FFXIV Criterion Dungeons Could CHANGE Endgame | FFXIV Savage Dungeons



FFXIV Criterion Dungeons (Savage Dungeons) announced in the 6.2 Live Letter are set to be a challenging savage level dungeon content for light parties in FFXIV.

Coming from WoW, mythic difficulty dungeons were one of the most fun and engaging content to grind and progress your character outside of raid content and I really hope this gives FFXIV players a lot of what

Would love to know your thoughts on Criterion dungeons, savage content or anything else announced in the 6.2 FFXIV Live letter. Either from an FFXIV or a WoW perspective.

Timestamps:
0:00 Intro
1:05 Hardcore Content
1:40 Casual Content
2:10 Content Gap
3:30 Skill Scaled Content?
4:30 WoW Mythic Plus
5:30 GW2 Fractals
7:00 FFXIV Criterion Dungeons
10:00 Outro and Final Thoughts

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17 thoughts on “FFXIV Criterion Dungeons Could CHANGE Endgame | FFXIV Savage Dungeons”

  1. I appreciate the fact that you are taking the time to make these videos. You have a pretty relaxed easy-going Candor about you which makes the videos easy to listen to.

    However. as a long time MMO player I prefer content creators who don’t use them selves as a gauge for whether or not something is fun. Because just due to the fact your a streamer and creator you automatically have an easier time getting groups. Also it’s your literal JOB to sit there and do these things. whereas other people who sit at home during the day in front of their computer may be thinking Man I feel a little guilty I should be out there making money or doing something productive, maybe spending time with my family or having a life, you however and people like you have no qualms about sitting there because that’s how you get paid and make your livelihood.

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  2. Strong agree. I really loved mabinogi's dungeon system where depending on the difficulty, monsters wouldn't just be scaled, but different types of monsters would appear in different places and the map would be hidden like POTD. Nothing really like it in FF yet, POTD doesn't really scratch that itch as it's too far removed from a typical dungeon experience.

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  3. I have a friend who loved Mythic dungeons, and I never saw the appeal of them. You like grinding them to get slightly better gear and grind harder content… Okay. I like grinding pretty dungeons for pretty gear. Is it hard? Depends… I still have difficulty with certain mechanics.

    I have done some savage content, but Ultimates scare the shit out of me, nor have I attempted the Unreal trials. I think it is worth doing the harder content of the game, don't get me wrong, but more and more I feel like a filthy casual.

    If there is a reward worth it though, I will learn it. I am also excited for Criterion dungeons – but not because I want harder stuff to do. I just want to see what it has to offer and how well I can do.

    PS: I have yet to run out of NORMAL content to do. I have jobs to level, crafts to hone, Tribes to befriend, Mounts to grind. You have Streamer privilege in that you will NEVER want for a party.

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  4. I feel you besides high end raiding for me that gap, especially during bigger content lul( right pre Endwalker), I went for deep dungeons and Eureka(-still farming Eureka and necromancer) which helped a lot. With criterion&island sanctuary, where I see myself disappear possibly for months, I hope they fill the hole.

    HOWEVER I think the best thing they could do in terms of dungeon content- Release deep dungeons sooner in expansions(-preferably X.1) and like you mentioned expert dungeons should be like regular format MSQ dungeons where are more hard hitting NPCs with more mechanics since they are fully optional.
    Advice- try get into older extremes(-mount farming), Eureka&Bozja, and especially PoTD-scaling diff

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  5. FFXIV's dev team respects their playerbase's time too much to do something like m+ or fractals. ie. an endless grind system. These systems are designed to force you to play the game constantly. FFXIV is designed specifically around the idea that you don't NEED to play constantly and that it's okay if you stop playing.

    There's no way that Criterion is going to be an endless grind. There's a real chance that it is very difficult… and that it is a massive challenge to overcome that requires a lot of coordination. But I don't think there's any real chance that FFXIV pushes people into this 'infinite grind' system. They just don't WANT that. They don't want their players feeling OBLIGATED to play constantly.

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  6. while iagree a timer and perma deathmode are nothing screaming ez or midcore that hardcore imagen a perma death mode in raids thereis no need for perma or timers it stupid let the mechanics be the challange for once ppl need to understand that it the mechanics that make the game hard not everthing outside of it that why mythiic + sucked it punshed you everwhere but in the boss mechanics .

