and Hraesvelgar. We find out why Middy was guarding silvertear lake, why Cid defected, get a fair bit more context to Nero and his feud. All they had to do for Omega was throw us against classic ff bosses and say "it's a tournament arc" but no, they wove this character deep into everything, and said "No this will matter, and even if it doesn't it will be a good story besides."
1:30:29
Omega M/F: "TREMBLE BEFORE MY COSMO MEMORY!"
WoL: "Aw, how cute, it named it—OH SH—!"
Idk if Dan mentions it because I can't watch the video yet but about that final raid….
Omega's apperance is based in the Warrior of Light that was drawn by Amano for the original FF 14 collector's edition.
And your reward is – you get to be our advertisment billboard.
Playfriends, Omega awaits. Time to face off against the machine from beyond the star- TWO HOURS!? Holy Moly Dan. This is your spoiler free lore comment.
1:00 – The Timey Wimey Situation for MMOs means that, as far as the game is concerned, it's always 5 years since the Calamity. But I like to think that yes, it's been a couple of years, or at least many months.
2:00 – The community pronounces much like your first attempt, Dan. B-ah-z-yah is the best I can think of. This discussion with Jessie is the first real discussion of what occurred at Bozja, while there have been many references to the event.
12:25 – … Cid, you help repurpose tech for new objectives all the time! Don't tell me the aetherial ram you made in Heavensward was supposed to pierce an Allagan barrier! This is doubletalk! You just need to point out that Omega's parameters of life are fundamentally flawed.
In the first fight, Omega sends for its entry into the tournament finals. Durmin is here to KILL CHAOS! As Dan states, this is the final boss of FF1, with a similar depiction, albeit with NES graphics.
In this second fight, Omega has decided to unearth the greatest combatant it never faced. Omega, one of the mightiest weapons of its people, was directed to hunt down the greatest warrior of their foes. But that fighter fled the battlefield and even the war. He crossed the sea of stars, exhausting much of his power across the lightyears, and Omega pursued. Omega never caught its quarry, but it has compiled every bit tactical data it has on the enemy. Durmin faces not a ghost as he did at Silvertear lake, nor the Great Wyrm that tore apart the airship Agrius. Durmin faces a creature in the prime of its life, the Champion of The Dragonstar: MIDGARDSORMR.
Midgardsormr, or the Midgard Serpent, is named after the Jörmungandr of Norse myth. The 2nd child of Loki, the serpent holds its tail its mouth. Upon the day that it relinquishes its tail, Ragnarok will begin, and Thor will fight the world serpent to each of their deaths. Most depictions of Midgardsormr, or the Midgard Serpent, are really big snakes, rather than a dragon as he is here.
Fun bit of Trivia: You can tell that when Dan recorded this footage, the fight hadn't been updated with new battle markers yet. Akn Morn now has a new stack marker that shows it's a multiple hit stack marker, which is 3 normal stack markers on top of each other.
53:25 – The design of this device gets used a lot for Ironworks doodads. We'll be seeing the model for this many times, for many different things. I suppose they're all do something similar, channeling a vast quantity of energy, so it makes sense.
56:20 – When the final section of the Omega raid was released, the Crystal Tower Alliance Raids were not a required part of the game, so I think this image was not always present for all players. I know Mide's isn't as I still haven't cleared Alexander yet.
In the third fight, it's time to face the tournament's organizer. The reason all of this has happened. Omega. Omega has been a recurring boss or superboss since FFV, and it has generally maintained a form similar to its FFXIV incarnation across all games, a type of quadrupedal beetle robot. That being said, the Omega Weapon is sometimes a separate boss, and is typically a dual mawed centaur thingy.
The music to this fight is "eScape", and it is a banger. That being, said, the lyrics aren't always clear. Many in the community like to start this song with "Chicken Tenders, get ready to fry". The community engagement team even referenced this when they made an Omega April Fools video.
Separate Fun Trivia! "Larboard" was the original naval term for "left side when facing forward". The modern term, "port" is due to the fact that ships were typically moored with the larboard side adjoining the dock or port.
1:04:55 – Something interesting about these tower markers is that standing in them (two to a pool) is how you prevent damage to everyone. But even if the party can survive one of the towers not being soaked, there is a debuff on each player. Soaking the tower removes the debuff and if the debuff isn't removed, you die.
1:05:35 – If Cid's warning makes it sound like a Tank Limit Break is required to survive this attack, then you've already solved the puzzle for the Savage version of this fight.
Omega has determined there's something about living creatures that allows them to surpass their expected limitations. But how do you adopt this technique if it defies all analysis? Omega thinks it has a method, but it's also a sore loser, so of course it wants to end Durmin and Cid in the meantime.
The logs makes it explicit, Alpha's run is an simile of both Midgardsormr and Omega's journey across the starts. A trip that drains and tries even the mightiest of warriors. A trip that our little buddy makes. Every time he falls, he gets back up. For his friends.
In this final fight, Omega has determined that if you can't beat them, you join them. In semi-organic sentience. Not that Omega was going to stop trying to kill Durmin. The forms of Omega M and Omega F may be based on some Amano artwork for the original 1.0 game. And you can buy these outfits in the cash shop (as N'yalisaie and Telum are demonstrating). I just recommend trying it on via the dreamfitting system in inns, because in the past the outfit has stretched a character's proportions weirdly.
