Final Fantasy XIV Online – Xbox Series X Gameplay + FPS Test



Final Fantasy XIV Online Xbox Series X gameplay.

FPS test framerate resolution.

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7 thoughts on “Final Fantasy XIV Online – Xbox Series X Gameplay + FPS Test”

  1. too bad, they don't allow players with existing accounts to participate in test. Pretty much went full "sorry, you have to create trial account… but it will also be tied to your MS account" (well, PS players also tie their game accounts to PSN, and if you buy game on Steam on PC, you will tie it to Steam account so fair enough) idk why they decided to limit it only to trial account though.
    Also, there will be graphical update rolling in with Dawntrail expansion this summer – seems to be an update for everyone though, Xbox included. Update intends to improve weather and material effects, add PBR and subsurface scattering for materials and skin textures and add additional channel for gear dyes.
    Dawntrail itself will be massive expansion – story continuation from a post-Endwalker storyline, and will take players to explore new continent – The New World, also known as Tural. That will include new places to travel, new NPCs to interact with, new cities to visit, new raid series, new Alliance Raid series based on Final Fantasy XI this time (Stormblood Alliance Raid was connected to Final Fantasy Tactics and Final Fantasy XII, while Shadowbringers Alliance Raid was connected to the Nier (and loosely – Drakengard) series) and more (devs promise new Deep Dungeons – randomly generated dungeons that get progressively harder as players go deeper, right now on test Xbox players can get to the Palace of the Dead (levels 1-60, 200 floor dungeon) and Heaven-on-High (levels 60-70, 100 floor dungeon, players have to reach at least floor 50 in the Palace of the Dead) as well as new field Expeditions (Xbox Players right now have access to one of them – Eureka – at level 70 after finishing quest Stormblood special quest in Kugane will let players enter this area) and new Ultimate raids (available only for fully paid game. They're hard, they can be painful, they require weeks to master, but getting that sweet "Legend" status and that glowing weapon glam worth it, currently we have 5 Ultimates – The Weapon's Refrain Ultimate (everyone calls it Ultima Weapon Ultimate or UWU), The Unending Coils of Bahamut (UCoB), The Epic of Alexander (TEA), Dragonsong Reprise (DSR) and The Omega Protocol (TOP) and next one would be called The Futures Rewritten (Ultimate) – I think community is still thinking on a good short name for it). And two new normal jobs – Viper (melee) and Pictomancer (spellcaster) will increase full job roster to 21 while new Limited job – Beastmaster will be nice addition to Blue Mage's insanity of collect-them-all gameplay. In addition, female variant of Hrothgars will finalize game's race roster.
    And I am not even sure what there will be for crafters and gatherers since those are their own jobs with their own gameplay styles.

    In short – there is a massive game there and for Xbox Players there is more than enough to sink their teeth in.

    Another big positive is that even Xbox beta uses live servers for game – since I see that from footage you're on Chaos DC – Louisoix.

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