Timestamp:
Intro – 00:00
Dragoon – 00:45
Monk – 07:23
Ninja – 15:22
Samurai – 22:20
Reaper – 29:27
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Dragoon vs Dragoon 🤣
"Dragoon VS Monk VS Ninja VS Samurai VS Dragoon" look i know reaper isn't the best right now but that hurts 🙁
Damn double dragoon
Double Dragoons
Dragoon vs Monk vs Ninja vs Samurai vs Worse Dragoon
Leaden Boot loool 😂🤣
I don't think Phantom Kamaitachi consumes a stack anymore…
Those SAM ability names though. 🤔😄
Reaper sadge
Personally I would have thought they named the monk movement skill phantom rush and the attack skill thunder clap. It's so wierd it's backwards.
Endwalker monk really feels like the devs apologizing for the last few years, lmao
Dragoon > Dragoon confirmed
Monk bias madge
I've played them all, and I thought that Reaper would be my 2nd main through the expansion (PLD is my 1st), but MNK has ended up being my favorite of the melee dps. It's been a while since that's been the case, but I really like the state Monk is in right now.
I don't wanna sound mean to my brothers and sisters in arms who main dragoon as a Lallafel but something about that combo in itself looks and sounds so weird, I really don't know what it is as I can take lallafel players seriously when they main any other job but as a Dragoon it just looks hilarious to me
drg so good it competes twice
Keep the title, dragoon shares the same gear as reaper so I see no problems with it
I guess reaper is a ranged dps. LOL
From the perspective of a positional + downtime hater, let me fix this real quick:
S tier: ninja (every 3rd attack is rear only, once every 30 sec 1 flank attack. that's it. CD window basically ignores positionals. Can also use raiton and phantom at range. Doesn't give a single crap about downtime b/c all dps is in burst window. Ranged Melee dps.)
A tier: samurai (roughly same positional requirements as ninja but more flank mixed in. No ranged attacks. Hurt by extended* downtime b/c can't generate 'stickers' to use finisher).
B tier: Dragoon/reaper tied.
(Dragoon has 3 abilities with positionals but at least they are not that frequent. Animation lock can still be hell* but actually arguably less hurt by downtime than samurai, and way less than reaper)
(Reaper is almost 0 positionals period, only gibbet/gallows afaik. However is hurt probably THE most by any downtime at all because rapture windows get ruined)
C tier: monk (positional nightmare changing rotation all the time because of stances. Zero ranged attacks. Would be D tier but at least not hurt much by downtime)
Why does this matter? Personally I see positionals and downtime management affecting the 'skill ceiling' of a job the most. Ninja might be high skill floor sure, but the ceiling is LOW lol because it's extremely straightforward every time, every burst; ignoring boss movement. If the entire group decides to delay CDs because of boss immunities (ultimate raids), ninja gives 0 craps.
On other hand, monk allows supreme skill expression, and it's potential for adjusting for windows/buffs and maintaining uptime with multiple charge thunderclaps is a SIGHT to behold. But it's MUCH harder to pull off anything near the cap compared to ninja. My two cents. THIS tier monk got 2 bosses with 0 positionals and just went HAM lol.
I’m happy to see this out. Tbh love reaper but now That I’ve maimed everything but monk I’m hype 4 this. And I wonder who will win
how do you get that limit break hotbar he has?
Is DRG meant to be in the title twice? 🤭
Booooooo! Gimme individual ranking! I mean I’d even rather hear your personal preference for the others than just “it’s a tie.” I do understand that this video was much longer than any other…maybe just don’t get in the habit of having ties. After all, all jobs can do all content so to a degree it IS just preference.
DOUBLE DRAGOON!!!!!!!!
Ninja also has 3 positionals, just that 1 of them is on trick
Black mage here, but recently learned monk. Maybe I'm addicted to jobs that aren't easy to learn.
Lali ho o/ Just started watching. Rooting for my main monk. But ninja and Sam are doing good too eh
Sam is easiest melee now. As it is less punishing if you make a mistake.
NIN is harder now because of the mug and trick split. I always drift it further apart.
Monk, I've been practising, I got better but can never play perfectly. I just don't have the rhythm.
Drg, too many buttons, noodle still a pain and I still have not made a macro.
