[FFXIV CLIPS] CALLING IT OUT ON THE FIRST TRY! | PYROMANCER



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16 thoughts on “[FFXIV CLIPS] CALLING IT OUT ON THE FIRST TRY! | PYROMANCER”

  1. Good writing that actually allows the one experiencing the story to be able to predict things ahead of time and become invested in their own character's reactions to certain situations? Who woulda thunk!

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  2. I remember going to see a certain father figure in 5.5, and I thought to myself, “Someone BETTER mention that to ignore the plight of those one might conceivably save is not wisdom but indolence.”

    I was not disappointed.

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  3. The difference between 'Player Choice' and 'Player Expression.' When done right you can tell an amazing story, even if the outcomes are always the same, and yet still let the player express themselves in the way that fits them best.

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  4. THIS, THIS is what is meant by the idea that not all "good storytelling" has to be swervy and surprising for the sake of it! When you can feel the arc happening, and it aligns with the expectation of archetypal genre stories, THAT IS A GOOD THING, that means the story is staying in its lane! There are times to surprise and amaze, but then there's "and this should happen next" actually happening! That is ALSO vital to a good story!

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