The Omega "toy" is known as the OMG. And the description of it is "Weird. Technological. Fascinating." They know what they're doing. Alpha and Omega can be found at various location around Eorzea, exploring the world. Some notable locations they occastionally show up at are: The Moraby Drydocks in La Noscea, The kitchen above the House of Splendors in Revenant's Toll, Saint Reymanaud's Cathedral in Ishgard, Onsal Hakair on the Azem Steppe, and The Bokaisen Hot Springs in Kugane. Just spotting our little buddy out in the wild is always a treat for players.
With Alpha and Omega out exploring the world the danger seems to have passed. But if you're a lore nerd like me, there was one little detail in Midgardsormr's speech last episode that might still be open. When Midgardsormr came to this world, he made a bargain with Hydaelyn to allow him and his progeny to settle here. What was that bargain?
Next time: I heard you liked turn based tactics…
You know, it's funny, but the emotionless omnicidal killer robot ended up being both more sympathetic and having a clearer motivation than Zenos ever did.
The Omega voice and all the sound editing around it is just fantastic! Amazing job as always Dan(and/or Carrie if it's a post-process thing!)
Time to kill Chaos
The Alpha~
Alphascape 1.0 : We've here to kill Chaos!
2:13 Could've sworn it was mentioned once or twice in A Realm Reborn. Maybe not by name, but Cid and Gaius definitely discussed the incident in the first part of the Praetorium. Trust me, I've run the thing enough times to have every speech memorized, and I suspect many players reading this will be nodding their heads and saying "yep that sounds right, me too". I do not remember where else it came up, though, or what they called the incident if anything. I also don't remember which details about it were in 1.0 and which were added in ARR and later.
4:28 yeah sorry, he hasn't woken up in the five minutes/two patches* we've spent since he did his big sacrifice. Check again in a few centuries.
*we're not doing the raids alongside the MSQ in order of release, but let's just pretend its happening around the same time as the 4.4 patch MSQ. Not that people who haven't played before have any reference for how long it was storywise in between the 4.2 MSQ and 4.4 MSQ, seeing as Dan has not uploaded the relevant videos yet, but imagine its been a bit for Durmin. But to us its been five minutes.
15:46 I hope you like your coffee highly salted, Cid…
17:06 Or, in the case of one of your party members, to Carrie you through this.
17:54 While Chaos has his own final boss theme in every Final Fantasy I remake this side of the PS1 remake, he did use the regular battle music (remixed here by Yukiko Takada; not all music in the game is Soken's work, and thank goodness, the man already has so much on his plate and like many Japanese salarymen he often pushes himself too hard) as his boss theme. In fact, it was the only battle music in the original NES Final Fantasy! Final Fantasy II was the first Final Fantasy to have more than one battle track, and it wasn't until Final Fantasy III that there was even a consistent regular boss theme! Remakes of Final Fantasy I have a miniboss theme, two boss tracks, and the final boss track, and Final Fantasy II remakes add an additional two boss themes and reserve the second battle track for the final boss music.
19:51 I believe this is our first example of a variation on the "stack together to share damage" mechanic? Two stack markers appear, which requires the party to split into two groups of four (though if you accidentally end up with 5 on one stack marker and 3 on the other, you'll probably survive if everyone's at full HP? Not so much in EX fights or Savage fights, though.) If you all stack together, you all take double the damage you would otherwise, as you are hit by both stacks, though with modern iLevels that can be pretty much ignored for some fights. Which is why a lot of examples of this mechanic give you a physical or magic vulnerability up debuff or an equivalent fight-specific debuff. These debuffs usually last a very short amount of time, expiring right after the stack mechanic goes off, but they are on you during the mechanic. So, if you get hit by both stack markers, you are being afflicted with magic vulnerability up, and at the same time taking the stack marker magic damage, and you will die like Carrie did. Some fights like to give some players a magic vulnerability up debuff and other players a physical vulnerability debuff, forcing everyone with the same debuff to stack up for an attack with each other or die. Other fights just use the mechanic to force players to rotate in and out of stack markers, alternating to whoever currently does not have the debuff. Lots of variations you can do with that.
45:06 Shinryu was named such by the Domans, whose folktales featured a fearsome dragon by that name. I've always wondered if the Shinryu of these legends was in fact Midgardsormr himself, glimpsed by mortals and given their own name for him. It would make the callback to Final Fantasy V even stronger, to have Shinryu not only be Omega's target at one particular point in time, but for the original Shinryu to be Omega's most bitter rival, whose kind it was created to subjugate, and who Omega pursued for untold eons before reaching Hydaelyn. Truly a pair of star-crossed haters.
49:30 Another card from Chocobo's Mysterious Dungeon 2, the Mini Card. As the name suggests, Cid's second guess was the more accurate one. Also some stones, a common type of item to find lying around in the mysterious dungeons.
57:27 "I care about a lot more than myself these days…" Cid says, as the camera pans to Nero and spends an extra moment on him before moving on with the conversation. Now this, this is what romantic tension is all about. I mean what
1:10:10 Hmmm, weird that Omega should be the boss of Alphascape V3.0. You'd think you would face it in the last fight of the tier…I say as I smile knowingly.
how dare they require me to tell my left from my right in raid mechanics