Rpr is just jank. Lv70 nothing to do. Lv80 ok. lv90 how do I fit all these combos in buff?
monk grew on me, but i play all the melee jobs …… except ninja, fuck ninja
I started playing Monk a couple months ago and I was definitely intimidated at first, but once I played it for a while, it actually felt really comfortable to play and pretty easy to get into. The only other melee I put a decent amount of time into was DRG and I actually feel like I have an easier time staying on rotation with monk because on dragoon, if you mess up and do the alternate line of the combo, you can't change it again until you get all the way back around, but if you press one wrong button on monk, you can easily switch back to the right flow.
Honestly? With the recent patch the melees are just SO close to eachother, like you mentioned at the end, that it really just feels up to complete and utter preference. Personally I'd put ninja at the top, due to being able to perform the best in situations with a lot of downtime (correct me if this has changed since the release of DSR), which truthfully puts it massively ahead in fights like ultimates. I think coupling NIN with a resource building job might be the best way to play DSR due to NIN's high damage during high downtime parts lets a RPR (or other gauge job) build full gauge for full uptime parts like Nidhogg and the end.
That's my argument for why I find NIN to be A BIT stronger than the rest. But as you said, that's just in one situation. The others excel in other situations.
Honestly, I love that I get to chill between burst phases on Nin.
Holy moly, someone who pronounces the reaper skills correctly. My ears are blessed!
I suffer whenever I get hit by lag with NIN. If I could reliably hit the mudra without lag screwing me I'd be all over the job. DRG feels bad for similar reasons thanks to the animation locks so I'm curious if the rework is gonna fix that.
SAM I'm generally happy with, though I wish they combined the shoha skills into one button instead of getting rid of kaiten. In fact there are a couple of skills they could have made into AOE with fall off type skills to reduce button bloat… but everyone knows this and has been talking about this since they removed kaiten.
MNK and RPR are just very fun all round, but not for me.
Endwalker Monk is the shining example of a good rework in this game. A lean job but still has a high skill ceiling. It seems like the devs really leaned into job fantasy too by making the job more fun and impactful than ever. Give it a try! It's very smooth and is very good to play in Endwalker's current combat design.
Also for cons I would have mentioned chakra overflow still being a problem during BH
gotta say, not a huge fan of the new perfect balance mechanic on MNK. its a cool idea, but its weirdly technical in an otherwise standard rotation. i've seen guides to maximize dps, but for anyone who doesnt, its essentially a tossup of random skills to get your big damage skill off.
I would say for Ninja a pro you should have mentioned is how many strong ranged attacks it can pull off in the event that you can't get melee uptime… although I guess that is rarely a concern anymore.
Also a con for Ninja is that I will never stop calling their raid buff Trick Attack. Very important con.
I like how they changed Monk, but goodness is it boring to level, having only one meaningful change after level 50.
Dotons extra splash damage also goes off with ninjas aoe spells.
I'm surprised happy didn't mention what happens to reapers if they die right before their 2 min. It feels really bad to lose an entire shroud window because you lost the 50 gauge. Huge dps loss
Personally dragoon would be my favorite melee if it didn't have so many buffs to manage. I'm fine with a group buff and a combo buff, but dragoon has 3 more on top of that, and it just feels like it's too much. I also personally miss the mirage dive they changed and then walked back. But overall, it just feels a bit too clunky to me, even if some people find the buff maintenance fun. We'll see if the rework cleans things up a bit.
Mantra and riddle are basically the reason I swapped to monk back during p3s. The DPS is really nice, but the defensive aspects put in some serious work with prog and PF groups.
Now if only brotherhood would stop popping after my weave windows…
I have said this before. I'm naturally good with ninja. The flow and everything about it, I just can do easily. But so damn boring for me.
Monk is that sweet spot of not being difficult for me, but not being easy. Plus it feels good to get the timing on all it's abilities lined up just right.
My main grievance with Dragoon atm is that we no longer have the Leash. I miss it.
Let me just emphasize the “NINJA IS REALLY BORING BETWEEN BURSTS” part one more time. The job needs more love than Dragoon as far as I’m concerned. Animation locking is one thing, being outright boring is a whole other. All the new Endwalker changes have just felt overall really bad save for maybe Hollow Nozuchi and that’s literally just passive.