[FFXIV] Five Mistakes Healers Make!



Changing how you approach these five things in combat might just make you an even better healer!

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Music Used:
FFXIV Endwalker – Cradle of Hope

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Chapters:
00:00 Intro
01:01 (1) Undervaluing Your Own Attacks!
03:21 (2) Wasting Casts Maintaining Buffs All The Time!
07:03 (3) “Oh Right… I Was Supposed to be over there…”
08:40 (4) Keeping Too Many Cooldowns for a Rainy Day!
11:25 (5) Spamming Healing SPELLS to Conserve Cooldowns
14:29 (6) NOT Using Lucid Dreaming
16:21 Fun Fact

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20 thoughts on “[FFXIV] Five Mistakes Healers Make!”

  1. Fun Fact you were wrong about Eukrasian Shields since your forgetting the toxicon procs that can occur if enough Eukrasian shields are broken or if a Crit'd Eukrasian Shield is broken so it can actually be beneficial to try to keep them up as much as possible., otherwise the guide is mostly correct if not some what subjective. Though Ironically the advice about not keeping this buff up flies right in the face of your "Undervaluing your attacks" Tip!

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  2. "Oh right. I was supposed to be over there."

    Sounds like a Non-SGE problem. 😎

    But seriously, that sort situational awareness is so important for almost every player and a nice example of why playing multiple classes can teach you so much. Trying to maintain uptime on melee DPS taught me everything I ever needed to know about pre-positioning and whole new world of safe spots.

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  3. To sort of expand on your points about "saving CDs for just the right time", it massively helped me improve as a healer player to start thinking about them as extra resources to dole out over the course of a dungeon in the same way a DPS player handles their bursts. So as a WHM, I might plan out to drop my Lilly Bell for the big pulls in the dungeon, front load Aquaveil on smaller pulls to help mitigate damage, and save Tetra in case I'm noticing the tank is making bad use of their own mitigation so I'm not stuck trying to GCD heal them from low HP.

    Edit: Or I guess the better way to put it is that you need to have some sort of plan for when cooldowns are going out, rather than just stockpiling them for a hypothetical use case. If you're holding things in reserve, you need to have a plan for when you would use them to supplement that plan.

    Also worth noting about healer damage: a dead enemy doesn't do any damage, so helping things die faster reduces the amount of healing you need to do in the long term. This is triply true in dungeon trash where it is very easy as a healer to be doing top DPS in the group just by making the most of your cooldowns, such as a SGE dropping all of their Toxicons on trash and replenishing them during boss fights.

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  4. When it comes to movement, the issue I tend to see with people is them not realizing distance itself is more often than not a PUNISHMENT not a benefit. This applies to healers as well. Besides AoE heals having limited range, enemy AoEs that aren't Boss Centered AoEs all basically encourage you to be no further away than a mid distance. If melees are at Max Melee range, you would want to be no further than max melee range behind those melee.

    Or you're Black Mage. Then lmao Leylines, have fun using Aetherial Manip

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  5. I was helping people prog P9S with my tank friend who decided on a whim to take H2 as SGE.

    Around 3 minutes into the fight I notice that he had 1800 mana left and I asked him what he was doing with it. Turns out he was using Eukrasian Prognosis before and after every mechanic to help me heal (and to also get Toxicon stacks). I told him to just cast Dosis twice since it's a technical damage loss from Dosis (since you have to GCD shield and then use Toxicon). Didn't really believe me until we wiped and I made him read the Toxicon tooltip haha. Also told him to not overcap on Addersgall stacks because it's part of his mana economy because he keeps thinking he needs to keep them all for a rainy day — a mistake which was mentioned on this video. Don't let those stacks overcap, y'all!

    Also, I told him that while it was appreciated that he helped me heal, having no mana when I really need his support topping people off was more important than casting GCD heals most of the time. SGE has so much resources to help (Holos, Panhaima, Pneuma, Ixochole, Kerachole, Physis) that sometimes you don't even have to cast GCD shields outside of Zoe E!Prognosis.

    One other mistake that I'm still working on myself is to sometimes just let people regen HP naturally even without the HoT when I know there's no raidwide after a mechanic. It's not really much of a mistake but it does save at least 1 or 2 GCD heals of time AND I get to keep resources.

