This is my horror story from a dungeon that I had done about one week ago. It was such a struggle and I thought it would be fun to share my pain with everyone hope you all enjoy.
source
This is my horror story from a dungeon that I had done about one week ago. It was such a struggle and I thought it would be fun to share my pain with everyone hope you all enjoy.
source
0:25 Normal raids can typically be done through duty finder easily unless you reside on a low pop data center, Might be best to visit a more populated DC to do 8 player content.
4:00 Thats a tank fail. Part of learning to be a tank is learning where to tank the mobs/boss. Not really much you can do as a DPS or Healer aside from offering advice.
After finishing the video there is absolutely no shame in leaving an encounter if its not going well. You take a penalty so its not like its abusable but it is unfortunate for all.
I've been playing this game for 8 years so I have plenty of bad memories like this but none of the people in these stories are important enough to recall or remember.
Youll sometimes encounter people who are just unwilling to be decent. You really cant reason with someone who doesn't appeal to reason. They'll react solely upon knee jerk emotion and these people are primo Blacklist material.
Edit once more: If you get into PvP hit me up. I kinda do some-a-dat and can help you get your slaying-legs.
Like the previous poster said you will encounter players who don't communicate and/or are unwilling to learn/ adapt. In my 2.5 years playing, it has only been 3 or 4 individuals in all
Party finder might be a little faster, maybe? For slow queues? And we had a tank once in a level 60 dungeon that didn't put on tank stance. The other dps tried asking them multiple times to put on tank stance. I'm not sure if it was a language barrier, but in the end The healer and I managed to keep us all alive enough to kill the mobs. I've never been more grateful for vercure.
I've been playing this game for 7 years and had encounters like yours a handful of times, but I cannot recount any of them because I already forgot what happened. However, I remember vividly helping a sprout out that was in a group like one you described. Since it was taking too long, I asked that sprout if he needed to do it for the story. He told me that indeed it was for the story. I then decided to offer him an unsync run where I slow it down for him, so he can still enjoy it while watching cutscenes. I gave him a minion I had and wished him luck on his journey.
If you want any advice on how to tackle such situation. I would give the group the benefit of the doubt first. If we wipe early, I explain the mechanic to them and do the run again. If they repeat the mistake by the third time and don't respond to your help, then it would be best to leave the party to keep your sanity. Or maybe, if you have time or want to, you can help those out who listen to you. That is up to you, but don't force yourself to help those who don't accept your help.
Queue times as dps job are generally aweful. However, not that aweful… Try doing it when your server resets (here in EU its around 4pm). Just queue via Duty Finder and you should be settled. Might be of course, that everyone is busy elsewhere, but you're on a full-to-bursting server, so population shouldnt be a problem… And if everything fails, ask a friend or two and they can carry you unsynct. Party Finder is also an option: just write something like, "sprout needs help with xyz" or whatever.
8:40 — I wanna see the glam π
Dont do name-calling π It reflects bad on you and you dont want to be the source of their harassment π
But yeah, thats a legid horror story o.o And no, I've never had it that bad. My first time in Haukke Manor (hard), we were three sprouts and one who knew the dungeon – and everything went well until we got to the final boss, where we died – of course. He explained it, we wiped a second time, and third time was the charm. Another time, I had the role of mentor and the sprouts were listening and we killed it first time.
If your team isnt a team, there isnt much you can do about that sadly π
I have very little patience for non-communicative players. I can deal with repeated wipes. I can deal with slow single pulls. I can deal with a silent party so long as we are clearing fast and smooth.
But if we start wiping and nobody is talking in chat trying to figure things out I'll be leaving very soon.
And if a player straight up refuses to fix their shit, like the healer in your story, then I initiate a vote to dismiss them because that is completely unacceptable.
Fortunately, players like that are few and far between.
Wow, i thought it was just me, this happened to me too same dungeon. Wiped 4 times at the last boss and i was the healer and the only non sprout.
If you're part of a free company you could ask them if they want to run any roulettes. Luckily I've got no major horror stories. Sorry this happen to you
Oh wow what a horror story. Let's hope it's only a small handful of people like them.
First corridor with the AOEs you should commit to the fight. Can't control the location, but you can control how much damage you do. Use your self heals as a DPS to stay alive, when the tank drops use things like Arm's Length to increase survivability. A stock of potions helps too. You can fight the mobs in the AOES and kill them quick enough to survive, especially if they're single pulling. It's not ideal but it's manageable. You shouldn't abandon the fight even if you know everyone's taking damage because of where it's happening – even if you all die and do the ridiculous "kill as much as possible before dying" you doing any amount of damage will speed that up.
Using stuns and interrupts on the patrolling enemies with wide AOEs helps as your team doesn't have to move as much and can focus on DPS.
End boss should absolutely focus the adds, but you as a DNC could have used limit break to drop the adds lowish and potentially survive.
Not flaming, just giving some tips because you said you didn't know what you'd do if it came up in a roulette again.
for normal raids -> As long as they are not alliance and /or older content, you are best of looking for a group in the party finder. there are a lot of people willing to help out new players run through these. besides some very specific fights for loot/mounts these older ones are barely played, or if they are soloed by level 90 players
I've been away from my pc working remote since January and I am ready to experience the horror of duty roulette, I'M READY!!!!!!
Been playing since ARRβs early access (so around 9-10 years now) and this is the very first time hearing Haukke Manor (Hard) being difficult content, the more you know lol.
