Please understand that I know I’m nowhere near having a full experience with this. I’m going to be playing more and giving my thoughts on what comes after, and I’ll probably play more just because I want to. Thanks for watching!
Discord you can find me in: https://discord.gg/eHKHhDg93y
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If you right click the box of the item your handing over you can just left click the "hand over" button. And after you get out of tutorial land and on with the main story there is lots of voice acting and Amazing cut scenes. Quite a slow start but it gets 10000X better.
Bound items are to control the economy otherwise it devalues items in the game. I’m not sure why that happens but I read into it years ago and what i read and watched made sense
You asked why binding items is important, and it's because otherwise you could just buy the best gear for every level for dirt cheap and then all drops you get from monsters are meaningless.
Aaaa I hope you enjoy this adventure. Looking forward to seeing more!
The item delivery thing is .. useless. A small tip is to right click the item and select "hand over". Its still dumb, but a lot faster.
The manual handing of items comes into play during the crafting systems, where for crafting and gathering quests and such you may want to hand in lower or higher quality versions of whatever's being asked of you. Also for non-crafting quests I imagine it's just so they can increase the chance of you reading the flavour-text on a given item, since there's fun stuff in there sometimes.
This is the worst part of the game too.
Funny enough, a number of your complaints are resolved by later expansion(s), or even later patches. 2.0 (AKA ARR – the base game) was so barebones because of the fact it's a literal rushjob. Yes, what you're playing through Story, Area Design, Etc, is basically a rush job using 1.0 as a base. I won't spoil how they resolve these, but yep.
XIV is considered the actual best MMO on the market. Only reason WoW has more is because people have Sunk Cost Fallacy'd so hard into WoW it's painful for them to leave.
My sister and I were not gamers by any stretch of the imagination, but after starting XIV on a whim during lockdown we're now near the end of the third expansion with no signs of stopping. We're even dipping our toes into some harder content, which is something I would've bet big money against. I'm actually in love haha. Hope you enjoy your journey through Eorzea as much as time allows! I will say that in my experience, most of the community is very friendly and I'm never made to feel bad about asking for advice/help from more experienced players
Yoshi-P (game director) explained "immersion" is the reason you have to manually hand over key items. It gives you the sense that you ACTUALLY possess the item and are ACTUALLY handing it over, and they don't want to remove that. Personally, I think he's right. Without that extra step, you really won't feel like you had the item, but more like it's just a bit of code.
Item binding is to keep the market RELATIVELY unflooded, and give crafters continued profits from making things. If you can use it and pass it on, then there would quickly be ZILLIONS of the item available and it'd be so worthless that creating another one via crafting would be a complete waste of time.
Figured I'd give some insights and advice:
– The smallclothes bit during character creation is to better view the effects of some of the options you have, like how chiseled your character is. Can be a bit hard to see when clothed.
– Side quests are there for flavour and building the world. Your journey will be that much longer if you pick 'm all up, you can take a gander at them at a later time, or you can do them anyway 🙂 Side quests are quests with icons like the ones you'd expect from WoW. The Main Scenario Quest is depicted by a meteor icon with 2 footprints in it.
– You can bring up a bigger map by pressing 'M', you can have it permanently shown if you browse the map options when you click on its window.
– If you open up your quest journal, or click on a quest in the list to the right of your screen, you can click a button called "show on map". This will guide you to your destination (or you can use quest text only for more immersion. The button exists in case you'd like to use it.)
– The tutorial system may provide a lot of info – especially at the start – but typically shows info it when it becomes relevant. For new players and those newer to the genre, it's absolutely worth reading and they're typically well written. The game also has a slow start, but that's to ease even the most novice of players into the game. The learning curve will ramp up 🙂
Enjoy your journey! It'll be grand in various ways!
I started 8 months ago with Endwalker’s release, first mmo, and I can’t stop playing, I have over 1300 hours now, all my healers at lvl 90, 2 melee dps, a Phys ranged, and one caster (thought that’s summoner, which shares its level with the scholar healer job), and only one job below level 60, it’s a blast(edit: also you can right click the grayed out hand-over item and click it)
1. The hand over, just right click the box and it auto moves it. It's a feature for consoles that is really not needed for PC's. Idk why it's still there.
2. Binding only happens if you use the item in combat/quest/or event. Using gear in battles will generate spirit binding, and at 100% you can extract a magic item from it (it's advance gameplay and not needed for Free to play people)
3. Yellow quests are not needed. Its all side quests after you finish the Main storry quests (MSQ). Since you can level many classes on 1 character.
