FFXIV Mythbusters #7! How Interrupts ACTUALLY work, TBN Barrier Priority, LB Cancelling and More!



“Interrupt as late as possible in the cast”, Does it actually matter? “Don’t put barriers on Dark Knights, it messes with their TBN!” Or does it? “LB animation lock can be cancelled with Rescue!” Or can it? These questions, and more, are answered on this episode of FFXIV Mythbusters!

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Music Used:
FFXIV Endwalker – Cradle of Hope

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Chapters:
00:00 Intro
00:36 (1) “Don’t put Barriers on DRKs, it prevents TBN from breaking!” (False)
01:54 (2) “You can spend MP before Blood Weapon recovery!” (Trueish)
03:30 (3) “You can animation cancel LB End lag with Rescue!” (False)
06:17 (4) “Interrupt casts late, it means less auto attacks!” (False)
08:08 (5) “Stuns cause the mob to attack immediately after stun ends!” (True)
10:19 Fun Fact

source

8 thoughts on “FFXIV Mythbusters #7! How Interrupts ACTUALLY work, TBN Barrier Priority, LB Cancelling and More!”

  1. You can think about the interrupt as mobs trying to still cast their skill but they are silenced, thats why is better interrupt sooner, they Will be "stuned" for their remaining duration of the cast (and a bit more), same as late interrupt, they Will be "stuned" for their remaining duration of the cast but you wasted like 1 second on your CD, but at the end the mob will be the stuned for the same duration

    Early interrupt=little cast + remaining cast bar

    Late interrupt=longer cast + little remaining cast bar

    (Sorry for my english, trying my Best :B)

    Reply
  2. one thing you seem to have gotten wrong about TBN but is very obscure/niche knowledge.
    it seems after level 84, reaper's Arcane Crest has a higher priority over TBN, but before 84 TBN has higher priority than arcane crest.
    AFAIK its the only shield with higher priority than TBN.

    Reply
  3. Great mythbusting! So my takeaway for enemy cast bars is that you want to Interrupt early and Stun late. You interrupt asap for the reasons you explained, but stunning late will let you actually delay auto attacks for the duration of the stun–however it's only worth it if the stun ends after the original cast time.

    Reply

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