Reaper – Still One Of The Best Melees in FFXIV?



I really enjoy playing the Reaper, while it might not be the best.
It’s the most badass by a long shot !
But what do you think? Let me know in the comments

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21 thoughts on “Reaper – Still One Of The Best Melees in FFXIV?”

  1. Reaper and Viper are my favorite melee. Since they were designed with level 90 and 100 respectively, everything feel way more refined and flow way more naturally. Meanwhile, even after rework, Monk still feel like a patchwork of mechanics (having to open with a double lunar to align buffs feel so wrong to me). The main problem as you pointed it out is that everything content under 90/100 feel bad since huge chunks of our kit is ripped off our hands. It's especially annoying with the Viper since 95% of the game content is before Dawntrail.
    I really wish Square Enix could take a look a this and find a solution. For example scaling down our potencies for lower level content but allowing us to keep all of our kit. I want to press all my shiny buttons!!

    Reply
  2. It the easiest melee to learn it's has okay amount of button, generally slow GCD, not many oGCD, 2 positional that only happen occasionally, good self mitigation, breaking 1-2-3 combo doesn't ruin your days and a dash that doesn't require a target and it can go back and forth too! Hell what's not to like about this class? Well maybe some people don't like Death's Design.

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  3. My main gripe with Dawntrail reaper and got extremely disappointed by is that the executioner skills were not permanent upgrades but only tied to gluttony. In addition to Perfectio not being a plain combo to Communio you can use every time but only tied to having to use plentiful harvest. I get what they were going for to feel impactful during 1-2 minute burst window but I just prefer straight forward permanent upgrades and combos to not be time/cooldown gated

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  4. I’m leveling up my Reaper right now. It’s currently at lvl 93-94 and it’s still great. It was my main last expansion but Viper has stolen my melee heart in DT with its speed and smooth flow.

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  5. Been maining reaper for savage in DT and its one i just connect with the most.

    The pain point is less death design upkeep and more the gluttony drift or being gauge negative and punished for dropping GCD's.
    I'm by no means the best reaper, in fact quite average on parses but have enough hours to feel these affects.

    I've also done m2s on viper to feel the difference and man, my thoughts are "why even play samurai, ninja or monk?" if not for the aesthetics. It undermines those in my personal opinion.
    I played it terribly but still did way more damage than i should have.

    Lower skill ceiling, higher value. again just my opinion.

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  6. There is probably only 1 problem I have with Reaper and only 1 and even then this is still my favorite melee. Enshroud having a cooldown. Viper released and reawakening having no cooldown makes me wish Reapers cooldown on enshroud didn't exist so u could quickly go into your 2nd enshroud during the 2 minutes reopener.

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  7. I think reaper is a fine job and well designed, I just wish it did more rdps to make up for the fact it's not really an adps monster like vpr or sam, or an rdps monster like mnk or to a lesser extent dragoon. It feels like it has no identity in the sense where it doesnt do insane rdps or adps it's just kinda in the middle. but it plays so well and optimization is very rewarding, I just wish there were more tangible dps rewards for optimization (there's a lot of it this tier) it deals with downtime super poorly to the point I wish you could get a harvest moon from PH somewhat like viper. but I do think the jankiness of it is kind of its own identity

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