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  7. I don't think they mentioned anything about scaling save for the story mode dungeon being 1-4 people pretty sure the others was 4 man only using words like fewer than 4 supplemented by matchmaking or similar

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  8. While I like the idea I am not sure if the current FFXIV reward system will work in the way people are hoping. Mythic works in WoW because of the unique gearing system. But FFXIV gear is just a stat stick. The gear from criterion dungeons has to be worse than savage gear but what… better than crafted gear? There aren't really ilvls to play with in FFXIV progression right now. And even if there was the stat differences would be to minor to notice. People can jump straight into savage with crafted gear, jumping straight into savage with gear 2% better doesnt actually help much. Plus there would always be a lower friction alternative. Bought crafted gear or tomestone gear from running easy content. I see no gear reward gap a Criterion dungeons could fit.

    Which means the only real rewards the system could provide are aesthetic gear, mounts, minions, tomes, upgrade materials, ect. All things available from other content. So the only way I see this emulating systems from other games is if eventually square changes up the gearing system they have been following since Heavensward.

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  9. If they made gear drops I can't imagine it'd be BiS for anything outside the dungeons–the FFXIV dev team has made content that drops gear in enclosed content like eureka and bozjan where the gear that you can buy in that area can be upgraded and augmented to be completely broken within the content but won't be BiS outside of the content. It's systems like this that don't introduce extra variables to balance the game. I honestly love farming for that type of gear, just finished my augmented law orders gear for DRK last week and will probably continue to finish other class gear.

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  10. If there will be gear rewards, it likely won't be anything extremely noteworthy.

    Given past patterns there's usually multiple ways to grind gear that's BiS or slightly below BiS for that patch cycle. Right now it's: recent ultimate weapons = savge raid weapons > augmented weekly capped tome gear = savage raid armor > Ex3 weapons > unaugmented weekly capped tome gear = recent alliance raid gear = augmented crafted gear

    I could maybe see Criterion savage gear being ranked with other savage content gear if not one tier below if it will exist. I don't know about WoW, but I like how FFXIV's gearing loop is pretty predictable with the options available.

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  11. One correction Marty, Savage Criterion dungeons and the EX variant will not be soloable – only the normal mode.

    I am excited though. I don't think this will be as replayable as Mythic+, however, I do think hard 4 person content is a very important addition. On top of that though, we are getting some other really important updates to keep us busy! It feels like all we had up to this point in EW was a few new fishes to catch, savage, one weekly unreal, and a few EX trials. PVP is also cool. But 6.2 effectively doubles that content with new relics, 4 more savage raids, a savage dungeon, island sanctuaries and uhh… Well more fish! A lot more to grind for and not in a bad way.

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  12. This is just a rippoff of wow some 14 shouldn't do if I wanted to play wow I'd play wow and this goes totally against what yoshi p said earlier about wanting high-end and low-end players playing together why would a high-end player play the normal version of the dungeon they won't they will only play the savage version

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  13. I just agree with you saying casual players have much of anything Oh wow leveling dungeons, normal raids, trials and alliance raids vs extremes, savage, and ultimates. Hardcore players and casual players get about the same amount of battle content. What I'm excited about is more middle of the road combat.

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  14. As someone who's done pretty much everything in the game I have the same feeling of something missing between casual and hardcore content. Often times I log on earlier in the day thinking I want to do something fun, but casual content is not fun at all and Savage content requires me to invest a lot of time into looking for groups, groups potentially disbanding and so on. I have never been a fan of grinding places like Eureka and Bozja and I would like to do something quick and fun. Mythic dungeons felt like the perfect thing to do on your free time when I gave wow a chance. I've found myself often doing Aglaia as a substitute for the raiding "itch" , because the difficulty is higher than expert dungeon, but lower than extremes. 4-man hard content could literally give me a new hobby so …. now all we need to do is hope that it's plenty replayable

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  15. The earlier poster's comment about gear levels is well taken. In WoW crafted gear is weak and discarded early, if it's used at all. Thus, dungeons are a major source of gear for raiders (with additions from Torghast and other content). In FF14 crafted gear alone can get you to ilvl 580, which can be a minimum entry level for Pandemonium normal. After that farming tomestones from various relatively easy sources gets you to 590 and Aglaia and P4N plus 6.18 catchup gets you to 600. Gear from the new dungeon would need to fit in as an alternative path in the 580->600 progression, thus tomestones and maybe coins. It would be alternative content you would do for the fun of the challenge while gearing up, allowing you to skip the less challenging content if you wished. The devs could also add leader boards, ranks, titles, glamours and mounts to spice it up.

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