FFXIV Endwalker – COMPLETE MACHINIST Changes & New Skills Overview



Start – 00:00
Changes From 5.0 – 00:33
New Skills – 00:50
Rotation Changes – 03:36
Final Thoughts – 09:20

Endwalker Media Tour Playlist: https://www.youtube.com/watch?v=jXkyq_yUMjI&list=PLNONxPk8TDQqRCAXswWPiuOiD2Zc02nbk

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24 thoughts on “FFXIV Endwalker – COMPLETE MACHINIST Changes & New Skills Overview”

  1. I'm a little disappointed they didn't give us some aoe utility with our queen. The queen has become a big part of mch's identity and for it to be ignored in aoe has me a little disappointed. I think they could have added a second skill that combos after spread shot and scattergun respectively that gives battery gauge that you could use on the bishop turret at lower levels and then some form of aoe queen at higher levels.

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  2. I was under the impression that reassemble was gonna gain a trait to turn either spreadfire into the shotgun or drill into chainsaw for a gcd. I would’ve found that a bit more interesting

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  3. One thing about Scattergun that shouldn't be understated is it generates 10 heat gauge rather than 5, this means way more uses of auto-crossbow during AOE pulls or it can make it that much easier to pocket some heat gauge before a boss.

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  4. I was hoping they would adjust the burst window so high and low ping would get the same normalized result, but…overall, MCH was in good shape before, so being in good shape after sounds nice. I do wish they'd either (a) give it more party buff utility like DNC/BRD, OR (b) give it more damage, somewhere around NIN/RDM so that it would actually live up to being a "selfish DPS". But that's a potencies argument, and those are still subject to change. But if it's going to be a selfish DPS, it needs to bring the DPS, which it doesn't right now. RDM and NIN have way more utility and are hybrid ranged damage dealers (NIN some with Ninjutsu), so there's really no excuse for a non-buffing selfish MCH to do LESS damage than these two Jobs that have fantastic utility do.

    But other than that, sounds good.

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  5. I was kinda wanting what they did for other jobs and that's hyper charge giving 5 stacks of heatblast or have it do something new entirely. As well as a wildfire change and flamethrower. I guess to the forums it is.

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  6. one thing i'm not seeing you mention. is the 750 potency added on top of the automaton queen.

    in the normal mch build. queen does the same amount of dmg regardless of how much battery gauge. however, with that 750 bonus added. you'd wanna summon a queen right at 50. . . if you summon at 60 you're essentially losing 75 potency from the queen (unless that also scales with how much battery is used, it could get janky).

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  7. Why is Flamethrower still a thing? It's such a bizarre ability. Just make it a quick spray of fire that applies a burn dot on enemies. Also dsad we didn't get an AOE mech 🙁

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  8. I main MCH now and I love everything about it except Hypercharge. It's such an awkward mechanic with its different GCD and OGCD buttons spam with Heat Blast. If they removed that terrible mechanic it would be amazing.

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  9. Your videos are always very confusing to understand. Maybe because of all the extra words you say in every single sentence just very bloated details I can never understand.

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  10. I was hoping for a Combo Effect of Bioblaster + Flamethrower to either make it explode for extra damage or maybe change the DoT to "Chemical Burn" or something. Chainsaws and Shotguns are cool too though

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