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If could have one thing added, please please show the shields on the player health bar. Im a tank player and I do not look into the party list for my health. I dont want to be stressed or scared or scream at my healers in panic when a tb is coming, I only see 30% health while I actually have a full shield. Using simple tweaks for showing shields makes it so much more relaxing
If I could add anything from XI to XIV, it would be the Subclassing system. I loved being able to pair up my White Mage or Blue Mage with something that would round it out or be fun to do, like Blue Mage/Beastmaster (BLU/BST) was just fun to play, being able to throw attacks at monsters while using monsters to fight with me too lol.
I also wish some of XIV's PvP classes would be how the actual class functions, like Red Mage being able to switch between White and Black to either increase healing or dps and I feel like it gives players more choice than "pocket healer/rez"
One thing I absolutely hate is the chat system. Be in the middle of a conversation just to get "Player has entered a restricted area". I should be able to keep constant communication with people regardless of where we are to each other. As well as being cross data centers. I made friends with other data centers and I would like to talk to them still without having to be limited.
Remember when cooldowns did not reset when you wiped to a boss, and you had to wait pre pull until everyone was ready to go?
Or when you had to wait for your healers to use Protect/Stoneskin on everyone before pulling?
Or, my personal favorite, when the teleport system didn't have a "store" feature and you had to immediately accept it or decline it, and you'd automatically decline it if you were mounted (and couldn't teleport while mounted)?
regarding glamour catalogue they should instead track what people DONT have instead of what they do have… that way over time it lessens. nublets would actualy be the "heaviest" data wise.
One thing you didn't mention about TP as a ressource, that made it also very unnecessary imo and was the same problem with the old tanking system: It wasn't a interesting mechanic, because for most jobs it just meant that there was one more button to press every two minutes, just like with aggro generation, which also meant that you had to press one more button every few minutes, just so you don't pull aggro.
I started raiding in Stormblood and it was incredibly frustrating to die or just sit there waiting, just because you didn't press one of those two skills on cooldown.
I got so fed up with fishing bait I deleted all but a few, no way im wasting precious retainer space on that. so yes please give me a tackle box.
The one thing that I would like to see added to the game is a change to the trust/duty support system, where you can have more than just yourself as a player (similar to WoW's new follower dungeons). It feels wrong that WoW has taken something from FF14 and made it better, lol.
Miss using your summon ifrit in pvp
Wasnt the party finder originally server locked instead of data center i remember finding raids and extreme trial groups back in HW being a huge pain
Is it a server issue, or is it a limitation of underpowered little white box that collects dust while I game on my PC?
Also, the one thing I want in FFXIV? Ohhh, I dunno… maybe FFXI?
I'll give you two: An "Allow Limited Jobs" tag for duty finder, and letting Aetherial Mimickry cycle through the roles without needing to sift through random people in the instance in order to find the right role. Especially if those kinds of folks happen to switch just before you can get the cast off.
The fact that they're going to introduce a second Limited Job and not include infrastructure for the one that exists (I don't count the Blue Mage Log, as it's literally just "do this duty, get this reward", and only shunts you over to party finder) kind of irks me. The other day it took three hours in Party Finder just to get into Dancing Plague to get Being Mortal, a presently best-in-slot spell that is otherwise fairly high priority. That's three hours of otherwise not doing anything important, just sitting in a party and, I dunno… crafting?
As for Aetherial Mimickry, I'm not saying the search for the right job is unbearable. But it would surely be nice if I didn't have to hunt down a random player and HOPE that they're PRESENTLY a healer, and have no intentions of switching to another job in the next five seconds. As such, it'd probably just be quality of life, but having AM just an ability that either randomly gives you one of the three or cycles between them so you can just cast it a few times to have it ready for a raid without needing another person to help would be particularly nice.
Something I'd like to see happening is the implementation of summonable "servant" NPCs, similar to the banker/merchant/fence/etc… line of Allies from ESO and similar such games. I would say it's a minor QoL improvement, but being able to pawn off huge stacks of redundant mob drops without having to travel all the way back to the nearest town would be handy on more occasions than you might think. Now put that mechanic on one or a few Minions, and suddenly they will have more value than just miscellaneous drops you'd get from content and probably never pull out again.
Another note on tp is that it wasn't just those few classes that were starved for tp if you didn't gear right.
In HW physical classes actually had to manually cap their own skill speed, otherwise even against single targets you'd rotate through skills fast enough to run out of tp in a raid or something and your damage (or tanking ability, god forbid) would drop off a cliff.
Needless to say that was poor design.
