Software Server gameplay of 1.0 exploring various areas.
Running Patch 1.23b.
Timestamps:
00:35 – Coerthas
02:45 – Limsa Lominsa (1)
5:05 – Gridania
08:24 – The Black Shroud
09:44 – Ul’dah
12:40 – Limsa Lominsa (2)
15:24 – Mor Dhona
18:00 – Coerthas (Night)
_EDIT_
Quite a few similar questions/comments have come my way (please excuse the wall of text):
1. How are you doing this?
A. I installed a server software and restoration project called Project Meteor. It’s not strictly difficult to set up, but there are parts that could be tricky if you’re not that tech-savvy, so try it at your peril. I haven’t mentioned or linked them directly, partly as I was cautious about potential Square-Enix backlash, and partly to protect the team from a potential influx of update requests. They’re a hobbyist group who do it for fun on and off, so please don’t bombard them asking where they’re up to etc. (A quick Google search should help you find the project). However, I believe they’re more than happy for people to help out on the project, if you can.
2. Is there combat? Quests?
A. The build I used is, for the most part, basically a massive 3D chatroom. There are some sidequests implemented, but nothing of the MSQ. Other branches of the project have partial combat and some starting MSQ, but you’ll need to download and implement those parts yourself.
3. Why does this look so much better?
A. Well… That’s not strictly true. Personally, I like the old movement animations and sounds as they feel like they have weight to them; plus the animation blending is great (a good comparison is the difference between Metal Gear Solid V Ground Zeroes and The Phantom Pain), but they wouldn’t work in the faster pace of 2.0 (remember, 1.0 was a much more turn-based “menu-oriented” system like FFXI and RuneScape, with very little movement necessary). Textures are a mixed bag, with some being a lot more detailed, but a lot of it being a bit of a muddy mess. The LoD management has a very harsh border, something very evident in Limsa – it seems like the intention was depth of field simulation, but it’s a very basic implementation. There’s also no jumping or flying.
Most importantly, the higher the graphical options, the more input latency can become a problem, especially on lower end machines
4. How different are the areas between 1.0 and 2.0?
A. The main cities themselves haven’t seen too much change beyond really, with a handful of areas having moved about. The main Aetherytes in Limsa and Gridania are in different places, but Ul’dah’s is the same. The most notable difference is Limsa’s location for the Musketeers Guild is to the NW of the Bismark. This would be moved to straight North in 2.0, and become the Marauders Guild (which in 1.0 was originally on a ship near the Fishers Guild).
The maps are MUCH bigger in 1.0 than 2.0 (supposedly part of this reduction was the need to run on the PS3). You lose a sense of scale for the world, but the big positive is that 2.0 is FAR more varied and interesting. Many of the main “towns” in 1.0 are camps that all look very similar, and the world itself is very repetitive. I much prefer the changes in 2.0 (Camp Dragonhead is no longer a hut and fence, but a huge stone-walled fortress). And yes, Coerthas was originally lush green mountains. Its snowy look in 2.0 was the result of the calamity.
5. What specs were you running?
A. This was played on an Acer Nitro 5 gaming laptop – Ryzen 7 6800H, 16GB RAM, SSD, RTX 3060. Due to personal and financial reasons it’s been sold, so have since been using a very old, chunky Lenovo Thinkpad to run it. Footage was recorded using the Windows 11/Xbox game center recording feature, and not an actual capture device (some footage is potentially slightly more jerky). That said, even at 720p the framerate is clearly not a locked 60fps, and is much worse at 1080p.
6. Do you have footage of other areas or parts of the game? Could you show footage of X or Y?
A. Yes and No. I have random bits and pieces recorded, mainly for comparisons. However as I do not have the laptop mentioned earlier, recording footage is now almost impossible. I would love to show off places like Falcon’s Nest, Vesper Bay, Dusk/Stone Vigil, as well as the instanced dungeons (the old Copperbell Mines, and two that seem to merge to become Sastasha). Once I’m in a better position, I will absolutely record them. However, other channels will have MSQ cut-scenes you can watch, and The Speakers Network has some very good videos on locations as well as footage from the game at the time.
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Hi, Thank you for all the comments, messages and views! This video blew up more than I expected! I've added some further information in the description of the video; especially about things I haven't been able to show
Wow, I had forgotten how much 1.0 felt far more similar to Final Fantasy XI, which now that I think about it is probably why I am one of the few people in my friend's circle who didn't hate 1.0, I also liked XI, even if I never got far into it.
Now that's not to say I hate ARR, ARR is amazing.
1.0 was doomed from the very beginning. So many outdated game mechanics, convoluted controls and super-grindy gameplay when easy-to-play MMOs like WoW have already been around for a number of years. However, modern FF14 probably wouldn't be the game it is now without learning from the mistakes they made and the overall solid foundation of 1.0!
To quote Master Yoda: "The greatest teacher failure is"
Is there a way to play 1.0 today? I wanna experience how it used to be to appreciate how it is
Ahh sweet memories…wasnt expecting a reborn back then ngl🤣👌
Every once in a while someone uploads 1.0 stuff and everyone goes crazy. 😀 I miss it too tho, ngl.
What this game was and what they managed to turn it into is just incredible.
not gonna lie those animations were alot cooler than what we have now. Like much much more dynamic and natural
Фиговое качество видео )
i love the movement animations and sound effects.
If they would of kept this design of the game and did the rapture port of ffxi like promised and gave it the development time it deserved and Not the 3 year rush, this game would of been far more legendary then 2.0.
The game is still boring.
This game wasn't good. And yet….. it had soul. The gameplay was bad, but the presentation and story were incredible.
I hate what XIV is now. Last I played, the story was on some guilt-tripping David Cage wishy-washy gruel; and half the settings, cast, and even music were rehashed from older games. 1.0's world stood on its own two feet, until Naoki Yoshida gave it a crippling inferiority complex.
The one thing I miss most about 1.0 was the seamless transition between zones. Having no loading screens just feels amazing, and it just… kinda sucks that zones are so broken up now. Like, at least having area groups (e.g. all La Noscea, all Thanalan, etc.) exist without loading screens where it makes sense would feel amazing. Say what you will about 1.0, but this is one aspect I wish they'd kept.
Edit: Damn. I never got this far in 1.0 so I never saw it, but Mor Dhona being a whole ass area encompassing Silvertear Lake, comparable in size to Thanalan, La Noscea, and The Shroud… now it's barely a single area (more like half an area)… This just kind of hurts.
How badly I want them to bring Limsa back to 1.0 Limsa is inexplicable. 1.0 Limsa looks so much better
Not gonna lie, some of the sounds and the animations of slowing down and turning are very nice, id love to see this done in the current version of FF14. it would add more depth and life into the world and be a bit nicer looking overall.
It's all Empty traveling despite not having an objective nor destination
This one is truly the endwalker
It looks like textures are higher? Those rocks looks good
Dude has an RTX 4090 getting 37 fps.
Seeing dalamund just chilling there sweats