FFXIV: Bring Back Cross-Class Abilities? Sub-Jobs? | Work To Game
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The issue I feel the devs are in is that they want the game to be accessible and non toxic experience for those who like rpgs and want to experience that while also introducing them to the mmo genre. In order to do this job balance is tuned in such a way that makes everything viable, which is done by removing majority of choice of builds. Because people don't make builds for their classes each class hypothetically is viable to all content since they are built that way. That being said it is harder to mess up how you build your class which reduces harassment that might be prevalent in other MMOs with more build options. Therefore entire roles feel the same outside of class aesthetic which will bother some people. All that being said I doubt the overall combat will change but I do think they are willing to shake things up like when tp system was removed. If I had to guess we might one day see something like Dynamis attacks perhaps being personal limit breaks that feel more unique to the class as opposed to the current system where limit breaks effects are based on role not class.
Would love to see a sphere system like in ffx
I am not sure on this. Just thinking about the nightmare of having to balance stuff and your already talking about "jobs not welcome" will only make it worse if someone is not sub jobbed into the correct one.
Yes to this only if they add horizontal progression.
Oh yeah they definitely should do sub classes. Not only would blue mage no longer have an excuse to be limited but this can allow them to create some series over the top boss battles.
Build diversity does not work in the context of Final Fantasy because they have prebuilt jobs within the archetypes of Melee, Tank, Healer, Range and Magical Range. Think of Black Mage as the Pure Mage of Final Fantasy XIV. Summoner uses their aether to create a mix of Black and White Magic Effects. Lastly Red Mage is a mixture of Black and White Magic. In this example already have build diversity except the developers are choosing the builds as opposed to the player.
Lol whm / war in ff11 was tanky
At lvl 80 with tht system blu could be a real job then
They could definitely benefit from using content to test this out in the way the Bozja changed up the meta. Have a similar piece of content that lets you subjob will allow them to see what could break. On the flipside if they want to make content allow people to break it a limited job like freelancer could benefit from being able to use old cross class skills including ones that were retired.
i rather ffxi be ffxi.. they really don't need to try to make ffxiv remotely ffxi-like, 1.0 failed, and eureka is mostly disliked but has some fans… I came from xi, if the price structure was cheaper I'd also play it, but I'm glad 14 is it's own thing and system also… my first character has classed do to the needed ARR subclass system she'd never level if it wasn't a requirement…. RP wise, it's a stain to how she rolls if someone was to look her up. I'm glad my newer characters don't have to have that issue.
A friend a I were talking about something similar. Instead of bringing the old system back, make the original classes sub jobs. A totally different play style from the current jobs, that focuses on a different gameplay experience.
ieâŠrogue becomes a saboteur of a sort. A support that focuses on debuffing enemies and buffing the party. Thought the possibilities could be endless and breath new life into the game.
I had a love-hate relationship with ARR's subclass system.
Loved it because it's very FF (I am from Tactics, so leveling other jobs for the ability to equip on your main job is natural), but…
1. At the time I jumped in, it was already a preset of "You need this from this class; otherwise, you are suboptimal, and you don't want to be that RIGHT?" kind of attitude already
2. At the time, it was harder to level other classes, so my motivation was not there (since I was a healer main and didn't care about doing anything else).
While I would like to see hybrids return I do not see how they can really make it work. The main thing is even if stats are ballanced and skills I think its more likely that we will end up making the current jobs incomplete and making holes to weaken them, if you have a WAR/WHM how useful would be WHM, why not play PLD, how would you make it so that a WAR/PLD is not just a superior tank to WAR/NIN objectively. FFXI was designed with this from the ground up, FFXIV was originally designed with sub-classes yes classes not sub-jobs to augment main jobs, and even then the uniformity was so consistant they did away with the sub system because it was pointless and just gave everyone role skills.
Even more with so many Jobs not being based on classes about half of the jobs now are classless it would require a re-examination of soul stones. I would love to play as a MCH/SCH but how will that affect me? If I was SMN/SCH would my carbuncle act as my fairy or would I have both and two pet bars? Its nice to have as an idea but I just do not see how to fit it into the game without making it worse over all.
So these guys solution is instead of making the game fun for everybody people need to learn to play the meta classes or gtfo
I personally didn't like having to level something else before I could become what I actually wanted to play. Also, having to level something else just for like, one or two spells was annoying. I think the job system is better as it is now, and the old way didn't actually incentive people to level other things. Everyone would just level a class to the point they needed and then drop it.
Now I do think jobs should be able to fulfill two roles instead of one. Like GNB only being a tank when it could easily be dps, too, is crazy. I think they need to open the roles a bit more and not be so strict with them.
I think this could work but only in the respect that essentially going forward as of the new expansion and onward. You basically start back at 1 with 100% horizontal progression with a new system and whenever you want to do the old ARR – END content you revert back to you lvl 100 stats.
Otherwise realistically speaking these type of system I honestly don't think can be done with the current game and how it is handled in any format.
Just from a time to balance job development standpoint for new content would take months and months of internal testing if they did.
Which in turn would effect other parts of development. Its not feasible. To often I see people say " why don't you just bring back cross class skills" or " just make the game have horizontal progression." I sit here and wonder do people even get the reason behind why cross skills where removed to begin with?
It wasn't just because it was a bad system. To ask for that type of game play to work on a MMO level you have to have alot of trained developers with experience making horizontal systems and how to code that on a fundamental level with the current games coding.
Which tbh this game was not designed around those systems.
At the core of this game it was designed around vertical progression thats what the engine is based around it would probably take several expansions worth of changes to even get to a point of what chris and brian are talking about. If ever.
Like Eureka and bozja are good starts but they are very isolated from the rest of the game in instances.
Not in the majority world.
This is nothing to say how they would have to balance the msq to fit every possible job combo to get pass content while using it to raise the player ceiling as they have sense shiva.
I was gonna say I wanted to have my dragoon with dark knight cross actions but then I remembered that reaper now exists
Honestly, being able to take bits and pieces from other Jobs and addin them to your arsenal (with caviat of losing certain main abilities while they're active) seems like a pretty good way to create a form of non-linear progression.
I really hope that they are going to bring back the class > job system. Make every Job seperate leveling so we don;t get the weird summoner/scholar situation. And every class 2 or 3 job options. But the feeling of changing to the next step can also function as a soft reset as now you have a new progression to work through. This also opens the way to introduce the next step/tier of advanced jobs. Again, being a soft reset in your progression.
The only way to fix the system is sweeping changes that bring a level of customizability to each class, building out their identity.
Homogenous combat is why the game suffers so bad from player drop off.
Having a bit of variety would be fun for those who enjoy a game like this on a casual level sounds fine but there's just no way to ignore meta builds in an MMO if you want to engage with the endgame content. We already see it with gear and materia so I don't really blame the devs for not wanting more systems to try and balance on top of that. They would have to find way to make all the subjobs somewhat viable and while I wouldn't put it past them to pull it off it kind of seems like it would create a lot of headaches unnecessarily. We've had time to see how it effects other games that have something similar to this idea and it just doesn't seem to be worth the effort in my opinion. I'm hoping they make something amazing that will keep people engaged without all the wasteful busywork that's being suggested on the devs as well as the players.