FFXIV: New Hall of The Novice Trials & Reward! – 7.1



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37 thoughts on “FFXIV: New Hall of The Novice Trials & Reward! – 7.1”

  1. Does anyone else miss leveling a job from LV1? Just starting out outside of a main city and clearing low-level mobs, progressing through your hunt log, being queued into the 1-49 dungeons.

    I get why most players would hate "getting their time" wasted for new jobs, but it's definitely an unique experience that you can't go back to once you clear all starting jobs.

    P.s. I don't consider alts to fulfill the same niche, as I don't get the feeling of "going back" that I do when I use my "main". I also can't easily craft goodies for my low-level job 😛

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  2. good for novices and alt jobs/characters. i feel they could add more with expert/extreme mechs in it as practice, like without the teaching protion but to introduce flow into the tutorials. they could also add in target dummies while you are dodging these mechanics so your fighting and moving as i feel having practice in a solo environment is good for all types of players. something else which could be useful is job specific rotation guides based at each level to max. it would be alot more work for square but i think it would go along way for players to be eased into the dificult stuff and if they have practice with everything, it will also reduce anxiety in dungeons or trials. this is a great start tho

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  3. This is really great! I hope there will be further updates to it. Nice to see the combination of mechanics as realistically this is how people will see them happening not just one on their own. But I agree I would make it mandatory on your first character reaching this lvl on the account, so everyone would have to do them once.

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  4. This is going to sound silly, but I kind of don't like this. It feels like it holds your hand TOO much. This is the 'Hall of the Novice…' And if some random Joe Schmoe combat trainer is teaching the kind of mechanics you're going to be seeing out of Nidhogg and the like later on down the road, that makes your fights against said threats feel much less impactful. Like, yeah, you just took out a nation-ending threat…. using the same tactics taught to basic recruits.

    I know, it's dumb, but it feels like it makes your accomplishments feel just that much more mundane.

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  5. So glad they're adding this
    Hope they expand it more because as a sprout the worst part of this game is having to learn mechanics based on trial and error or relying on mentors to actually explain things
    This system of having the information in game is SO much better

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  6. Bardam's Mettle, the super cut! The Hall of the Novice duty list was menu accessible for ages already, the tab got a green spot as a sign of new content. Definetly would've liked to see all variations of all mechanics included in the tutorial but I'm glad to have this anyway. Wouldn't even mind an 'endless mode' that includes all the categories, a new GATE perchance? The ring looks like a new version of the Brand-New / Aetherite ring, a blue crystal blob that it is. A new player or a level-skipper won't be tardy in the 1-60 phase now, what with the exp earrings and the already existing 1-30 Brand-New ring from the basic training. I'm fairly certain I had done all of those previously with my main too but was missing some tank ones as well, oh well.

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  7. As a new player (maybe a month in?) this is literal gold to me. I've been relying on a few friends or just randoms to explain dungeon mechanics. So many people are so helpful, but I'm so excited now to actually get to better understand these mechanics. This is especially nice because sometimes I've been told conflicting information on what stuff does exactly

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  8. The only issue with this as I tried it out with an alt that's about 40% through ARR, but it's locked until "progressing deeper into the main scenario". When will that be? It would certainly be useful to have that ring as early as you can in the game…

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