FFXIV Devs Are Better Then Its Players | Nerfing Savage



FFXIV Devs Are Better Then Its Players | Nerfing Savage – https://youtu.be/79hWiy5-gSY
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10 thoughts on “FFXIV Devs Are Better Then Its Players | Nerfing Savage”

  1. Ha! Bull on that! You don’t even have to BE a FFXIV player to know that’s a lie. The Dev Team made the game so they’ll nerf it on the low while spiking damage on the final build. No one believes them when they spit this nonsense in our faces.

    Btw, good title there, Brian!

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  2. I understand why they opted to “nerf” instead of “buff”. Had they buffed classes, all other content would become trivial or way ahead for the same compositions than designed, and that would overall be indeed much worse.

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  3. The reason Savage is "challenging" is because it's a time attack. This design always makes damage the highest priority and why people feel compelled to switch classes.

    If it was me, I would make sure the fight is clearable without food buffs and materia during testing. That would be an easy way to create enough of a margin for error.

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  4. The thing we don’t know is if the dev team did the fight at minimum ilevel, or just gave themselves savage gear from previous fights. They also would have been using the absolute best strategy, direct from whoever created the fight, on the best server connection ever and having reliable call-outs. Also they’re probably highly consistent players which which helps to. I think they just over tuned it tbh, rather than because they think the playerbase is bad

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  5. The thing about the difficulty spike is yes, unless you are just unnaturally gifted at this game, YOU ARE GOING TO SUCK, at first in savage. Thats just how it is going to be, but practice always makes perfect. The difference between a Master and a novice is that a Master has failed an exponential more amount of times. You are going to die, you are going to wipe the raid, and thats ok. As long as you learn from mistakes and you are hitting your gcds, even if you screw up your rotation, you will clear, if I can do it anyone can. You just have to get passed that initial anxiety of worrying about being bad, because you will be, at first, but you will grow as a player for it.

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  6. Obviously, Yoshi P just explained in more detail their rationale behind changing the HP values for P8S but the point I wanted to offer a counter about for you guys is when you say in the video that you didn't understand why they would possibly "nerf" the fight when people are getting clears. If you look at the data, the clear rates for P8S have been very low and with the stiff DPS check (despite having more gear than min-ilvl) we're seeing the Heavensward and Stormblood issue crop up again where PFs are frequently flat out excluding jobs from being invited to parties. This train of thought then, of course, leads into issues of overall job balance but that's not something that's typically able to be significantly adjusted quickly as you don't just adjust a job's DPS for a specific fight but for ALL BATTLE CONTENT which is clearly a more difficult thing to do on DPS jobs with more complicated rotations and skill interactions than with tanks which is why they tossed a quick buff on the two lowest DPS tanks to shore them up a little bit. Personally for me, my biggest problem is the exclusion of jobs from groups because once that line of thinking gets started it's really hard to break that mentality from the player-base even if the imbalance gets more or less corrected in the future. Shadowbringers was the first and only expansion where this largely was not the case as it had the best balancing of the jobs and the roles that we've ever seen the game but with Endwalker shifting all buffs to 60/120 seconds as well as continuing changes to raid design that simply make fights more melee friendly its caused many balancing problems like crit RNG being insanely high as there are fewer burst windows in fights now causing the variance between seemingly identical runs DPS to be crazy different and an even larger DPS spread between melee DPS and all the rest as casters and ranged physical jobs have always been "taxed" for their added mobility (Paladin as well) because they can typically maintain better DPS up-time on the bosses but now melee jobs pretty much have full up-time in every fight now. Dancer is really the only ranged job that has really benefited from these changes as they simply dance with the highest DPS in the group (which is typically a Monk or a SAM or a DRK during their opener) as well as coordinate their big raid buff with all the others and as the highest DPS is just that much higher than all the other jobs Dancer just rides on their coattails and ekes its way above even some of the casters WHICH IS INSANE!!!

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  7. I feel like this whole situation has been blown out of proportion. Does it suck that week one streamers and Raiders had slight difficulty because of the boss having a little bit more health? Yeah, I guess. It is an MMO that lets you freely switch classes by the way so I don’t really see the huge issue just switch to something else. This is the first time they’ve made a fight balance mistake in over six years ever since heavensward for those of you who forgot. They deserve a break..

    Jobs that have limited movement should naturally hit harder because it makes up for the fact that they have to disengage quite a bit especially when fights are designed to force downtime. The whole phys ranged tax” conversation is kind of old at this point. They won’t change their stance on this. If you have free movement, then yes, you should hit a little bit less harder than those that are forced to move and lose damage because of it. Job balance in this game isn’t perfect but it really is not that bad compared to World of Warcraft and any other games for that matter. If anything, they should just balance the last floor of a savage better. It is what it is. Enough said. Some classes definitely need help in the play style department, maybe a little bit of damage sure, but there should never be a point in time where all the ranged physical classes hit just as hard as black mage. If this happened, then it would just make people play all phys ranged and nobody wants to be excluded from party finder. It sucks but it is what it is. Any other takes Or just hard to agree with at this point balance has been mostly fine for a few extensions now it was just a miss tuning of duty..

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