I believe most people either put bind equipment in the Glamour dresser for outfit customization or destroy them if they don’t want them
Also you don’t need to do side quests to continue the MSQ other then job Quests for your new skills and Blue unlock quests if you want unlock new content
As a long time player, I am giggling at how much you hate the hand over box. I'd never thought of it that way, I guess I just got used to it. I agree that it's a bit dumb and unnecessary, and probably something that is a relic of the 1.0 coding – along with many, many other gripes that people have with the game. I will also say that this has the nicest community to newbies that I've ever seen. Sure you'll get some jerks, but that's inevitable when dealing with humans.
This game has many flaws, yes. But I promise that if you enjoy Final Fantasy games in general, and you can focus more on the story than the MMO aspect (which the game will make you do anyway) then you will start to love it. The story only gets better with each expansion!
Glad to see you enjoying the game !
A little warning of sort : The class you've chosen is actually a healer class and your damage option pretty much won't expand beyond your one offensive spell and your dot. You might want to try and pickup a dps class.
Other than that a lot of your issue regarding presentation in text dump stems from the fact that when FFXIV initially released it was a huge mess of a game. The devs have then spent 1 year remaking the game completely, which resulted in what you're playing now. So A Realm Reborn was made in a rush with not so much budget. Thankfully, the game moved way beyond that in subsequent expansion and the devs are now slowly bringing ARR to current standard, starting with the dungeons.
Welcome to XIV!, The story will improve with time. Give it time! You will cry (seriously). Have you learned out to add more to your UI? Most people in XIV are kind and want to be helpful!
I thoroughly enjoyed wow until I hit max level. And then what are you do? Make another character? That was fun for a few times. But now I wasn’t emotionally invested in the game. The world was no longer real it was just a matter of which character or artificial being did I want to insert myself in and the immersion vanished. Also, too many wow players are really toxic, as everyone has been playing for five or 10 or 20 years, and all they do is complain about mechanics or chase mythic level items. I came to FFXIV recently and it was like all of the best parts of wow but so much friendlier. It takes a while to get used to I think, but I am never going back to wow. So I think that would be a positive review of this game from someone who played the other popular MMO.
Binding systems are about controlling the economy. Generally there are other ways to get rid of them, such as selling them to a vendor.
The small cloth option is for muscle tone.
Just want to say FFXIV is one of the most immersive games I've played to date.
Hey, you actually followed through on the suggestion, sweet. 😀 FFXIV is very casual friendly as you'll figure out, though tutorials can be a little dated. But on the other hand there's not oo much to learn, and if you have a question you can always ask the community for help. the FFXIV community will always make time to help out "sprouts", new players. (also, you can right click the quest item delivery box so you don't need to drag the items.)
Ah, I can tell you will end up loving it soon XD
You're the kind of player that actually enjoys the story. And if you only have 8 hours to play a week, that's completely fine in FFXIV, it will take longer for you to complete the story, but just enjoy it, it's a master piece.
Great video, this was my first MMO and I agree with your opinion on the long-drawn out texts. Yes its an FF game but no other FF game has such extensive texts and limited voice acting which is a shame because the story and world-building is immense and well told.
Just something to note. When handing over items, no need to drag and drop, just right click the item in the pop-up window and then click a little icon that appears next to that. Again, not ideal but still faster than the former option.
With item binds, it prevents people from using the item to glam and then sell or trade which would ruin the economy as you could just circulate and pass on that same item which took another player hours to get. No one would need to play the game.
0:47 That portion of the game is free to play on Steam too, it's juts listed as a different game ( final fantasy 14 free trial), even though it's the same launcher (or you can go on FF14 and click on downloding the Demo and it will download the whole game as a free trial)
Like I've been playing and paying my sub for quite some time, but I technically have "0 hours" on the actual game on steam because I've only been launching the game using the Free to play version, I just bought the game and got the CD codes for the expansions from steam that I imput in my FF14 account, but I log in from the same app as I always did since my free trial, so for steam it appears as like I have 0 hours on the actual game and 1400+ hours on the free trial, even though I'm playing the actual full game, it's funny
Unlike in a lot of other MMOs, facial customization is more important because you’ll be seeing a lot of yourself in cutscenes. In most MMOs, you rarely see yourself in closeup and no one else looks at your features, just your gear. 🙂
Most items are bind on equip or not marketable to sustain the player crafting economy. Items come almost entirely from quest rewards or dungeons; other than crafting equipment, killing monsters doesn’t give loot. (Thus, there’s little reason to grind on random mobs; quests will give way more XP. At no point should you feel you have to depopulate solely for XP or to farm gear.) But player crafters can make a wide range of almost-best-in-slot items, and if you’re leveling a second class, all the gear you got from the MSQ on your first class (you can level all classes on one character and change between them at will, at least outside of instanced group content) won’t be available, so, crafted gear is the best way to stay equipped. If there was an endless supply of market loot without crafters, the crafting economy would suffer.
Try mabinogi!! It was by far my most played and favorite mmo. It’s not as popular as it used to be but it should still have a decent story line and a cute experience.
