FFXIV Characters



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26 thoughts on “FFXIV Characters”

  1. That's why I love when a game has either:
    1. Free Respec, that doesn't have much of an in-game lore or reason for existing (like Baldur's Gate 3, and yeah, I know, it costs 100 gold, but also not really);
    2. A Respec that, whether free or not, is also a part of the game's lore and core systems (Dragon's Dogma 1 and 2, for example).

    Basically, I just like when Respec exists, and it's rather easily attainable. MMOs often require you to pay some money for it, or some in-game currency, that often gets bigger the more you Respec.

    But the idea that you can just do whatever you want with your character's capabilities is nice.

    There's also games like Skyrim where you TECHNICALLY can change into another "class", but that's mostly just changing up your weapons and armor. But your Perks remain.
    So you can switch to a Barbarian with a huge two handed Axe, but you'll still have your countless levels in Destruction magic. xd
    I don't know if they ever made a system to genuinely Respec your Perk levels in it tho.

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  2. Ive been playing ff14 for nearly 7 years now have an absurd amount of hours played and dont intend to ever stop even if official servers die eventually ill wait an join fan servers / revival communitys i probably should have some more rare stuff than i do got quite a few things considered uncommon / rare but at this point of 7 years frels like i should have more but the grind for some of it is painful looking at you Eureka an bozja front

    I would literally curl up in a ball for months an just cry an feel emptyness for years if i lost my character

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  3. It's why it's hard to get attached to your character in the story in games like WoW. However that doesn't stop you from getting attached to the gameplay, or your own personal stories with other players.

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  4. this is also why I love Mabinogi, Mabinogi gives you Every skill from every specialized class, and only limits you to how fast you can switch weapons mid fight, making fights more dynamic when you learn your enemies can use the same skills you can.

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  5. What i dont like is the leveling system. It takes too damn long to level all your jobs, individually, over and over again. It is so repetitive. It feels like it was meant to burn you out.

    I would rather have it so that you could get universal xp for all your jobs, or let it be able to assign a subjob to level while you are playing your main job. It is also stupid that places like eureka doesnt give job xp, or that you cant start Bahzja until 71. The 50 to 71 grind is horrible.

    The fate system is stupid, it needs a serious overhaul to be similar to the southern front, needs more variety, and greater xp gains for lower levels. It should not be as mindless as it is, as it just shows laziness in development, when we can see what fates could be like.

    Having dungeons (deep dungeons included) as really the only viable options to level is stupid, which is further exacerbated by the moogle tome grinds. Leveling solo should be just as viable as team leveling.

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