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Been maining summoner, and Fester will be the most impactful part of the buff, just going off the percentage of my damage that comes from each skill. Fester accounts for about 5% of the total damage of the job. The other three, really it's going to depend on the fight and what summons you use in what order (I actually almost always go to Garuda first after Bahamut to capture Slipstream under the buff window) Aerial blast to that end counts for about another 4% of total damage, and Inferno and Earthen Fury both being a little lower because of the buff window being about 3.5% of total damage.
I honestly wasn't expecting too much of a buff since I was feeling pretty good about where the job is, but I'll take these. The thing honestly I was really hoping for was crit fixing for Akh Morn and Revelation. We're looking at those skills doing less than half the damage on a normal hit compared to a direct crit. This does feel like a pretty conservative buff overall, but that's fine.
I dont really care about PVE potency, bring back 1 hit KO limite break on MCH. and ban Warrior pvp Salted Earth skill of draw.
Interesting that they made Tactics Ogre gear dyeable so close to the release of Tactics Ogre: Reborn.
SMNs buffs are to account for SPS builds and certain encounters where Bahamut can run ahead of shared buffs.
Can someone explain to me why they buff SMN?! They officially said that job difficulty is considered when measuring a jobs DPS. Why make it even stronger and outshine BRD even more? I HATE their choices in EW so much
Not enough for mch. Also they buff everyone else. That just keeps the gap. S.e is so stupid. If I'm 10 steps ahead. Then you get 2 more steps and I get one more. I'm still ahead by alot! Lol put the steps into percentage. smh
This is actually pretty huge for red mage maybe not in a controled enviorn like a savage but in smaller instances and world content its pretty substantial as the Riposte combo will now be better to use to get a quick bit of damage off if you need to peel off melee range.
I would like to see a follow-up video to see how the buffs all worked out. I always like buffs because it makes the weekly reclears a little easier.
Fucking crap patch.
I do find it strange how BRD & MCH have a charge shot but DNC doesn’t
do devs even play pvp?
drk is broken in frontline.
plunge. salt. pew pew pew. m-monster kill!
Shocked nothing for Paladins, still
Are they serious? Buffing War? Do they want all the tanks to be equal in damage? Cause they are definitely not equal in utility. War and Pld were alr better defensively compared to the other 2 tanks and they had buffs in the last patch. Buff Drk and Gnb instead, they have to use their mitigations based on the type of damage and Drk in particular has to THINK about when to use TBN to ensure it breaks unlike the other classes than can afford to mistime their main mitigation and not suffer any dps loss.
"buffs" still puts MCH at the bottom even with it being a 2,5% dps increase
Those changes to pvp monk make me want to cry.
For reaper, and regarding my own P7S parses (would use P8S but I haven’t cleared it YET) Communio is my biggest contributor to damage that isn’t a GCD, HOWEVER Void & Cross Reaping are close because they get cast twice as often as Communio.
Would be nice if wildfire could benefit from crit or direct at all. Also agree with the aesthetic comments, it's kind of a little fart for something that's supposed to be a powerful explosion.
Timestamps for the PvE changes
Warrior changes: 1:28
Reaper changes: 4:01
Bard changes: 7:48
Machinist changes: 9:44
Black Mage changes: 12:53
Summoner changes: 16:29
Red Mage changes: 18:34
Sage changes: 20:35
PvP blm is like glass cannon, why would sq take out the only self defense tool blm has. Blm life bar is the lowest. I could not even rapid heal myself when two players are hitting me at the same time. Teleport skill is not that easy to use when on emergency time even if u have Marco. Most of the melee job LB could just one hit me. Like monk, dragon(battle height frontline), Sam.
If I am not in full health even machinist lb could one shot me. But i won’t be full hp during the fight sometime
I think this is a good bandaid, I'm glad to see WAR, BLM and especially MCH get a push the most personally. I do think it's just a bandaid for a really big issue of 2 minute burst and jobs getting kinda forced into conflict with no job design space but holding off judgement until we see what they plan to do with the reworks and stuff down the road.
Smiles in Red Main 😁
“Give it a shot”… Hah! I see what you did there!
One note about fflogs for BLM, I assume you're looking at the box and whisker plot. Normally, the middle line would be the median, but for whatever reason, fflogs uses different percentiles for their plot and I don't remember what they are off the top of my head.
Can also confirm the sage dot being broken was pretty annoying, especially when running along dotting trash mobs while the tank has taken damage, or how it stretches soteria stacks out more. I reported that one yesterday, so I'm glad they already knew.
Looking forward to trying out machinist again.
– Reaper is considered to be the weaker Melee dps
– Black Mage is en par with Reaper
Make it make sense
Isnt DC name dynamis a spoiler?
Drill was MCH's biggest damage contribution prior to the buffs with heat blast second btw. Both of those buffs should be great for MCH though.
Reaper, top dps yet more buffs. No complaints.
Reaper buff again while my dragoon just sat here with nothing. Again
All the ranged needed way bigger buffs
Even dnc needs a slight increase the difference between melee/BLM and everything below it is too big
The DPS Meter andys in the comments are hilarious 💀
Was having fun with MCH even while it was being memed, but I appreciate the buffs.
I'm kinda lukewarm on this.
Was this necessary? Players are already incredibly powerful stat wise.
The reaper changes were very lack luster to me, I feel like reaper needed more, and they claimed it was to emphasize the burst window but I don’t see how these changes ca help that.
Crying that both summoner and black get buffs that on observation seem to be similar strength when red mage was far behind them.
Reaper not getting buffs to potencies of their reaper form slashes is what surprised me
A short follow up vid on how these number bumps actually panned out would be good.
Isn't the g silent in phlegma ?
No love for bards, not surprised. But hey at least we made the list
these "explanations" are fcking hilarious bro xD They get asked "why did you increase the dps of job X ?" and their answer is "we wanted to buff their dps. So we buffed their dps." This dev team is truly a clownshow xDDD
Looks like someone's hopping back on MCH 😁. Also (criticism) BRD and DNC raid buffs dont make up for low comparison damage.
As someone with only rdm and gnb at 90, I'm pretty happy with the changes to rdm's melee combo. I didn't realize that rdm was considered so low compared to the rest of the casters, since I am not nearly enough of a hardcore raider to even attempt savage, but I had noticed that it felt like fights took a strangely long time. So the general increase to damage through most of the jobs, as well as rdm's increase in the melee combo is definitely something I am excited to see.
I am working on getting the other ranged jobs up though, currently working on getting mch up to 50. So my opinion might very quickly change once I see how things line up as I get other jobs leveled and feel how they play at higher end content.
Some nice buffs all around, I agree with dnc getting left out since it was already in a great position, over performing if anything. We'll have to see how the numbers play out but based on current mch data I'm estimating these buffs should result in about a 2.5% overall dps increase, which should bring it in parity with dnc rdps save for the highest end of play. Here's hoping the class gets some overdue action changes in 6.3.
All in all these buffs are welcome changes, bringing up the floor for most of the ranged jobs and addressing additional concerns for warrior and reaper with a small bump to sage as well. Good stuff!
Yay more homogenisation all jobs are ranged all jobs are equal, finally.
Fell Cleave 510
Upheaval 400
Orogeny 180
6.28 shoulda done that