It may sound strange, but the content up to quest level 50 is basically all world building. Like seriously, over a hundred hours of game play if you're remotely casual about it… and you're still in the prologue. And to be fair their are bits that will be slow up to that point – and to some people painfully so. But once you get to the level 50 quests, there are around 100 MSQs to complete to move into the (still free) first expansion. Once you get towards the end of that is when the story really starts to pick up.
But then again, they have condensed, improved and cleaned things up a bit in ARR… I've played through it twice already on different characters and do have a low level alt I made as a joke character*. I think I'll run him up through all of ARR soon just to see how much has changed.
*If you've ever heard of the YT channel Viva La Dirt League, the character I made is based on Baelin the fisherman (he's a level 34 Warrior… level 80 Fisher). And true to character he only ever says 3 lines:
Mornin'!
Nice day for fishin' ain't it?
Huh ha!
Also ff14 has some randomized dungeons that are called "deep dungeons". Very replayable
3:40 lol really?
Vageena
you can right click the items in the handover box to get it done faster. character sheet has a button for best in slot. blue and msq quest is pretty much the only things you have to worry bout most people just ignore side quests with there first class and give them to your other classes. but you do you the msq gives you more then enough exp and you unlock the ability to change classes at msq quest for level 10. you can edit your ui in hud layout from pressing escape. glad you r enjoying ff14 so far have fun!
bind on equip causes items to become useless, thereby removing them from the economy. its similar to a money sink and without it the items would all become super inflated and worthless.
Handing over stuff: just right-click on the item in the box, it appears at your cursur, you left-click it, then OK and done. I… really dont get it why the game tells you to drag-and-drop… just… right-click and you dont even have to open your inventory because, you said it, you can only handover the specific items for the specific quests. Ah well, think of it as if you're actually really rummaging in your inventory to pull out the item in question 🙂 Its the same with when you are tasked to find something: you stand around, your character is channeling "locking around", and you have to wait some several seconds until going to another spot repeating the "action". Its just meant for you actually "looking around" as you would as if you were really searching for something, opposite of just running to a marker (which you do already, a lot).
Funny about your point of visual storytelling… I think the reason you dont get it that early is due to the limited ressources the devs had back then. I'm just guessing here but it does get more frequent later… … Thinking on it, a lot of stuff comes later. On the other hand, if you're enjoying the early game (personally, I did… immensely) at least you can look forward to future stuff being an actual improvement. Coming from WoW myself, I found this a big deal 😀
Also, and this too is a WoW-reference (sorry): If you miss a patch in WoW, its gone forever, you're unable to replay/play it (like "War of Thorns" or "The Wrathgate"). FF14 doesnt have this problem, and for me at least, thats a big deal: the game doesnt run away. You can play whenever you want, however you want. You will find players everywhere on every level range, new players and veterans alike. Since you can level up every class/job on a single character, you will meet players with several years of experiance under their belt playing a lvl 10 character doing some FATEs. The story is streamlined and you have to do it to literally unlock the world and every feature in it. All I can say is, take your time and enjoy the journey. It may take a while this way if you want to do freshly released raids in the current expansion, but it thats not your goal, there is no need to rush.
Yes, I'm aware that your video is out a couple months already but hey… my two cents are my two cents 😛
Ooooh just found these videos. Subscribed and super looking forward to the rest of the FFXIV series
you made a video about ff14? oh boy…
be ready for the onslaught of advices and tips and whatevs from experienced players
to contribute to that, here's mine: the conjurer is a healer and you will only have 2 spells to attack. if you find this boring, switch to another class once you are able to (after completing level 15 conjurer's quest). there's zero reason you should be playing a class you find boring and levelling up in this game is relatively easy.
Great video, hope you enjoy your stay in Eorzea. It's not exactly a short journey to the end of Endwalker, but it's about 250 hours, and around 50 per expansion.
Seeing the intro hits very different after finishing Endwalker. I was such a naive adventurer back then who had zero attachment to my own character. It was such a simpler time for us sprouts. Now I am an emotional wreck. Even to a familiar tune can render me into tears. This game really messed me up emotionally.
FFXIV is DEFINITELY an MMORPG worth putting your gaming time into
Not dragon, but kind of dragon, people LMAOO TRUE
By having equipment be Bind on Equip, they're transforming them into consumables, and guaranteeing a stable flow of new crafted/looted equipment into those who will use it, and eventually destroy by either selling to NPCs, or Desynthing then. Otherwise, the market would flood with thousands of copies of the same equipment and it's value would drop to nothing, rendering them just as invaluable to those who used them than who crafted them.
This is particularly important in FFXIV because you have many classes/jobs to level per character, meaning that "going back to low levels and requiring gear" happens often, and creates a demmand-driven market for brand new gear
Lack of audio in the long main story is enough for me not to play the game
"Im nobody special" well yea… about that..