I still remember grinding that place because it was the Expert Roulette at the time and I deliberately chose Haukke over Pharos Sirius and CopperBell (Hard) because out of the three Haukke bosses were straight forward compared to the hell hole those two were back then.
I would guess that you are queued for coils, this content is not in the normal roulette as it is much harder than a normal raid, and you have to search extra for it, it is recommended to go in for the story unsync or make a group in the partyfinder, all other normal raids from heavensward onwards are possible in the dutyfinder
This was so scary I almost couldn't watch the whole thing.
Heh, new players always make these runs more interesting. If a run isn't going well you can vote to dismiss but the penalty is minor for leaving on your own anyway.
My worst experience? There's 3 that come to mind.
1.) The 2rd extreme trial in endwalker. It was a practice party, it's practice of course it'll be rough.
Well we had a dps who repeatedly failed the first mechanic. It's the same mechanic that is in the normal version.
He dies to it every single time. In week 1, we don't have the gear to recover from these kinds of mistakes and it is extremely taxing on the healers. We were met with silence despite several attempts to communicate and explain it, every pull he would die to the first mechanic. After nearly an hour, I called it. Yes it's a practice party but when 1 player is such a detriment to the team that no one is actually able to learn anything, it's time to go.
2.) another extreme practice party. Now I've cleared so I jumped in to help get them through prog point (about half way through the fight). This team never communicated, in fact never said a word the entire time. They would die, respawn, immediately pull. I barely could get a word in before the fight started again.
This team did not make any progress on the fight and just ran their heads into the wall until we ran out of time.
Now a good opposite of this was a blind learning party. First timers, no one has watched a guide. A very chatty bunch with a ton of questions. In the same amount of time this team with 0 experience saw the very last mechanic of this fight twice. With just communicating, they got within a hairs breath of clearing it.
3.) Heal check dungeons. There's a few dungeons that decide to remind healers to bring their A game and this was one of them. The tank didn't feel comfortable pulling wall to wall and it was clear why.
He would pull half the mobs, nearly dying every time. I had to spam hardcast heals to keep him alive at a level where I had plenty of insta heals. During this time I also noticed this pack died pretty slow as well, indicating we had very low dps overall.
The problem escalates when he pulls the next half because now the entire team has used their cooldowns on the first small pack of mobs so this pack goes extremely slow. Mobs that are slow to die make healing and tanking much more difficult because we run out of stuff that makes them easy to survive. I again, am spamming cure 2 because he's taking so much damage that I can't even sneak a much needed holy in (aoe dmg + stun).
I threw everything I had at this tank and it was only ever barely enough to survive (he was falling tp 1-2k hp out of 40k-ish multiple times despite spam healing).
The entire dungeon went like this and with no deaths it took 32 minutes compared to a normal 13-15 minute run. Anything less than an extremely experienced healer, they would have never completed it.
Now there's no communication to be had in this one. The tank doesn't feel comfortable pulling everything at once, it's clear he doesn't have the gear or experience to do it, this also leads to having bad healer experiences if he has died a lot, which can also shake tank confidence. In addition to this we didn't 't have the dps to bring large packs down fast enough for a squishy tank to survive a larger pull either…
To date, I have never been strained as a healer like that before. Even in savage content.
It's rare but sometimes it happens that you are in a leveling party, going into a hard mode dungeon with only sprouts at almost min ilevel for everyone. Those parties might be horror sometimes, I personally love it, because it feels much more like a challenge. And then these things all come together:
Because everyone is near to minIlevel, you can skip mechanics and the duty feels more like it was originally intended to,
Because everyone is a sprout, no one knows the mechanics yet (maybe you did the dungeon before, but back then you were accompanied by three players with ilevel 620+ and they skipped everything)
Because the tank is a spout, he doesn't know better and only pulls single packs,
And altogether you end up in a group that's actually supposed to play the game. xD Including, failing to a mechanic. And that doesn't mean, you just failed a mechanic, lost half your HP and get more DMG, but the healer can adjust for you. It means, actually wiping the whole group. I've had a very similar experience once in The Tam-Tara Deepcroft (Hard). But in the end it was fun, when we finally figured out what we were supposed to do. But that only works if people actually read chat and give their input.
Oh right. Haukke Manor hardmode. I only ever do it unsynced because it was optional. If you get it in a roullette, synced down, then it's most likely people who don't know it's optional, and the odds are high that at least one of these sprouts are "bad habit" sprouts. Aka, sprouts who never got told, even gently, that they're playing the game wrong. I'm talking about the (nonbot) tanks that don't move out of hazards, the healers who don't dps, and the dps who don't kill the adds in boss fights that have add mechanics. However, it does sound like the tank was in fact a bot, and a badly made bot at that.
I've never had something this bad, but I do remember trying to do my first semi-current extreme in a party finder. Despite this supposedly being advertised as a first clear, I was flamed for constantly dying and when I revealed I hadn't watched a guide (because I didn't know you were apparently supposed to let other people figure the fight out for you if you're doing party finder) I got so much typed verbal abuse I just left. In the past 3 years since that happened, I have never once attempted to do actually current extreme or savage content, because I'm not opening myself up to that again.
I had a run where it was me and 2 friends + a random in aurumn vale. I was playing ninja and I turned invis to skip the first room and pull everyone to the boss. The boss killed me right as everyone got the option to teleport in because I messed up my mitigation a little bit, but the random who was the healer REFUSED to rez me and accused me of griefing (when in reality them refusing to raise me was the real griefing). And I called them on it and they proceeded to ignore me and not heal any of my incidental damage for the rest of the run