Final Fantasy 14 Lancer to Dragoon guide: Level 1 – 50 in detail



In this video, I walk you through all of the weaponskills and abilities that the Lancer, and later the Dragoon, learns in the first fifty levels of the game. I explain and show examples for every action, and elaborate on when and where to use what, so you can safely approach the contents of the game. If you find things are going a bit fast, or maybe a bit slow, I do recommend pausing or skipping ahead. I do imagine there are some points where you may benefit a lot from pausing though!

Whenever your rotation changes throughout your levelling, I make sure to present you the new rotation you need to follow.
We also take a little detour to talk about Global Cooldowns early on due to their importance for the Dragoon.

If you have any questions or feedback, you are very welcome to leave a comment down below, and I will get back to you as soon as I am able!

For information regarding GCDs, oGCDs, Weaponskills, Spells and Abilities as well as Animation Locking, refer to my guide on these aspects:
https://youtu.be/4jZ9j7ti0Nw
This guide can be useful for understanding how to weave oGCDs between GCDs more efficiently, including lateweaving in more detail.

For information regarding movement and movement abilities, refer to my guide on those aspects:
https://youtu.be/2xHqdJ96St0

Music used:
Neath Dark Waters: An extended version of this song can be found here: https://youtu.be/7Dv5Ps1ehF4 , but be aware that it may contain spoilers for Final Fantasy 14: Shadowbringers specifically.

Chapters:
0:00 Level 1-10
2:19 Level 11-20
3:23 Level 21-30
6:13 Level 31-40
7:22 Level 41-50
9:19 Summary
11:21 Fun fact

source

6 thoughts on “Final Fantasy 14 Lancer to Dragoon guide: Level 1 – 50 in detail”

  1. Welcome to Endwalker! Here are any significant changes related to this particular guide:
    Level 15: Piercing Talon no longer cancels your current combo, so you can freely use this when out of range from targets. Also, the range has been increased slightly. For the sake of the example in the video, you can run 15 yalms in 2.5 seconds, and the new range of 20 yalms now means if you are at max range, you can safely use Piercing Talon at least once without preventing yourself from using your better melee options.
    Level 30: The cooldown of Lance Charge has been reduced to one minute, making it much easier to line it up with other cooldowns and attacks! You should try to use this on cooldown as much as possible!
    Role Actions: Feint now additionally reduces magic damage, so you can use it almost at any time and always have some benefit.

    Reply
  2. Thank you for making this! I just reached the credits for ARR playing by intuition and wanted to get an idea of more optimal skill use/rotations, this is exactly what I needed. I love the tip of using elusive jump to close gaps instead of the Spineshatter dive.

    Also: LOL that fun fact, I did that exact mistake using elusive jump when I fought Titan during msq and was very embarrassed, I had no idea I could die jumping off the ledge!

    Reply

Leave a Comment