Final Fantasy XIV less casual than WoW? | Response to Blizzard forum post



So there was this post on the official Blizzard forums talking about World of Warcraft and FFXIV and how casual they are, or aren’t! In this video I look at the post and talk about it!

LINKS:
Original Post: https://us.forums.blizzard.com/en/wow/t/the-lie-about-ff14/1165962
Twitter: https://www.twitter.com/WillYum_PLAYS
Music:
Roy Samuel Clark | Final Fantasy III – Eternal lofi Chill | https://youtu.be/TjILU66il_g

Description:
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3] The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had eight major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), and Shadowlands (2020).

Similar to other MMORPGs, the game allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful and buy and sell items using in-game currency to acquire better equipment, among other game systems.
(source: https://en.wikipedia.org/wiki/World_of_Warcraft)
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Final Fantasy XIV[b] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
(source: https://en.wikipedia.org/wiki/Final_Fantasy_XIV)

#FFXIV
#MMORPG
#WorldofWarcraft
#FinalFantasyXIV
#WoW
#MMO
#Blizzard
#SquareEnix
#ActiVisionBlizzard
#Square
#RPG
#JRPG

CHAPTERS:
00:00 – Introduction
00:41 – Reading the Post
01:30 – First Thoughts
04:34 – Post Part 2
06:39 – Closing

source

25 thoughts on “Final Fantasy XIV less casual than WoW? | Response to Blizzard forum post”

  1. I find it very ironic that the post discussed here doesn't even address why one game is more casual friendly than the other. I see mentions of difficulty or group content but what does that have to do with casual play?
    In MMOs, that boils down to character maintenance time. If that time is 3h/week (or month or day), you need to play more than that to get anywhere. The less maintenance time (a.k.a. chores) the game has you do, the more casual friendly it is. Difficulty isn't related, failing a task for 10 mins or 10h is still a progression curve (getting better at said task). As long as the game doesn't require the player to fit this amount of playtime inside a pre-set RL time frame (or miss out), I would call the game casual friendly. Instead, a game that is easy and lets you solo 10 player (random number) content, but requires you to do so for 1h/day to be relevant, isn't casual friendly.

    Reply
  2. The real gatekeeping in wow is the people and community themselves. Once you reach level cap you’ll either find yourself with a casual guild that will never be able to prog to the extent you wish you could get to, or, you’ll just be flat out denied by IO andies that want 10 years of experience before looking at your application. WoW is now a job for those still playing, retail or classic.

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  3. The point for "YOU HAVE TO DO dungeon and raid/trial" is kinda valid.
    i have a friends who were in their early 50, he is playing tank and he play FF when all WoW player migrate to FF….
    His only complain is that veteran player who were with him in the dungeon are insist him to pull from wall to wall, when my friend is want to look at environment and try not to die since he's new.

    i think this is the dilema for NON STREAMER who were a newbie in FF, not all veteran FF players are behave infront of newbie. and i think the dev "Should have" provide trust system for the older expansion so the new player can enter the raid/dungeon solo.

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  4. normal trails hard and unforgiving?….seriously? oh boy have i bad news for you about ex and savage. lol . i mean i tanked a trail with 6 vulnerability buffs and cleared it . and yes i got better with tanking after awhile XD

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  5. only issue i have with xiv is the housing and it's not even about how hard it is to get one but the part where you lose it if you don't log on for x amount of time. aside from that everything else i find quite pleasant. even the lalafells… i guess. lol

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  6. If this is a real post I think this person saying WoW is more “casual friendly” is based solely around how fast and easily you can get to the Endgame content like Raids/gearing/etc. Cause even though there are other MMOs that focus more on telling a story from start to finish one thing Final Fantasy does different is that it forces you to stop and says “here’s the pace of our story you can go at that pace or slower.” An example being mandatory dungeons, instances, etc. that you have to get through to progress the story.

    Where as other MMOs are just “GO GO GO. get to Endgame as fast as possible”, cause if you don’t you’ll miss out on cool stuff either cause it’s going away or cause we’ll release new content to make the old endgame content obsolete. Prime example of this is when MMOs release new raids with BiS gear but they’re only up or open for a few weeks to a month then it’s closed off or they release a new raid right after that, with new gear that beats the current BiS. So you constantly have to make sure you speed through everything else so that when the “Next Big Thing” drops you’ll be ready to go into it cause if you don’t you’ll miss out at best & be behind everyone else in gear/power when the new “Endgame” comes out.

    It possibly explains why so many people coming to FFXIV always talk about how shocked they are about how “nice” the community is. It’s partially because we had to learn patient and get through a bunch of dungeons/trials/etc. with other people (whether friends, FC mates, or randoms) from the beginning of the game to endgame and because we don’t have to rush to beat content or worry about it going away or being under geared/powered compared to everyone else. Yeah you might wipe on an alliance raid or something but guess what you aren’t locked/time gated out of the content so you can come back later and try again. So there’s no need to rush or have perfectly laid out stratergies to beat the content before some time limit makes it not worth running or worse makes it disappear

    Reply
  7. FFXIV has a learning curve just to use the map, WoW lets you get to max level being afk watching netflix so they never actually know their class at endgame, it only feels harder because the players are actively sabotaging and trolling every dungeon because there is no reprocusions against that behavior in WoW

    Reply
  8. That person is pretty much a troll. Their entire post history is bashing on FFXIV about how its a "terrible shit" game meanwhile lavishing praise and boot licking WoW. Sadly I know other people like this and its pretty sad how they have to immediately jump into rant about how "terrible" FFXIV is the moment someone tries to discuss how they like FFXIV.

    Reply
  9. He has some valid points. If FFXIV had Wow player culture and toxicity, a more casual player who wanted to avoid all group content for fear or getting criticized or kicked, there would be no other way to experience the story than to subject yourself to that toxicity.

    But it's the community in FFXIV more than makes up for that. If group content was purely optional, you only get "good" players playing it with the occasional newb that toxic players immediately scare off. Requiring group content to progress normalizes the act of playing with "bad" players for the "good" players, so they know what to expect when they use the duty finder.

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  10. By the crystal i just can't help but stare at people with a "are you stupid?" look on my face when one of their major complaints in an mmo is that its an mmo >.< I hope this post is fake but the internet makes it seem more likely to be real in my eyes.

    Reply
  11. If they talk about Vanilla WOW , I'll say … yeah big raid is as Hardcore as it get…. Then I play DRS in SHB … that 48 man savage raid is as much extreme….

    And it you kinda wanna hop right into the raid at least don't boost. LV 81 dungeon is a cluster of mess to gate keep the noobs at the last boss.

    Reply
  12. I mean when you got an add-on for wow that literally accepts and does the quest for you, it can certainly seem like WoW is more casual friendly. WoW is basically one of those auto mobile games at this point

    Reply

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