FFXIV – Patch 6.01 Notes Overview



Source: https://na.finalfantasyxiv.com/lodestone/topics/detail/bba3f0b1f5c8d2708d7a126957ad76fb30c4eb71

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29 thoughts on “FFXIV – Patch 6.01 Notes Overview”

  1. 1:30 That duty was supposed to show you how strong your character are in comparison to the rest and how frightening, hopelessness and anxious the world is for the rest. Getting that duty dumbed down defeat the purpose of it.

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  2. 4:50 A: Hunt XP is roughly doubled. One mob was worth 205k at level 81, and I don't remember the exact but it was closer to 100k before. B: The XP trusts themselves get per run is unchanged. It will still take them roughly 3 runs for a level, so now it will be more like SHB where you frequently had to take more than one job through a given dungeon for the trusts to make it through the same range.

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  3. The sound issue still isn't properly fixed. It's terrible that I have to play this game with sound off if I'm raiding now, because the stuttering/crackling is distracting and borderline painful.

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  4. Since we have the technology to time-lock quests, what do you think about having the raid quests go live a few hours after the patch launches, so that everyone has a chance to log in to partake in the race?

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