Zepla found a reddit thread for Final Fantasy 14 that spoke about things that need to change in FFXIV. Does Krojak agree?
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#1
Happy to see you back!
This hatred for syncing… The OP must be a black mage. Any other class level syncing isn't a big deal, but BLM is terrible. I won't run roulettes on BLM because of how much their kit changes.
with all due respect the houses vs 3 story building argument is very absurd. A 3 story building takes more time to build because of the foundational requirements and safety measures that need to be in place. Of course a wooden house that is built like a lego will be built faster because it doesn't require to hold that much load.
I don't get the problem here. OP is just complaining about syncing. "Oh all my high level abilities go away if I do old content and I don't like that." So don't do any of the roulettes that sync you down? You don't have to do them. If you're on a max level job, the only reason you really have to be doing roulettes is for tomes. You can just do expert roulettes (max level dungeons only) for that.
For stuff like Bozja and Eureka, if it really bothers them that much that a job loses certain abilities, try a different job.
As for the point about "just scale us down without removing abilities." That would have it's own problems. It's not just as simple as adding a modifier that says "decrease all damage by X%". You're not just doing more damage because of higher stats. You're also using more actions per time spent in general and you also have access to stronger high level actions potency wise. So they'd have to either drastically decrease how much damage you're doing. Which for some people will be fine. But for some it would feel strange and awkward that they're having to do their full high apm rotation to do proper damage, meanwhile the low level player is hitting 3 buttons and doing proper damage. And also, like you said, it would look strange to a new player. Either that or they'd have to fine tune every action for every old duty, which would a ton of work for something not really that important.
Not to mention that that old content is designed around those actions. Ex: An old raid was designed with tanks having a certain amount of mitigation actions. If you could just scale down but keep everything, now those tanks have way more mitigation buttons and don't have to think as much about how they use them, trivializing a part of the encounter. Also, would you scale down mitigation actions too? It's just a whole huge can of worms.
I don't know why this person thinks they'll have to spread out abilities more over leveling? SE has already shown that they can keep the same amount of abilities but still add new things without adding too much bloat. With things like X action causes Y action to turn into a different, new action and such.
This is something that would require them to do so much work, just so some impatient burnt out vets can not be slightly annoyed that they lose actions when they do synced roulettes. You're right, of all the things that the devs could be working on, this is pretty low importance.
I think it's hard to get the problem when youre not in Endgame. The Old Content becomes somewhat mandatory in the endgame because through doing every roulette everyday, gives you sums of needed currencys. Therefore we do a lot of the old content through the roulette and if you can only use 4 Abilities in Sastasha thats not that funny. Other Problem, you have to remember Mechanics of Hundreds of Dungeons (Or at least the 30–40 where a mechanic can wipe you somehow)
My counter argument for the level sink/loss of abilities, is that S.E. would have to balance class rotation for low and higher level players. By balance, I mean damage rotations, for a example, a monk and ninja, the MNK is Lv. 16 and NIN is 90. The MNK has 5 abilities while the NIN has over 20, now, how much will the NIN have to do to, as in damage, so that they won't make the monk feel useless? How much less damage should the off global abilities do? Should the NIN do more in their rotation to keep in balance with the monk who only has 5 abilities? This gets even more complicated with buffs and debuff abilities, with those abilities being in the percentage and not in potency. This is a moral and technical hurdle that seems to have no victor in my eyes.