“Interrupt as late as possible in the cast”, Does it actually matter? “Don’t put barriers on Dark Knights, it messes with their TBN!” Or does it? “LB animation lock can be cancelled with Rescue!” Or can it? These questions, and more, are answered on this episode of FFXIV Mythbusters!
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Music Used:
FFXIV Endwalker – Cradle of Hope
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Chapters:
00:00 Intro
00:36 (1) “Don’t put Barriers on DRKs, it prevents TBN from breaking!” (False)
01:54 (2) “You can spend MP before Blood Weapon recovery!” (Trueish)
03:30 (3) “You can animation cancel LB End lag with Rescue!” (False)
06:17 (4) “Interrupt casts late, it means less auto attacks!” (False)
08:08 (5) “Stuns cause the mob to attack immediately after stun ends!” (True)
10:19 Fun Fact
source
First
Isn't the LB rescue about cancelling before the end of the cast, at around 0.5 sec?
You can think about the interrupt as mobs trying to still cast their skill but they are silenced, thats why is better interrupt sooner, they Will be "stuned" for their remaining duration of the cast (and a bit more), same as late interrupt, they Will be "stuned" for their remaining duration of the cast but you wasted like 1 second on your CD, but at the end the mob will be the stuned for the same duration
Early interrupt=little cast + remaining cast bar
Late interrupt=longer cast + little remaining cast bar
(Sorry for my english, trying my Best :B)
the interupt thing is dependant on the mob/boss some stop attacking all together for a set while.
Interesting. I thought shield is consumed based on the order they are applied
one thing you seem to have gotten wrong about TBN but is very obscure/niche knowledge.
it seems after level 84, reaper's Arcane Crest has a higher priority over TBN, but before 84 TBN has higher priority than arcane crest.
AFAIK its the only shield with higher priority than TBN.
Great mythbusting! So my takeaway for enemy cast bars is that you want to Interrupt early and Stun late. You interrupt asap for the reasons you explained, but stunning late will let you actually delay auto attacks for the duration of the stun–however it's only worth it if the stun ends after the original cast time.
The interrupt late in the cast come from Warcraft I feel like. As mobs in Warcraft will instantly start casting a spell again after the interrupt goes off.