The main problem with the shortcut change is it would incentivize running past all of the mobs on the way to the boss, reaching the boss room, dying to the mobs, and then just taking the shortcut to the boss again and skipping all the mobs. Avoiding that would require adding a bunch of triggers to mobs so the shortcut doesn't activate unless you kill them, which (especially for ARR dungeons with their side rooms) would be a pain making sure every mob on the path gets tagged correctly. I'm not sure there's a feasible way to implement that without either a) adding a whole bunch of work and fail points or b) making dungeon runs absolutely suck when every other player just decides to run past everything to trigger the shortcut
Real question here (I'm no dev lol). Couldn't the game have some kind of 'master list' of weapons and armour on each world? Then each character would have some kind of check system to see if they've acquired any particular item and if so they could load it into the glamour dresser from that master list instead of they're inventory? So that each character wouldn't have to keep each item all the time (either in inventory or dresser) and just get the ones they've unlocked when they want them. Or would that just not work?
I want the AST old card system back. The new one is so boring and isn’t isn’t engaging at all. Being able to mix, match, and enhance card effects was cool as hell and gave the feeling that you had an entire deck of cards. Now, you only enhance damage between ranged and melee. It’s honestly depressing.
Add Blitzball. I know many people either love it or hate it. There's really no in-between. Once you figure out the secret to winning/scoring goals in FFX, it's hard to keep making self-made challenges to warrant going back to play it. Imagine new moves and specials, being able to sign on NPCs after you complete MSQ quests or sidequests (though they could just do what they did for squadron recruiting) and stadiums with hazards or obstacles. I want more Blitzball, but FFX is locked in time. Don't let the Blitzball haters kill the dream
Getting to level with your Retainer would be a super cool thing or if you wanted you could bring them along or your chocobo to a Deep Dungeon so that for solo players it isn't as much of a grind to get higher tier Aetherpool gear to actually survive through the place
100% agreed with the removal of TP being a great thing. Screw TP it was so so bad. Sincerely, someone who played Bard since day one of ARR
To summarise this: WE NEED INVENTORY
One thing that would want added is to have BTN and MIN get their own version of the fishing boat trips called “Harvest runs” and “Deep Delves” respectfully, you spawn into a random set of forest/farm fields or caves/canyons and work with the other players to gather as much resources as you can, also having it on the opposite hours of the fishing trips
My biggest wish, and one I fully expect to never happen, is to have a buncha stuff be made account based rather than character based. Friends list, achievements, collectibles, pvp progress, all that stuff.
What I would like to see in Final Fantasy XIV is something Housing related. If this is already in game please let me know. I would like to see something like stand in "Dolls" of main and side characters such as Y'Shlola, Sadu and Lyse. You could have them placed in various rooms of the house. An example of this is look at the Star Wars the Old Republic MMO, in their housing system you can purchase and place characters in your house to give a bit of lively look. They did nothing more than just stand in one spot and really did not have any idle animations. They just were there and you could RP with them in the room (Hopefully this makes some sense) But that is what I would ask for in XIV right now if it is not already there.
In addition to needing to glam everything separately, and having to store it in your retainers…. glamour prisms came in a bajilion forms, with different ones for leatherworking, smithing, and tailoring, and different level ranges. And I only got to it in Heavensward, it may have been worse in 2.x
The fact that we can't apply a glamour plate outside of town is frustrating.
Sounds like the Glamor Log issue is a … I hate to say this, but console limitation. The game is gigantic, and theyd have to double the size of inventory data potentially to create the log (which is also why Aetherial gear doesnt exist anymore btw!), leading to insane storage requirements, which might also be overbearing for a console's own storage/load times.
As for rings, they had intended to remove them but they kept them in for a reason – Glamor. You could implement a toggle like the visor toggle, to have left/right/both rings displayed and remove the second copy, but its much easier to just remove the "UNIQUE" tag from Raid/tome rings, or adjust it to let you hold 2 of them. Perhaps, though it might feel kind of cheating, allow Savage/Tomes to give you two rings at a time, instead of just 1.
I feel like mp needs to go the way of tp, or be limited to raise only. The only classes that make meaningful use of it are the ones that use it as a fake job gauge, otherwise it just serves to be a hindrance to healers, and as we saw near the start of ew, it doesn't hit all of them equally.
As for what I would add if I could? Magiked prisms, or fashion accessories that let you take on the appearance of iconic mobs like moogles, tonberries or such. I know it's silly but it'd be fun.
I kinda think that MP is an unneccecary mechanic for most casters. A couple use it as an intenral mechanic of their rotation but with most others I find I'm going along as normal, hit low MP, use lucid dreaming and forget about it again. It feels a bit redundant, especially with classes like Paladin who regen their MP twice over by the time they cast any spells.
Ffxiv is unique in how unlike most mmos, the issue isn’t there’s to little in the game, but too much, but not in a bad way, just a way that means certain things simply can’t be implemented because too much data
for the shortcut to the boss thing, it's simple why they don't do that.
What if you die to poorly managed mob pulls on the way to the next boss?