    EDIT: I personally use Lucid when I'm below 9k mana as SGE and SCH, below 8.5k when I'm WHM, and below 7.5k as AST. AST mana economy is busted, it's great.

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  6. In 3 points this would be the usual healer guide:

    1. ABC. Always be casting. If your attack does 1 point of damage and the alternative is doing nothing you better be attacking just in case you hit enrage. (Obviously as healer damage is not 1 point per gcd this is very important)

    2. Avoid intentional overhealing. Funny to see sites like xivanalysis that tell you about overhealing when you use all the lilies or assize you have to in a fight. But this can be done by planning your fights (once you know them) first try to cover the heavy hitters with the big ogcds (multihit? Lilybell!) Then work from that. Gcd as the last option. Talk with your cohealer!!

    3. Plan your movement. You have to be either W or N for the next mech? Stand (if you can) at NW then slidecast to the correct one. This can be done together with 2 if you plan to move with lilies during a movement-heavy heal check (i used it in act 4 or curtain call in P4S, or purgation in P7S).

    Great video explaining this in detail!
    Edit: some spelling mistakes, sorry!

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  7. In a dungeon, the most important thing is to keep yourself, the healer, alive and the tank. Unless there's a red mage or summoner around. Forget the dps. In my experience, when you distract yourself looking at the dps, that's when you get ko'd.
    Content with co healers, hehe. Do whatever you want. In fact this is the best content to practise healing. Alliance, trials, normal raids.
    If in doubt pop big shields.
    Overhealing is fine when you're new.
    Use your abilities first. On a rainy day, that's when you spam casting spells.
    If you're new at the game I suggest not starting as a healer. You might get bored when you have to dps solo things.

    I personally, do not use lucid dreaming on cooldown only when I noticed I'm below 5000MP or after a raise. Usually it's not a problem. I do have super ether handy.

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  8. The most important thing about this game is that healers and tanks are incredibly similar in playstyle, tanks just generally do a better job at getting their intended playstyle across by ONLY having off global cooldowns to do their job, healers having some always available tools because "why wouldn't the healer have a heal button" can easily lead to people making the core mistake that almost all of these are branching from, healing too much. While a tank can overstack mits and run out, its much easier to see that and learn from it than some random curebot white mage terrified that something might go wrong possibly ever, or just, not reading/understanding their buttons. The number of (usually white mages but not always, it is just most commonly this job because its reputation for being simple draws this kind of player) players I see in dungeon packs spam medica 2 or cure 3 or some heal they should never be pressing there especailly not on repeat is way too high because of some baffling msiinterpretation of emchanics, this game really needs better healer tutorials built in.

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  9. Really glad you continue to cover all roles. I think even players that don't intend to play a role themselves always benefit from knowing what the heck the other roles are doing. I've found that playing other roles has given me awareness and creativity to solve problems in my chosen role in ways that i wouldn't have if my perspective were still narrow

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  10. I think having a priority plan helps, i tend to not use Benediction simply cuz there are so many other ogcds (+ huge stun duration) that by the time i run out of other ogcds all the pulls are done. Benny often ends up as the panic button for tank forgetting def cds or standing in aoes.

    Regen is also very weird for WHM since you have this huge stun opener for the pulls that it often ends up not doing much since there is no dmg being done, but once pull gets immune to stuns, regen runs out and you don't want to cast regen over more aoe dmg. I'd love to say Regen(spell) is important but it often is not the case. Aspected Benefic ends up being more useful since Astro does not have the chain stun

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  11. Sometimes I end up sitting on my CDs cuz the tank is a skilled WAR and literally doesn't me xD.

    It may also be worth adding that, there's never a reason to put individual regens on every party member. I've seen some WHMs keep regens up indefinitely on every party member in ARR content instead of just waiting for raidwide damage and using medica.

    Also, spamming heals on full HP targets is pointless. If one absolutely refuses to touch a damage button, then doing nothing at all is better preferable to wasting the mp. I know that's obvious, but it's something I occasionally see.

    And my last bit: most aoe healing is centered on and emanates from you, meaning you can't be off to the side of the arena and expect to hit everyone with your aoes. The one exception I can think of is Cure III, which is centered on the target.

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